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    D&D 5E (2014) Lore Bard Debuffer: Spell Selection and Choice of Dip

    Summons could be good spell secrets for your PC also, to act as tanks on the front line. Summer Greater Demon can get you a Tanarukk is a good brute choice. Find Greater Steed is immense and the creature understands you so it can benefit from Inspiring Leader to beef it up some. Summon...
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    D&D 5E (2014) Lore Bard Debuffer: Spell Selection and Choice of Dip

    Since you are planning everything work out your polymorphs now. Get them stated up and ready to go with your DM. Your DM might be liberal with them, I only let players polymorph into something their PC would know about. T- Rex is a favorite, but how many people in your average D&D world would...
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    D&D 5E (2014) Lore Bard Debuffer: Spell Selection and Choice of Dip

    (a) Lore Magical Secrets gives you 2 extra spells but no extra spell slots, Armor is an always on bonus. I find that spell choice isn't so much problem, spell slots are. The spells will be third level or below. With an armor bonus you know will be coming you can put possibly emphasize CON...
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    D&D 5E (2014) Lore Bard Debuffer: Spell Selection and Choice of Dip

    I have only played a few Bards but for me its Valor Bard all the way except in the case where you can be a total caster all the time from a hard front line. Valor bard to me is just more flexible, you clearly are not a front line character but sometimes the front line moves to you or starts...
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    Barbed metal arrows

    I have a Str Based Dragonborn Valor Bard, I just went Sorcerer first then Valor Bard rest of way. The damage output isn’t a problem.
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    Most powerful feature at each level???

    I would also posit that the Paladin has 2 best overall features of any class. Auras have been mentioned, all you have to do is be conscious and they work, that’s incredible as a passive ability. It would be good if it was just you, party wide is unparalleled. Smites operating on hit whenever...
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    Most powerful feature at each level???

    Many good things but at 1st level I would mention the ability to use Guidance as it can apply to every skill check by every PC including Initiative (most likely by user.) Of course its goes down over time, averaging more then your proficiency at 1st level and then declining to 1/3 of your...
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    D&D 5E (2014) Lore Bard Debuffer: Spell Selection and Choice of Dip

    I do the same thing with the inspiration dice, just pick a different color then the dice they use. Inevitably players forget that it is there but suddenly do when their bacon is just about cooked. I am just having a real good time playing a Strength based Valor Bard with first level storm...
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    D&D 5E (2014) I sing the praises of the Champion!

    Champion is fine, but to me it needs some tweaks and more ribbons to make it stand out and "pop" more. It better with feats and odd scores, so you can mix in Athletics, Durable, an armor feat, etc. feats that normally don't get used much.
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    So I ran a 6-8 encounter day...

    Encounters that are not fights are very important and should be used liberally, especially in a lair of some sort. They also tax the party and force them to think to overcome obstacles. If you can get a copy of Crypt of Lyzandred the Mad module, its mostly puzzles and mind games. To spice up...
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    So I ran a 6-8 encounter day...

    Its situations like you are running Healer and Inspiring Leader feat really shines and total support classes like Life Cleric gain in importance.
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    So I ran a 6-8 encounter day...

    And this is %100 how the game was designed from the early editions. There was always the bail out where you rolled a random encounter, then the random encounter table entry you rolled was "no encounter." In PoTA the adventures have spots written right in where its safe for the PCs to rest...
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    So I ran a 6-8 encounter day...

    That's exactly what I was discussing. The party should never know, but in todays game they have been "trained" that it will be 1-3 encounters then a chance to get their resources back. When you push them past that you can literally see concern on their faces. As far as your situation, your...
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    So I ran a 6-8 encounter day...

    So it was such outlier and exceptional circumstance that this occurred that you remembered it clearly and vividly and you posted here. You have made more point for me, thanks!
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    So I ran a 6-8 encounter day...

    I run my entire game this way. The game is just much better IMO when players are pushed to the brink. Now your players have to adjust. The adjustment is this: 1. Each player has a finite resource pool; 2. The group has a total resource the is larger then the combination of each player IF...
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    Help with handing out magic items

    Check out Dragon Magazine article "Level up your Longsword" in issue 289. For most things, check out this incredible Dragon Magazine index made by a person who I don't know but wish I could thank. http://www.aeolia.net/dragondex/index.html Its current through issue 359.
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    D&D 5E (2014) Treantmonk's Guide to Wizards 5e

    I actually use more encounters then that. However Portent is what you use when you have to have them fail. I also make sure a diviner that is well played will get more information then any other person in the game. The player just needs to RP that they are casting the bones, reading the...
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    What happened to Morale?

    I backed the same thing. I used and still own his Fields of Blood system and it is excellent for kingdom management and mass combat. Morale and command are much more important in those situations.
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    Help with handing out magic items

    First figure out what you NEED the players to find. Plot items that are also magic items, specific items needed to defeat or overcome a creature of obstacle. Second, players like finding things, so magic items that are not directly useful but fun are ok to push. Murlynds spoon, the Cape...
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    Multi-classing: as good as it seems?

    That is a complete misread of what I said, probably in an attempt to somehow justify your argument. I have said many times all over the initial game session should be a group build session, with the DM so the group can start building group dynamics right there, and your DM can see how he needs...
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