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  1. Hella_Tellah

    Profession/Crafting skills: Why?

    Maybe this is too much of a corner case, but if my campaign is set far from civilization, then I'd like skills players can roll to craft basic weapons and tools from the materials they gather. Without mechanics for doing that, I can't run Lost d20! :p
  2. Hella_Tellah

    Setting Idea: The Residuum Economy

    High level plot hook: A guild has found a source of unlimited amounts of Residuum. This guild, of course, becomes massively powerful. There's just one catch: they're drawing the Residuum out of a parallel plane, literally unraveling an entire plane of existence. Even if the PCs don't think...
  3. Hella_Tellah

    Let's pronounce "Genasi"

    This. Exactly this. GET OUT MAH HEAD CHARLES!
  4. Hella_Tellah

    D&D 4E Greyhawk 4e: Back to the Beginning...

    If it worked for comics, it'll work for WotC. The only question for me is whether it will feel more like Marvel Ultimates (ooh, how will they re-imagine Silver Surfer? What does the new Galactus look like? Must buy next issue!) or DC's Crises of Infinite Crises (reboot and simplify...
  5. Hella_Tellah

    Treatise on adding power recharge mechanics to 4e

    Here's a thought: when a player runs out of encounter powers, he has a chance to regain them by using his at-will powers. Whenever you score a critical with an at-will power, you regain all of your encounter powers. No extra dice, slightly extra fun!
  6. Hella_Tellah

    Victoriana 2nd Edition

    Cubicle 7's website says Victoriana's 2nd Edition is supposed to be out in "Spring 2007". I've learned from forum posts and such that a few books were printed up as a preview and sold in London, but there's been neither hide nor hair of the book since then. But I want it so bad! The preview...
  7. Hella_Tellah

    D&D 4E Anyone know if KQ is going 4e?

    Man, I clicked this thread hoping it was referring to King's Quest. "Whooo, Grrraham! A poisonous snake!"
  8. Hella_Tellah

    Cantrips

    Spoilsport. I really like using Mage Hand to hold a torch for the party, and move it into darkened areas before we go in to make sure it's safe. Prestidigitation's ability to snuff out torches has come in useful a few times, since our party all have low-light vision and can do without light...
  9. Hella_Tellah

    Dragonsborn Breath Weapon Issue

    It's kind of a fun idea, so you should let him do it, but it has to be about on par with a basic attack, or it'll get out of hand. Make it an option, but not an obvious option. Something like: Dragonbreath Flask At-will * Acid, Alchemy Standard Action Area Burst 1 within 5 squares Attack Dex...
  10. Hella_Tellah

    Victorian Steampunk Monster Hunters - Best System?

    Thanks for the suggestions! I took some time to look over the systems you guys suggested, and although I'm inspired by each of them, I feel like they're all missing a few key notes for me. Victoriana is achingly close to what I want, but it has two liabilities for me. First, it's very much a...
  11. Hella_Tellah

    Victorian Steampunk Monster Hunters - Best System?

    I'm thinking of running a game set in Victorian London, in which the players will be a team of monster hunters going after werewolves, vampires, giant steampunk robots, crazy science experiments, and other such weirdness. Is there a gaming system that would be well-suited to this kind of game...
  12. Hella_Tellah

    Silly Question

    Ability checks use 1/2 level + MOD. For things that add MOD to a value (damage, for instance, or a Dragonborn's healing surges), add just the mod, and leave off the 1/2 level bonus. Characters get a 1/2 level bonus to ability checks, skills, and attack rolls--basically, nearly everything you'd...
  13. Hella_Tellah

    Multiple Critical Hits?

    Meh. I just roll one attack roll for the lot of 'em--it's a lot faster. Really the only rule I've wanted to mess with in 4e.
  14. Hella_Tellah

    Retainers, henchmen, hirelings and redshirts?

    Unless you're Captain Kirk.:D
  15. Hella_Tellah

    What happens to minions/associates on successful Intimidate?

    I had a little house rule in 3rd Edition that would probably still work with a little adaptation for 4th Ed. Roll Intimidate vs. Will against one opponent; on a success, the subject is intimidated. If the opponent is above 1/4 of its hit points and is not a minion, it takes a -2 to attacks...
  16. Hella_Tellah

    Retainers, henchmen, hirelings and redshirts?

    For a start on house-ruling it, look at the rules on mounts. Basically, mounts are an extra creature, so the DM should add extra baddies to each combat without giving extra experience. If you've got a warhorse (175XP, I believe), the DM should add 175 XP worth of bonus creatures on top of the...
  17. Hella_Tellah

    Amazon Delays on 4e

    I pre-ordered the 4th Edition gift set from Amazon back in February. Now my order is delayed until August 4th. Anybody else suffering through this? Is there anyone else selling the full set for around $60? I'm not really in the mood to give Amazon any of my money right now, but I'll wait to...
  18. Hella_Tellah

    Rapier is Superior?

    This. You need a light blade to do anything cool with a rogue, a bunch of fighter powers use light blades, and (particularly important for melee fighters splashing Warlock) pact blades have to be light blades. For my Half-elf Fighter/Warlock, it's definitely worth the feat.
  19. Hella_Tellah

    KotS Question

    Douven Staul.
  20. Hella_Tellah

    Dragging a party member out of harm's way?

    Since it's not addressed as a separate rule of its own, use the generic rule: STR vs DC. It sounds like the fighter was trying to pull the wizard out of combat, so he shouldn't be automatically successful, but it shouldn't be based on the wizard's Reflex, either, since the wizard isn't...
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