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    Wizard Implement Help

    Because its directly related to an active action not a passive one. And in those cases, who says that the implements arent being used? Obviously its the staff is the item in play and not an off hand weapon, and same goes for the Orb.
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    Wizard Implement Help

    Even though its not the same question, I think the rule given still aplies...
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    Oddities with the Experience Table

    But the math isnt random. The problem is that the OP is looking at it from the wrong end. Leveling up is not a strict function of accumulation of X amount of XP, even though mathematically thats what it comes down to. Leveling up is the end result of having 10 encounters of your level. In...
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    Oddities with the Experience Table

    The diffirence between 20th and 21st is 400 and the diffirence between 21st and 22nd is 950, so I dont understand what you are talking about.
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    Oddities with the Experience Table

    It makes a lot more sense if you look at monster XP by level. Starting at second level, the amount of XP you get from a standard monster goes up by 25, for 4 levels until you reach 5th for 200XP. Then the increase is by 50 for each level for 4 levels until you reach 9th. Then the increase is...
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    Attack Mod on Martial Powers

    Yeah, when its [Attack] vs [Defense], its not asking for your ability modifier, its asking for your attack modifier with that ability.
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    Paper Minions - WT?

    Who says that caltrops do damage? Maybe they just cause you to be slowed if you run over them, otherwise they are difficult terrain.
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    KotS pre-made character question

    Plus proficiency with the weapon (daggers are +3). Most rogue powers use Dex instead of STR for its attaks, so its Dex+1+3 prof.
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    Paper Minions - WT?

    Then I think you just proved the usefullness of the minion rules. They make it so you dont have to ignore something that is supposed to be significant when building an encounter (but lets face it, usually came out as a joke).
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    Astral Fire

    A thought that just occurred to me: Generally most attacks are X[W]+MOD. In some cases, that damage is of a certain type, for instants radiant. Also, odds are that the MOD you use for damage is going to be your highest stat. Now if when you created your character you didnt follow the implied...
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    Paper Minions - WT?

    On what basis do you make this claim? The rules for identifying monsters in combat havent changed from 3.x. If you see a big mob giving orders, he is the leader. If you dont see a big mob giving orders, you dont know who the leader is, or even if there is one at all.
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    Paper Minions - WT?

    But with minions you have to make 4 attacks. Its not 25% per hit, but theoretically it should work out that 4 minions do the same amount of damage as a single monsters of comparable level. Now I say theoretically because I really dont want to do the math, so take it as you will.
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    Once per round

    I have always thought of a round as from the begining of the initiative order until the end of the initiative order. So if the rogue was last in the initiative order and used SA, and then the warlord went and used Commander's Strike, the rogue could use SA again, but wouldnt be able to use it...
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    Paper Minions - WT?

    The same way that its metagaming when you try to figure out a normal monsters stats while you are fighting it. Everyone does it, and yeah sure you can just say that its your character working it out, etc. but its still pretty metagamie (?). With regards to minions, there are specific campaign...
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    Paper Minions - WT?

    But there is still AC. In 3.x If you wanted to have large battles, as you stated above, they had to be weak. Minions fix that in that they allow you to have battles against a large amount of foes and have it not be a cake walk. A standard monster is supposed to go down in 4 hits. Minions...
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    Astral Fire (and other feats)

    It looks like it does work with the DB. All it says is that you get a +1 to damage when using a power with the radiant or fire keyword, so I dont see why you couldnt use it. Also I like toughness. Remember, you are only getting a few HP per level, and an extra 5 is quite a bit IMO.
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    Magic Items and their resale value

    AKA 5 levels. It essentially means that the only way you are going to get items above your level is by your DM giving them to you. I am not sure how I feel about that. I am so so used to magic items being so essential that not being able to pick what I want just seems wrong.
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    Paper Minions - WT?

    But the same is true for every single other aspect of D&D. Once the players have enough info, usualy after one round of combat, they know the monsters stats. They have a general knowledge of its AC after 4-6 attacks against it. They know its general amount of damage after about two rounds...
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    Where are the Minion creation rules?

    Page 42 of the DMG. The table at the bottom of the page fits with the damage you are listing to an extent. All of the damage, except for the ghoul who has the immobilize effect, is equal to the constant of the listed damage+1. For instance, normally a level 4-6 monster does either 1d6 + 4...
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    Paper Minions - WT?

    The problem I have with your post is that the same could be said if you replace minion with any other form of monster. Certain attacks are better against certain monsters. Its sort of a rock-paper-scissors type of deal, and it applies for every class and role, and its one of the features of...
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