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  1. Hella_Tellah

    Legacy of the Stone Assembly, Chapter I: The Cabal, The Quill, and the Concord

    So, Prime 1 Supernal Vision with a conjunctional Mind 1 to add Aura Perception? Gnosis+Prime: 6 dice, 0 successes :eek: Joseph scanned the room, but his supernal senses were muddled. He had never scanned a room full of mages before, and the sensation caught him off guard...
  2. Hella_Tellah

    Legacy of the Stone Assembly, Chapter I: The Cabal, The Quill, and the Concord

    The Nemean chuckled, "Oddly enough, it's a spirit of history. Bit of a weird history, though. Let's say it's a 'revisionist' spirit."
  3. Hella_Tellah

    [Mage: the Awakening] Legacy of the Stone Assembly

    Right you are! Corrected. Unfortunately, that extra die rolled a 5 :.-(
  4. Hella_Tellah

    [Mage: the Awakening] Legacy of the Stone Assembly

    A point on recovering Willpower: if you feel your actions in a scene warrant regaining Willpower for acting out either your virtue or vice, say so. It's a lot easier for me that way, rather than having to look over everyone's sheet each time.
  5. Hella_Tellah

    Legacy of the Stone Assembly, Chapter I: The Cabal, The Quill, and the Concord

    Once everyone was introduced, The Nemean turned the conversation to light small talk--weather, sports, automotive repair, and other uncontroversial topics. Everyone gets a Presence+Socialize roll here to determine who is the most effective in conversation for the scene. If you want to spend...
  6. Hella_Tellah

    What are the most played roleplaying systems anymore?

    I expect that, following D&D, we've got White Wolf's Storyteller line, then Old World of Darkness, followed by a very steep drop off into lesser-known games. Warhammer FRPG and Dark Heresy are probably up there pretty high, and Call of Cthulhu (in its many forms, including Trail of Cthulhu)...
  7. Hella_Tellah

    Legacy of the Stone Assembly, Chapter I: The Cabal, The Quill, and the Concord

    "Right you are, Prometheus," the Nemean responded. "Gabriel is already a member of the Consilium, and in good standing. His mentor and I may not always have agreed on everything, but Melchior knows how important a strong community can be for a mage. Gabriel is also a member of my Order, the...
  8. Hella_Tellah

    In game romantic relationship

    I think those vignettes are fun, interesting, and often amusing. The romantic relationship in my current game has been the source of hours of laughter and interesting dialogue. We just like a good story, though, and romance can be interesting for us. If you aren't normally interested in...
  9. Hella_Tellah

    In game romantic relationship

    I've found it can add a lot when the players are all into it. A couple of PCs in my Victorian monster hunters game are romantically involved. The romance has been something they've done themselves, not input from me, the GM. It's been fun for everyone at the table, and it's led to some fun...
  10. Hella_Tellah

    In game romantic relationship

    You know, I hadn't considered that this might be a matter of it being uncomfortable out of game. If that's the case, I apologize to the OP; obviously if anything is creeping you out, you have the right to say no. My advice only applies if Similkameen finds the other player's idea boring. If...
  11. Hella_Tellah

    In game romantic relationship

    With respect, I disagree with this approach. That's what you're saying in-character, but you're also saying, "I don't like your roleplaying idea." If you want your fellow players to keep coming up with ideas, encourage them to do so by playing along in your own way. Poo-pooing ideas you don't...
  12. Hella_Tellah

    In game romantic relationship

    That's not quite what I'm getting at. When the other person at the table was insinuating there was something romantic going on, s/he was saying, "I want to act out a story in which my character puts your character on the spot by drumming up a false rumor." You should accept that person's...
  13. Hella_Tellah

    [Mage: the Awakening] Legacy of the Stone Assembly

    No need to go in any kind of order in this section, I just want people to introduce themselves and get used to interacting with one another. Terse or verbose, your call. Anyone want to guess what the Nemean wants with you all? What do you think of the Nemean and Arathnos so far?
  14. Hella_Tellah

    In game romantic relationship

    Ah. Well, I can think of a few approaches, off the top of my head. She could: Get fumingly angry at the intimation that anyone would be romantically interested in a very serious priestess of the church/questing knight/dread witch. Feign interest in your supposed admirer as a means of getting...
  15. Hella_Tellah

    In game romantic relationship

    How does your character feel about her admirer?
  16. Hella_Tellah

    Trust THE COMPUTER. THE COMPUTER is your friend.

    Thank you! Those are great. Really gave me a feel for the game and for Alpha Complex. *commences bootlicking*
  17. Hella_Tellah

    Trust THE COMPUTER. THE COMPUTER is your friend.

    Sir, We regret to inform you that such a game is classified "Blue", and it is our solemn duty to remind you that, as yet, your security clearance rates only "Red". Be advised that requests beyond one's security clearance are to be considered treasonous. We trust decorum shall dictate your...
  18. Hella_Tellah

    Legacy of the Stone Assembly, Chapter I: The Cabal, The Quill, and the Concord

    "Right back here," replied The Nemean, pushing open the saloon-style door to the kitchen with his back and carrying a large salad bowl. "We'll get down to brass tacks and business after supper," he continued, placing plates in front of each of the new mages. "Meanwhile, why don't we all...
  19. Hella_Tellah

    How Many Battles Per Gaming Session?

    I try to set things up so there's one combat per session, but give my players leeway to have more if they seek it out. I run Victoriana, though, which is very much not D&D.
  20. Hella_Tellah

    Trust THE COMPUTER. THE COMPUTER is your friend.

    My semester-long game of Victorian monster hunters is drawing to a close, and I'm going to run a few one-shots of various light-hearted games until my players leave for Christmas. And I think I want to start with Paranoia. Tell me of your experiences with Paranoia! Advise me on how best to...
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