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  1. carpedavid

    [IronDM] Iron DM Returns! Winner announced!

    I think I got pretty close during the later rounds of the last tournament. I tried to be somewhat gentle during the first round, but once we got to the semifinals, my judgements were much more nemmerlesque. For the uninitiated, the term nemmerlesque refers to the judging style of the Iron DM...
  2. carpedavid

    A question of style

    I write my story hour in third person limited omnicient, and I tend toward more of a "story" style than a "log" style. Because I'm the DM, I can get into the NPCs heads, though it's mostly written from the perspective of the PCs. With regard to record keeping, I started the story hour by...
  3. carpedavid

    carpedavid's Land of the Crane (Updated 11 May, 2006)

    Takayama and Tsumago, Part 6 Mahou – the forbidden magic. Tainted magic. Blood magic. To command the all-consuming, primal forces of Yomi, a practitioner must make a sacrifice of life energy – most often her own blood. Even for those willing to make such a sacrifice, mahou carries a high price...
  4. carpedavid

    [IronDM] Iron DM Returns! Winner announced!

    Iron DM, the adventure-writing competition that's sweeping the nation, makes a triumphant return to EN World with the Spring 2005 Tournament. Sign-ups will take place in this very thread on Tuesday, May 31st at 1:00 PM, EDT (that's eastern daylight time, or GMT-4 for those outside the US). The...
  5. carpedavid

    Do You Title Your Sessions?

    I usually don't title an individual session, but I do title the actual adventures. I'll even give the connecting encounters titles when I write them up for my story hour. Record-keeping wise, I keep a sheet that I use for hitpoint/AC/level/saves, and written notes which mostly consist of combat...
  6. carpedavid

    carpedavid's Land of the Crane (Updated 11 May, 2006)

    Ah, good catch. It is, in fact, supposed to be Kyoji and Fukasu. I'll fix that in the post.
  7. carpedavid

    Playing With Parchment

    I love those sidebars. Very, very nice.
  8. carpedavid

    carpedavid's Land of the Crane (Updated 11 May, 2006)

    Takayama and Tsumago, Part 5 Thanks Meleeguy! I'm glad that you're enjoying it, especially since it's not your prefered genre. In honor of your post being the 100th reply, I hereby dedicate this update to you. ------------------------------------------------------------------------------------...
  9. carpedavid

    ENnies - Ceramic DM Fundraiser -- Now ON SALE!

    Hi RangerWickett. I'd like to submit my story, "Strange Little Loops," for consideration.
  10. carpedavid

    Next Ceramic DM?

    I'd be happy to have my first story, Strange Little Loops, included. The others weren't quite as good. Are you going to start a separate thread, or should others reply here?
  11. carpedavid

    Any Python Gurus?

    As a professional developer, I can attest that the market is headed toward C#. That said, there are a lot of shops that have legacy code in VB6, but they're all heading toward .net. Those shops may be more comfortable with switching to vb.net in the short term so that they can leverage their...
  12. carpedavid

    carpedavid's Land of the Crane (Updated 11 May, 2006)

    Ah! That's right. I forgot about that. It explains a lot, too - I seem to have a track record of rolling poorly for the characters when the players aren't there. Nothing malicious - since I roll out in the open - but significant enough to mention.
  13. carpedavid

    [Story Hour Sampler] Post Your Favorite Story Hour Installment

    My Land of the Crane story hour is set in an oriental land known as Tanayari. The heroes, who are representitives of their clan, have embarked upon a journey to take an offering to the spirit guardian, Hi no Tsuru. The following entry is from the beginning of their journey, and we join them in...
  14. carpedavid

    Psionics: Do you use 'em or did you lose 'em

    Mechanically, I was opposed to them in 2E. I didn't mind them as much when 3.0 came out, though I still had trouble with the "psychic combat" element, which felt too out of place. With the release of the XPH, though, I've embraced them. In my current campaign, psionics represents the study and...
  15. carpedavid

    Sagiro's Story Hour Returns (new thread started on 5/18/08)

    I don't have much to say other than, "Yay! Update!"
  16. carpedavid

    carpedavid's Land of the Crane (Updated 11 May, 2006)

    Thanks for the kind comments, everyone. I'm still having fun writing it, so I'll keep plugging away. I also find that meeting the personal challenge of updating every week is quite satisfying - so I plan to keep updating at that schedule. Busy weeks end up with shorter updates, while not-so-busy...
  17. carpedavid

    God of War, dungeons, and my game

    Just as a general comment, one of the things I really liked about God of War was that the "puzzles" were far more sophisticated than the normal "box-pushing" type normally found in those sorts of games. I appreciated that you actually had to look around the environment to figure out how to get...
  18. carpedavid

    carpedavid's Land of the Crane (Updated 11 May, 2006)

    Takayama and Tsumago, Part 4 Sweet! Kyoji thought to himself. "Yes, I would very much like that," he replied with a slight bow. "Takashi-san, Takashi-san, Takashi-san!" Fukasu chanted. Everyone turned toward her, so she gave them an indignant look, "What?" Kakeru and Musashi took up positions...
  19. carpedavid

    FADED GLORY: The Black Eyes of the Demon Scorpion (FINISHED!)

    Very nifty Henry. I'll be sure to keep reading this one.
  20. carpedavid

    What rules don't work?

    Tumble. No, really, it's all about the tumble checks, and I can somewhat see why they designed it that way. The highly-dextrous, lightly-armored, fast combatants (rogues and monks) get to move around a lot in combat, while the heavily armored combatants (fighters) pretty much stand in one spot...
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