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  1. Hella_Tellah

    [Recruiting, Greyhawk] OSRIC 2.0 Game (Has 2 Players, Needs 2-4 More)

    Thanks so much! I'm having a lot of fun reading through the OSRIC--for someone who hasn't played anything from this era of gaming, it's like rediscovering ancient knowledge. :p
  2. Hella_Tellah

    [Recruiting, Greyhawk] OSRIC 2.0 Game (Has 2 Players, Needs 2-4 More)

    :.-( So early in the game, and I've already proved myself a newbie! I've never played anything earlier than third edition, I'm afraid, so it's all a bit Greek to me. I took a better look at the class stat requirements, and it looks like I could be an elf magic user/thief! Am I missing...
  3. Hella_Tellah

    [Recruiting, Greyhawk] OSRIC 2.0 Game (Has 2 Players, Needs 2-4 More)

    Room for one more? STR 10, DEX 14, CON 12, INT 13, WIS 15, CHA 13 Propkin Thornfoot, the Road Warden Male Halfling Druid, True Neutral 3'5", 74 lbs 47 years old Story Propkin is the son of a gardener, a widower named Jomblin. A few years ago, Propkin's sister Therin became grievously ill, and...
  4. Hella_Tellah

    Legacy of the Stone Assembly, Chapter I: The Cabal, The Quill, and the Concord

    It's actually Intelligence + Occult + Density, as it's a special instance of scrutinizing resonance using your existing Mage Sight. Good news for you, because that works out to Int (3) + Occ (5) + Density (1) = 9 dice! I rolled it four times for you, since it's an extended action, with 2...
  5. Hella_Tellah

    Legacy of the Stone Assembly, Chapter I: The Cabal, The Quill, and the Concord

    Gabriel took a few seconds to examine the piano. "I think I could dispel that without too much trouble," he said. "If Thorn or Levanna could stand by ready to command the spirit to leave, I'll take care of the dispelling."
  6. Hella_Tellah

    Legacy of the Stone Assembly, Chapter I: The Cabal, The Quill, and the Concord

    2 successes on each. Jeremiah called to the piano to whisper its connections, and felt it speak an image into his mind of a worn stage in a very small theater. Jeremiah felt as though a woman's long, thin, calloused fingers had played across his keys for thirty-three years. Then, arthritic...
  7. Hella_Tellah

    [Mage: the Awakening] Legacy of the Stone Assembly

    Wow! I felt like the game was really grinding on you guys, and assumed that interest had flagged. Admittedly, I've never done play by post before, so it was hasty to assume my assessment of the situation was all there was to it. I thought we had a lot of "meh" out there, and it's encouraging...
  8. Hella_Tellah

    Avoiding Railroading - Forked Thread: Do you play more for the story or the combat?

    I don't think it does. You can have sandbox play lead to awesome every time, as long as all options lead to awesome. All the GM has to do is to make up his mind that, no matter what the players choose to do, they will enjoy the consequences of that decision, whether they fail or succeed.
  9. Hella_Tellah

    Monstrosities by Gaslight: lessons learned from running a good game

    I just finished running a really successful game about steampunk monster hunters in Victorian London, and I thought I'd share my thoughts with you all. Why Did It Work? The game I ran, "Monstrosities by Gaslight," worked because I knew my players well, got them on board with the idea, and...
  10. Hella_Tellah

    [Mage: the Awakening] Legacy of the Stone Assembly

    Well, the writing's on the wall: two players inactive, and one dropped out. It's time we called it quits. I think we just didn't get the kind of player interaction or buy-in that's needed for the kind of character-based games I try to run. I wanted to see characters making choices, pushing...
  11. Hella_Tellah

    Legacy of the Stone Assembly, Chapter I: The Cabal, The Quill, and the Concord

    Levanna took a long, hard look at the piano, and especially at the lock, which extended into the Twilight. Scrutinize, Intelligence (2) + Occult (4) + Density (1) = 7 dice, 3 rolls, 5 successes "It looks to me like a Master of Spirit bound this spirit into the piano, and did so permanently,"...
  12. Hella_Tellah

    Fables on ABC

    Right, I think the reason Pushing Daisies did as poorly as it did is that modern fantasy is still not a widely embraced genre. I can only point to experiential evidence about Gilmore Girls, in that a girlfriend a couple of years ago was really into it, and tried to sell me on the idea based on...
  13. Hella_Tellah

    Avoiding Railroading - Forked Thread: Do you play more for the story or the combat?

    WORD. No preparation means no emotional attachment to stuff you've already written up, which means no temptation to railroad.
  14. Hella_Tellah

    Fables on ABC

    Naw, the rapid-fire clever dialogue is what kept it on the air as long as it was. The problem was that they didn't market it to fans of other, popular shows that featured rapid-fire clever dialogue. Had they advertised so that they could reach Gilmore Girls' audience, rather than Dresden...
  15. Hella_Tellah

    Avoiding Railroading - Forked Thread: Do you play more for the story or the combat?

    I agree completely. I think that when you railroad, and the players don't know the difference, it's Illusionism--or at least, that's what I've gathered from this thread, since I hadn't read the term before. I do not think this is bad. Like you, I think it's only a problem if the players see...
  16. Hella_Tellah

    [Mage: the Awakening] Legacy of the Stone Assembly

    I thought it might help to give you guys a quick refresher of just what it is The Nemean wants you to do: Also, Remember that the whole point of this is to impress him, and convince him that you're capable enough to do some work for the Consilium in exchange for a sanctum and hallow.
  17. Hella_Tellah

    Avoiding Railroading - Forked Thread: Do you play more for the story or the combat?

    Well, first off, not all games are D&D, and D&D doesn't have to be a series of dungeon crawls. I do not, nor never have, run a game about going from one dungeon to another. But I agree that if you spent tons of time making up a dungeon, recycling it is the smart thing to do. It's still called...
  18. Hella_Tellah

    Avoiding Railroading - Forked Thread: Do you play more for the story or the combat?

    If all of the players' choices lead them to go to the same dungeon with the numbers filed off and new fluff applied, that's Illusionism. If you don't scrap the dungeon, you're using Illusionism. It's not evil, it doesn't make you a bad GM for doing it, but that's what it's called.
  19. Hella_Tellah

    Avoiding Railroading - Forked Thread: Do you play more for the story or the combat?

    There's nothing wrong with planning what the baddies will do in an encounter. But if you spend countless hours planning on having Hank the Barbarian carry the enchanted Halberd of Pabst Blueribbin to the sky kingdom of the winged elves, and Hank's player is more interested in bedding wenches...
  20. Hella_Tellah

    Legacy of the Stone Assembly, Chapter I: The Cabal, The Quill, and the Concord

    1 success Haltingly, Thorn picked out the tune from the sheet music. It had all the dull, 3/4 dreariness of an Episcopalian hymnal, without the sweepingly grandiose lyrics. Gabriel recognized the tune as "Come, Thou Long-Expected Jesus."
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