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  1. U

    The Perilous [OOC]

    Ok, real quick. I want to reunite the group! So if (and when) you head out, I'll run you into Sher Farhid, and possibly the alternate if I can scare him up.
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    'The Perilous (Chapter I, II, III, IV)

    The Next Day:: THE NEXT DAY: You note that the beds are masterwork quality, healing double the normal hp from rest. None of you have been injured of course, but its good to know. You have already paid for your rooms, so there is only the matter of a quick checkout at the front desk. The...
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    'The Perilous (Chapter I, II, III, IV)

    Sher Farhid: Meanwhile back in the dunes, The wooden man does not answer immediately, but eventually stands up. It's a wooden mannequin, probably an animated objuct or simple construct. It bows, and indicates the pathway back out of the dunes as if it were leading Sher into a grand...
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    'The Perilous (Chapter I, II, III, IV)

    PHELEN: The Regnant Room Phelen drops back into the shadows and waits until another group approaches the door where the half-ogre is guarding. He can see a small group of 4 middle aged human sorcerers dressed in blue cloaks- the order of the Azure Eye, a sort of club for non-adventuring...
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    'The Perilous (Chapter I, II, III, IV)

    Observation Deck Just to describe the observation deck- it's like going on to the roof of the building; a long, wide spiral marble staircase leads to the top of the building where there is an elaborate verdigris encrusted archway just as you reach the top of the stairs. And then you finally...
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    Dungeon Master's Guide II

    It just seems ridiculous that the release of a new book- any book-- would detract from an ongoing game. The rest has nothing to do with Ulrick, just my own experience with the "grief player": My personal experience with a "grief guy" roleplayer was with a guy who was always complaining that...
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    'The Perilous (Chapter I, II, III, IV)

    SHER FARHID: Sher turns and heads back to his makeshift camp, following the movement of the stars. Suddenly he hears the sound of a low throaty rattle- from his experience Sher thinks this is a saurian. It seems to be coming from the far side of a series of brushy dune hills where he is...
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    'The Perilous (Chapter I, II, III, IV)

    OOC: Don't worry about the riding beasts. I'll just say they are waiting at the ruined temple entrance-point whenever you warp back. OOC II: Is the consensus that you all want to try and enter the Regnant Room next? It's expensive for the whole group to go. Phelen could conceivably sneak in...
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    'The Perilous (Chapter I, II, III, IV)

    OOC: Sorry for the delay! I am assuming everyone will move through the rooms together for now. It's just easier to have the group kinda stick together. THANE, DELMAR, LILLIANA, PHELEN, BELOK: head off to the Feast Hall, which is lavishly decorated. It's really just a barroom type...
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    'The Perilous (Chapter I, II, III, IV)

    OOC: Okay, so for what you plan to do next: I'm guessing that Thane, Lilliana, Belok and Delmar (and maybe even Phelen)are going to go and gather information in the wine parlour and possibly the observation deck. There's also the Feast Hall, and the twice-mentioned Regnant Room. If this is...
  11. U

    'The Perilous (Chapter I, II, III, IV)

    Thane addresses the orb. "Are you sentient? Do you have a name perhaps?" The orb hovers over and responds only by saying "what is your request?". It's voice is hollow and artificial sounding. Belok asks "ah um...Orb, does this place sell wizardly robes?" The orb responds by saying "We have...
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    Seeking to add players to 3.5 campaign in Columbia, MD

    We have a thriving 3.5 campaign in Columbia, MD; about halfway between DC and Baltimore, convenient to both Ft. Meade and Laurel areas. I'm near the Columbia mall. Emphasis on creativity, skill, and fun. Anyhow, this is a mid 20s-mid-30s aged group, with an average party level of 13-14. I'm...
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    'The Perilous (Chapter I, II, III, IV)

    The elven concierge takes the money from Delmar and smiles stiffly after a glance at the pamphlet. "My own unseen servant will carry your things if you wish. You don't appear to have too much luggage." He gives Delmar a set of largish keys on a ring and points. "Yours is the Adventurers...
  14. U

    'The Perilous (Chapter I, II, III, IV)

    The elf frowns at the gold piece in his hand, but seems to recover quick enough. "The smallest suite we have is 50 gold for the night. But it has only two single rooms. Are some of your party planning on er.. bunking together?" He trails off looking at Phelen and Belok and seems to give an...
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    'The Perilous (Chapter I, II, III, IV)

    DELMAR, BELOK, THANE, LILLIANA, PHELEN: The group of you follow the flickering orb down a long stone hallway. At one point you pass a series of windows. Outside it isn't obviously night, although it is dark. There are more glowing orbs outside, and you notice a school of brightly colored fish...
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    Seeking advice using illusions effectively

    As a GM I would rule that illusions threaten opponents for purposes of flanking. This would also entail interaction, allowing for a saving throw, but I would definitely alow it.
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    Seeking advice using illusions effectively

    Illusions are good for covering escapes or for dividing the enemy. Here's my ideas: Critters: illusionary monsters can do one of two things- intimidate foes or draw fire. Both are risky strategies, but they both sometimes work. - Intimidators: Beholders, demons, etc. are good. They can move...
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    Wingover + Charge : Legal?

    I would have ruled exactly as Arthedain did. Wingover definitely applies to dragons- I tend to think of it as a 'dragon feat'. If the dragon had the movement rate to spare (and he did) then he can use it to charge after busting the 180. It's a deadly combo attack. Sometimes PCs die in D&D...
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    'The Perilous (Chapter I, II, III, IV)

    OOC: No rolls required. The goblin claps his hands twice and one of the hovering orbs of light flits over to your group, which is now embarassedly extricating themselves from each other. "Just follow your guide, and direct any questions or requests to it. Through that archway is Otho, the...
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    'The Perilous (Chapter I, II, III, IV)

    SHER FARHID: Sher heads down towards the dunes, which are a far less travelled wilderness area. He slinks through the shadows, trying to stay aware of any threats or dangers. He pauses for a moment by a patch of scrub brush and rock. The unmistakable sound of a twig breaking somewhere up...
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