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  1. M

    Narrating Hit Points - no actual "damage"

    Ah, yes. I do see what you mean. If you're counting from the hit that felled you and not counting rounds of death saves, then 3-6 is accurate if you've already taken your turn in the round in which you were dropped.
  2. M

    Narrating Hit Points - no actual "damage"

    While that first part is true, needing to make a death save in the round you drop to zero HPs simply means you're starting the 3-5 rounds of death saves one round earlier. You're still only making death saves for 3-5 rounds. And, unless every killing blow is supposed to be hyper-dramatic (like...
  3. M

    Narrating Hit Points - no actual "damage"

    I'm not selecting a side here as to your larger conversation, but the actual number is 3-5 rounds. After three failed death saves, the character dies. After three successful saves, you become stable and don't need to make any further saves. Over the course of 5 rounds, you'll make 5 saves...
  4. M

    Narrating Hit Points - no actual "damage"

    Some of the best games I've been involved in have definitely involved tension, but rarely does resource-management result in good dramatic tension. Resource management tends to be more of a "we can continue"/"we're doing nothing for a while" switch.
  5. M

    Narrating Hit Points - no actual "damage"

    It doesn't really take six "huge" encounters, small to medium-sized encounters work as well (though I do maximize the HPs of the creatures my players face, because they rolled quite well with their ability scores). I've found that some players really enjoy blowing a resource to trivialize a...
  6. M

    Narrating Hit Points - no actual "damage"

    That's not accurate. Slow healing inherently slows the pace of the adventure as characters take days or weeks (possibly even months) of time to heal before continuing the adventure. Going back to healing only 1 HP per day (which your individual table can already do if you want) causes us to...
  7. M

    Narrating Hit Points - no actual "damage"

    Emphasis added. Just gently reminding that 5e is not the only edition of D&D where full healing occurs overnight. So, consequences . . . that last?
  8. M

    Narrating Hit Points - no actual "damage"

    Not the only edition. It's the second, consecutive edition where that can happen. If you want to keep a good pace and want to model some type of long-term consequences, some kind of injury track type of mechanic seems the best way to handle that.
  9. M

    D&D Movie/TV What's The Latest On The D&D Movie?

    When Disney buys Hasbro we'll have Elminster joining the Avengers, or Doctor Strange showing up in FR. Since they'll own Fox as well, we'll get to see Xenomorphs and Predators officially part of monster manuals. And when they eventually buy Universal, Strahd will be Dracula, and Mordenheim...
  10. M

    D&D Movie/TV What's The Latest On The D&D Movie?

    I really want this movie to be good. I have no faith at all that it will be good, but I want it to be.
  11. M

    Narrating Hit Points - no actual "damage"

    Okay. Sorry. I was just asking because I've seen a lot of people online (though never in real life) using things like enjoying DoaM, inspirational healing, overnight recovery, martial powers (both of the 4e and Bo9S varieties), etc. as litmus tests for whether or not someone is a "true" fan of...
  12. M

    Narrating Hit Points - no actual "damage"

    Hit points are what we need them to be to tell the kind of stories we want to tell. To use any one definition of what HPs are and apply it to all editions is a fools errand, even if you're using the words of Gygax, because HPs have changed with the various editions: In 2e, poisons do HP damage...
  13. M

    Playing D&D: Homebrew or Published Setting? Why?

    I'm working on two of them. When I have time to work on homebrew stuff and open my homebrew folder, I see the two setting folders staring me in the face like children asking me to pick which one I love more.
  14. M

    Narrating Hit Points - no actual "damage"

    What does that matter? A save is a defensive roll, which is just the reverse of an attack roll, and it's no different than using a static to hit number and having the target roll to defend. Therefore, DoaM is already baked into the game in a reverse fashion though the half damage on a...
  15. M

    Playing D&D: Homebrew or Published Setting? Why?

    I prefer to run games in my homebrew worlds. I just like them better than most of the published settings (though there are published settings that I do really like: namely Ravenloft, Planescape, Spelljammer, and Eberron). However, this also changes depending on my players. My current group...
  16. M

    Narrating Hit Points - no actual "damage"

    Yes. That's my preferred method for describing HP loss. Occasionally a new-ish player (or a player who takes issue with HP not inherently being physical) might inquire as to why her character lost HPs when the blow was narrated as being narrowly parried or evaded. Usually this is taken care...
  17. M

    D&D 5E (2014) Announcement coming February 6th

    Epic rules, especially on the DM side, for how to challenge high level parties might not be bad.
  18. M

    D&D 5E (2014) No Magic Shops!

    It certainly can. It depends on the module and what you have to adapt it to. I'm currently adapting the published adventures (currently, Tales From The Yawning Portal) to one of my homebrew settings that has no kobolds, orcs, hobgoblins, ogres or giants. That's a lot of creature substitution...
  19. M

    D&D 5E (2014) No Magic Shops!

    It can be very frustrating, whether you're a DM or a player, when you want some downtime and the group is really gung ho to keep going. To be fair, it's almost never a matter of "can't." It's usually a matter of "is running this module worth the amount of effort it would take to adapt it."
  20. M

    D&D 5E (2014) No Magic Shops!

    It was said earlier in the thread that magic item shops violate the "magic items are special" premise of 5e because making them available and less rare diminishes their specialness. My response to that was that the specialness of a magic item is not a matter of rarity, rather of the item having...
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