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  1. Reynard

    Daggerheart "Description on Demand" a GM DON'T

    Maybe that GM bit off more than they could chew, and maybe have been better served to ask "You know NPC. Describe your disposition toward them in a word." Stuff like that is easier to manage and can be expanded upon should it come up.
  2. Reynard

    D&D 5E (2024) Rate D&D 2024

    I.wpuld like 6E to present species and cultures as a bunch of options that get chosen for inclusion in specific settings. Like,if you are running 1st Age Middle Earth, Elves are superhuman bastiches, full stop. We aren't trying to balance humans or dwarves with them. They are what they are.
  3. Reynard

    TTRPG Genres You Just Can't Get Into -and- Tell Me Why I'm Wrong About X Genre I Don't Like

    At least you are honest and consistent. Also, Gamma World 4E fits solidly in that window, so I hope that is your pinnacle post apocalyptic game.
  4. Reynard

    Roll for Effect or Intent?

    This is the kind of arbitrary adjudication I want solid rules to eliminate, as a player.
  5. Reynard

    Roll for Effect or Intent?

    It is always a wonder to me that you espouse such anti-protagonist preferences. Please don't take that as a dig. If you are having a good time and your players are returning to the table, more power to you. But the idea that a player can't toss a rock to distract a guard is wild to me. It is...
  6. Reynard

    Daggerheart "Description on Demand" a GM DON'T

    I am a big fan of introducing minor NPCs that way. Immediate connection.
  7. Reynard

    Daggerheart General Thread [+]

    This is one of those times that I am.inclined to trust the design. This game had a lot of testing. I bet 5 is the limit for a reason.
  8. Reynard

    Daggerheart "Description on Demand" a GM DON'T

    First of all,we should not take anything the Alexandrian writes particularly seriously. Second, asking players to fill in details, either through description or world building, CAN break immersion for certain players. You kind of have to know your players and whether they care about immersion...
  9. Reynard

    Invincible RPG Announced by Free League

    Something tells me you should definitely check out Dragonbane. It seems your jam.
  10. Reynard

    D&D General GMing and "Player Skill"

    Maybe someone who is a strong proponent can lay out a detailed example. @payn or @overgeeked or @Charlaquin ?
  11. Reynard

    Acquisitions Inc. switching to Daggerheart

    I agree that DH hits a very nice balance of supporting the narrative elements to whatever degree the group prefers.
  12. Reynard

    D&D General GMing and "Player Skill"

    I guess I don't really understand the perameters of "skilled play." I don't understand how you can set up a puzzle for the players (in the form of a trap, an encounter, or a literal puzzle) and not have a deep understanding of its workings if what you want is for the players to discover the...
  13. Reynard

    Homebrew What makes for a perfect base hub for adventures?

    I have been in love since the one you could cut out of Dragon Magazine. I don't think I have ever used an alternate deck (as opposed to the one in the DMG of the edition I was running).
  14. Reynard

    D&D General GMing and "Player Skill"

    Do you come up with the parameters and solution ahead of time? It seems one must for it to be about "player skill" and not "I like the player's idea" right?
  15. Reynard

    What are you reading in 2025?

    It's so weird that people love that book so much. I listened to it and essentially don't remember a single thing about it. I mean, it isn't bad per se, but completely forgettable for me.
  16. Reynard

    Homebrew What makes for a perfect base hub for adventures?

    I have DoMT problem: I have it show up in every D&D campaign I run (and sometimes in campaigns that aren't D&D, or even fantasy).
  17. Reynard

    Acquisitions Inc. switching to Daggerheart

    I am unfamiliar with Bluebeard's Bride. Can you explain what you mean?
  18. Reynard

    D&D General GMing and "Player Skill"

    To clarify, I was more looking for how you, as GM, enhance that sparse description in the module to signal to the players that it is "player skill" time. And then what details do you add for yourself that let's you adjudicate if the players are doing it correctly.
  19. Reynard

    D&D General GMing and "Player Skill"

    I hope they ran him out of town with rotten fruit and horse whips.
  20. Reynard

    Homebrew What makes for a perfect base hub for adventures?

    I must have missed the DoMT in The Great Glass Elevator.
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