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  1. doghead

    D&D 3.x D&D 3.5 Scent Ability Question

    As mentioned above already, have a chat to the DM about it and see if you can come up with a solution. So random suggestions: 1. It acts a perception bonus rather than all or nothing detect. 2. You have to have your nose to the ground to follow a scent (hilarious maybe, but not very cool). 3...
  2. doghead

    OOC - Mad Kings Monkey II (recruiting closed)

    Its gone very quiet. humm ... There is a man in the square with the information you seek. The information you seek you already partially have. thotd
  3. doghead

    IC - Mad King's Monkey II

    Day five, early morning, somewhere in the city behind the docks Libros, Thuan and Ulllara and Bran The three of you back out of the square into the street down which you arrived. Thuan steps around the projectiles, batting away the few that get close. Libros [DAM 1 non-lethal] and Ullara [DAM...
  4. doghead

    D&D 5E (2014) Armor as DR. Is anyone considering this?

    Google got me this. Version 4. Saves having to re-invent the wheel. http://shadowofthebeast.weebly.com/uploads/2/4/5/2/24524433/gg.pdf There are numerous threads on GnG here at ENWorld which may help as well. thotd Edit: Its seems google has also made a lier out of me. Version 4 (2.1 and 3.3...
  5. doghead

    D&D 5E (2014) Rolling for Stats

    I quite like the idea of 3x3 or 6x6 Arrays. Alternatively, replace the 1d6 with 1d4+2. So 3d4+6 (9-18 range, ave 13-14). Or 2d6+6 (8-18 range, ave 13.) Cool. Sounds like a good plan. thotd
  6. doghead

    Dm quit, should I take over?

    OP's last activity was 2007. Maybe not so likely. But would be pretty cool to hear that it did survive nine years. thotd
  7. doghead

    IC - Mad King's Monkey II

    Day Five, early in the morning, in the Hall of the Gentle Community Which they accept with gratitude. Mr Whistle listens to Bayar's tale with an increasing long face. You can almost see the gears turning as he calculates how much time this is will delay getting off watch. He clarifies one or...
  8. doghead

    IC - Mad King's Monkey II

    Day Five, early morning, in the Hall of the Gentle Community The priest places his hand on your shoulder. "You are welcome. Go with Grace." [1] Wait a second, I carry 2 wands, which one did he get? - Your choice. [1] Gain a +1 competence bonus on a single attack roll, saving throw, or skill...
  9. doghead

    D&D 5E (2014) Basic Game cover mockup

    I quite like the tri-cover version. It quite a clever idea. I would be inclined to reverse the beholder image so as to be able to crop out the crazy (cross?)-eyed fleeing adventurer in favour of the dwarf standing his ground. thotd
  10. doghead

    D&D 5E (2014) Vote for your favourite 5E cover art!

    I quite like the full images. Thanks for posting them. The way they have been transposed to the covers doesn't do much for me, however. thotd
  11. doghead

    D&D 5E (2014) Armor as DR. Is anyone considering this?

    I would start with Ken Hood's Grim and Gritty alternative combat rules. While it was designed for 3rd Edition, I don't think that the conversion would be too hard. GnG uses armour as DR and flat hit points. Creature size, however, has a significant impact on the equation. Wounds resulted in...
  12. doghead

    IC - Mad King's Monkey II

    Day Five, in the Hall of the Gentle Community. The priest assists Jan to his feet. 40gp is the regular price for the spell if you are paying in gold. Otherwise, they take items in trade. Some people do work in return, although that generally happens over a longer period. I can imagine. I...
  13. doghead

    Vow of poverty question

    I ghost hacked a Druid Swanmay (still not quite sure what that is) with VoP once and really enjoyed it. An equipment list consisting of a staff and knife, and no magical bling bling to worry about. thotd
  14. doghead

    D&D 5E (2014) Rolling for Stats

    No its not. If for no other reason than that outlined in by the OP. Depending on the characters, the game and the players, I would consider one of the following: 1. Give the 30 point guy 7 points to spend on his characters stats. This will reduce the spread to 8 points, but doesn't take away...
  15. doghead

    IC [DW] From the Outside

    Day Four, late afternoon, in the keep Tristan is shown the hall. There is indeed a decent fire burning. Although the day is warm enough, the hall retains the chill of winter and the fire is welcome. Warm water is provided as is a plate of food. After the initial flurry of activity, Tristan is...
  16. doghead

    IC - Mad King's Monkey II

    Day five, early morning, at the hall of the Gentle Community Bayar and Jan Mr Whistle considers for a moment. "Another half-bell and we would have been done for the night." He scrubs his face. "Right then, lets get this man to the hall." The dead goblin is gathered up and placed on the...
  17. doghead

    IC [DW] From the Outside

    Day Four, mid afternoon, at the gates of the keep Tillian nods once. "Well come Sir Tristan. "Both Lord and Lady Pemberton are away at this time. Lord Pemberton is assisting with the planting in Hengistead. Lady Pemberton is in Thornstead seeing to a sick child. I am expecting them back...
  18. doghead

    Dawn of the Warforged

    Nameless, Warforged Psychic Warrior 5 "I do not know his intentions. Lord ir-Thul did not speak to them at all." Warforged pauses for a moment, recalling the memory. "His exact words were; bring them to Regalport, in the Lhazaar principalities, where I will find you again. "It is an...
  19. doghead

    Sailors on the Starless Sea

    Siva and Narančasta Siva gives each of them a hug (and presses her coins into Xim's hand; "Give this to your family.") before climbing into the boat after the others. Apart from their own stuff, Zim has the iron axe. Borok has Aleric's longsword. And they both have their share of the coin...
  20. doghead

    IC [DW] From the Outside

    Day Four - Mid Afternoon, in front of the Keep Tristan sets off on a determined march towards the Keep. Once across the open ground he arrives at the first of the outlying farms. From there a track leads him through the farms towards the small town and the keep. The farms are on the small side...
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