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    What Lost, Abandoned or Short Lived TTRPG would you like to see get a re-issue and new support?

    100%. The Episode Book has some episodes with interesting supernatural elements (The Blue Cloak, The Crimson Bull, The Rattling Forest) but there's scope for more like them; and also for more non-supernatural but still appropriate stuff: eg there's no enchanted castle, no maze garden/forest, no...
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    What Lost, Abandoned or Short Lived TTRPG would you like to see get a re-issue and new support?

    Well, I'm not sure that Prince Valiant is well-suited to that sort of thing, but more Episodes would be great.
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    What Lost, Abandoned or Short Lived TTRPG would you like to see get a re-issue and new support?

    Have you looked at Blades of the Iron Throne? https://www.drivethrurpg.com/en/product/114920/blade-of-the-iron-throne-b-w-edition Because I never had a copy of TRoS, I don't know how close BotIT is to it. Though I think it moves from d10s to d12s? (Which I know some people think is a major...
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    What Lost, Abandoned or Short Lived TTRPG would you like to see get a re-issue and new support?

    Prince Valiant (I don't think it's been mentioned yet.)
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    What makes Arthurian fantasy its own genre, different from more traditional D&D-ish medieval fantasy? What are some Arthurian-style plots?

    @zarionofarabel I'm not sure what has shocked you. But traditional/conventional D&D has a lot of knights, nobles, lords and vassals, hereditary monarchs, etc. And the way the game and its settings are presented, these are often - even typically - presented as social relations to be affirmed...
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    What makes Arthurian fantasy its own genre, different from more traditional D&D-ish medieval fantasy? What are some Arthurian-style plots?

    This generalises to any game set in the past. Not just Arthurian RPGing. The most straightforward way to deal with it is to just elide that sort of thing in play. How far you want/need to elide is probably table-relative. Here's some stuff that happened in my own Prince Valiant RPGing: Some...
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    Dungeons & Dragons Releases New Unearthed Arcana Subclasses, Strongly Hinting at Dark Sun

    It's more about being a guardian of the land than a preserver, isn't it? So the issue is not so much that it's a druid restoring an area, but that it's mislabelled. There's also the issue that this doesn't really count as restoring the land - "nonmagical vegetation native to the region sprouts...
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    Dungeons & Dragons Releases New Unearthed Arcana Subclasses, Strongly Hinting at Dark Sun

    From memory, slavery in Dark Sun is not racialised. So I'm not sure why it is being said to more closely resemble US than classical Roman slavery. Roman slavery was chattel slavery, involved frequent sexual violence against enslaved women, etc.
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    Approaching writing adventures for home games?

    I haven't run the Prince Valiant episode. But based on my experience with the system, I'd expect an hour or so of play - but it could well be more, depending on how the possible conflicts work out. The TB2e adventure - together with the intro and the outro - was a session's play, as per the...
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    Approaching writing adventures for home games?

    Not at all. Here's an adventure I wrote - I haven't run it, but it is a good illustration of how Prince Valiant adventures are written up, and I have run plenty of them: Here's an adventure that I wrote that I have run. It's not much like a dungeon; it's an island for Agon 2e: Here's an...
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    In a fantasy world filled with magic and miraculous beings, will the religious concepts of the locals be completely different from the human of Earth?

    These claims are obviously not universally accepted. Which is what matters, even if the claims are true. Human behaviour is shaped by beliefs and culturally received understandings ("subjective imagination").
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    What makes Arthurian fantasy its own genre, different from more traditional D&D-ish medieval fantasy? What are some Arthurian-style plots?

    For me, the biggest difference between Arthurian-esque fantasy and more conventional D&D-esque fantasy is that the latter tends to be cynical, whereas the former is providential. Even when things don't happen for any particular reason, the way they unfold reveals something about who the...
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    Dungeons & Dragons Releases New Unearthed Arcana Subclasses, Strongly Hinting at Dark Sun

    I disagree. The text is not dictating what RPGers can and cannot do in the setting. Rather, it is presenting a creative vision of a setting (and its tropes, themes, etc). And in this respect, the 4e and 5e text, as much as the AD&D text, does this.
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    Dungeons & Dragons Releases New Unearthed Arcana Subclasses, Strongly Hinting at Dark Sun

    The DM would make something up? I mean, you're talking about 2nd ed AD&D!
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    Dungeons & Dragons Releases New Unearthed Arcana Subclasses, Strongly Hinting at Dark Sun

    We're talking about a voluntary leisure activity - game play - based around creating a shared fiction. So how can it be anything other than this? There must have been plenty of people playing gnomes in Dark Sun during the 2nd ed AD&D days, for just this reason - no one can stop them if they...
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    Dungeons & Dragons Releases New Unearthed Arcana Subclasses, Strongly Hinting at Dark Sun

    It's in the Dragon entry in the Monster book. I was just rereading it a day or two ago, prompted by this thread. Maybe there are some bits elsewhere as well. (EDIT: Just saw @Echohawk's post 608 - there are indeed bits elsewhere!)
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    Dungeons & Dragons Releases New Unearthed Arcana Subclasses, Strongly Hinting at Dark Sun

    In my 4e Dark Sun game we treated Bards and Avengers as psionic.
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    Dungeons & Dragons Releases New Unearthed Arcana Subclasses, Strongly Hinting at Dark Sun

    You seem to be asking how does being heroic increase the player's chance of "winning"? But I think the idea is that what "promotes" heroic play is not the power that a player will get from adopting a heroic course - the game doens't power-up heroes, or de-power villains. What promotes heroic...
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