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  1. Hella_Tellah

    [Mage: the Awakening] Legacy of the Stone Assembly

    Unless someone posts additional actions or dialogue outside, I'll have everyone move inside in my next post. That will be a new scene, by the by, so consider which spells you'll be carrying with you.
  2. Hella_Tellah

    Legacy of the Stone Assembly, Chapter I: The Cabal, The Quill, and the Concord

    3 successes. Goliath noticed the hilt of a rather large dagger sunk into a leather sheath, tied with a leather thong around Levanna's waste. Her over-sized Alpaca sweatshirt nearly covered it, but not entirely. Gazing through the lense of Fate, he saw nascent, but powerful threads connecting...
  3. Hella_Tellah

    [Mage: the Awakening] Legacy of the Stone Assembly

    You've got it. You can also spend mana or take bashing damage to reduce the pool, but you can never get paradox lower than a chance die. The abyss is just too persistent. :devil: Levanna is in the scene, quiet as usual; I'll run her along with you guys for a little bit, but unless BlueLotus is...
  4. Hella_Tellah

    [WFRP] Down and Out in Altdorf

    Staring out the front door into the inky black of night, the innkeeper sighed. "Them was Vitaly Gorbechav's men. Bloody Kislevite son-of-a-squig has made it his business to round up every two-bit sellsword in the Lower Wards and send 'em out hasslin' th' tradesmen and innkeeps fer...
  5. Hella_Tellah

    Legacy of the Stone Assembly, Chapter I: The Cabal, The Quill, and the Concord

    4 dice, 1 success. Thorn looked up into the clouded winter sky, but couldn't see any sort of spirit dangling in the air where she had felt the presence of a supernatural energy. The owl that had perched on the barn flew overhead, and as it did so Thorn noticed a slack silver chain tied around...
  6. Hella_Tellah

    Tick-based initiative systems -what are your experiences?

    One of my favorite RPGs, Victoriana, uses a tick-based system of sorts. Players roll initiative each round and take a single action on their turn. Players can take a number of actions equal to their Dexterity (1 is weak, 5 is quite good), but all actions take a -4 penalty per additional action...
  7. Hella_Tellah

    [WFRP] Down and Out in Altdorf

    The patrons of The Laughing Goblin cleared out early that night, taking cautious glances down alleyways as they made their way through the storm's heavy rainfall. The dancers and musicians muttered their relief at a short night's work, but the innkeeper's face sank with worry with each customer...
  8. Hella_Tellah

    [Mage: the Awakening] Legacy of the Stone Assembly

    I'm always happy to answer questions--my enthusiasm for this system is boundless. Magical armor bonuses overlap one another, rather than stack, but additional effects are cumulative. If you were to cast Matter's Unseen Aegis, you would gain 3 points of armor (points equal to dots in the...
  9. Hella_Tellah

    Legacy of the Stone Assembly, Chapter I: The Cabal, The Quill, and the Concord

    6 dice, 1 success. Prometheus' vision shifted to perceive the supernatural in much the same way his eyes might adjust to see in the dark: his pupils widened, he breathed more deeply, and reached out with all his senses into the unseen world. The man before him appeared awash with a galaxy of...
  10. Hella_Tellah

    A CR 2 Triton can summon a CR 3 Water Elemental?

    Really? Because it's right there in the stat block, and the triton sure makes a whole lot more sense if you read the whole stat block. Why should the Organization entry on a monster be any less important than its skills, or its will save? It looks to me like the monster was designed to show up...
  11. Hella_Tellah

    A CR 2 Triton can summon a CR 3 Water Elemental?

    Why does everyone keep saying this creature is meant to be fought by a level 2 party? It's not. It's meant to be part of a higher ECL group: a company (2-5), squad (6-11), or band (20-80), 90% of them mounted. Says so right there in the stat block.
  12. Hella_Tellah

    A CR 2 Triton can summon a CR 3 Water Elemental?

    The PCs aren't meant to encounter 1 solitary triton at level 2--they're meant to find a company (2-5), squad (6-11), or band (20-80), and 90% of them are meant to be mounted. So a single CR 2 triton as an ECL 2 encounter isn't what the rulebook is counseling, here; they're supposed to be...
  13. Hella_Tellah

    A CR 2 Triton can summon a CR 3 Water Elemental?

    I don't think I've wandered at all. The way the DM is meant to play the triton is crucial to understanding why a CR of 2 is appropriate for the triton. If he's meant to run away, then the only real combat challenge a triton presents is the creature it might summon before running. Giving a CR 3...
  14. Hella_Tellah

    Legacy of the Stone Assembly, Chapter I: The Cabal, The Quill, and the Concord

    The New England winter air bit at their throats as they spoke, and a light dusting of snow fell down around them onto the pure white of the parking lot. There were only two sets of tracks through the snow--Thorns, and those of the mysterious, thin man's weathered sedan. The farmhouse at the end...
  15. Hella_Tellah

    A CR 2 Triton can summon a CR 3 Water Elemental?

    He does? Tritons do speak Aquan, so they can speak with the elemental and give it directions, probably as a move action as per the Handle Animal rules. Still, the triton has no Spellcraft, either, unless he has class levels, so he'll have to figure out what's going on with his 13...
  16. Hella_Tellah

    A CR 2 Triton can summon a CR 3 Water Elemental?

    Cast it on the person with the highest charisma. The elemental has no ranks in spellcraft, so it can't know what the spell does. Person with the Protection from X up bluffs, intimidates, or otherwise convinces the elemental to attack him. The elemental's attacks fail until it can use its 4...
  17. Hella_Tellah

    A CR 2 Triton can summon a CR 3 Water Elemental?

    Frankthedm makes good points as always. I'd also direct you to the following: They're also Neutral Good, so if the players encounter tritons, they ought to be able to parley with them fairly easily. If players find a company (2-5) or squad (6-11) of them out patrolling, they won't be near...
  18. Hella_Tellah

    [Mage: the Awakening] Legacy of the Stone Assembly

    I decided there wasn't much point in having a scene where you find out where Benefit is. It's not a secret, although people outside the Awakened community don't know who runs the place. Int+Politics: Thorn and Prometheus each got one success, so they know that Benefit's cabal sends a very...
  19. Hella_Tellah

    Legacy of the Stone Assembly, Chapter I: The Cabal, The Quill, and the Concord

    They took the Concord Turnpike out past Yankee Division Highway, an hour and a half out of Cambridge. Thorn began to feel a pulse of buzzing sensations that seemed to radiate out from the center of her brainstem, a marker to the Awakened that she had been trained to heed. She took the nearest...
  20. Hella_Tellah

    [Mage: the Awakening] Legacy of the Stone Assembly

    We'd be happy to have you, Thondor! You'll pop into the story when the current crop of players go to Benefit, a commune west of Boston that's run by a cabal of mages. I haven't made a thread for character sheets, because I just copy them into a Google Doc from wherever people post them. This...
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