Search results

  1. T

    High-Level Play: Nightmare for DMs?

    Tessarael already pointed this out: "Unique" is an old AD&D term that appeared under the entry for number of a particular of type of creatures, that appeared in the old AD&D stat blocks. It meant simply that that creature was the only one of its kind. For instance, Graz'zt while a demon, is the...
  2. T

    High-Level Play: Nightmare for DMs?

    The Gate spell is a problem at high level play. The problem is that it can call nearly anything, including the PCs if they happen to not be on their home plane. The only real defense is to have devices like Shifter's Manacles to make sure you can't be gated. The simple solution I found is to...
  3. T

    How secure is a Magnificent Mansion?

    Go the the Manual of the Planes. A rogue with the Gatecrasher prestige class can probably force open the portal into the pocket dimension where the mansion is located. If a Gatecrasher can force open divinely-sealed portals he certainly can force open the door to a magnificent mansion created by...
  4. T

    The Iron Kingdoms Character Guide "IKCG" discussion thread

    The gunmage is basicaly a sorcerer with slower spellcasting progression (about on par with a bard but with evocation spells), rogue BAB, good reflex saves and the abtility to project ray spells out of his Magelock pistol. He gains the ability to self-enchant his handmade bullets and use magical...
  5. T

    The Iron Kingdoms Character Guide "IKCG" discussion thread

    I got my copy yesterday. I wasn't even particularly planning on buying it when I went to the game store (I am still smarting at the $ I wasted on the Planar Handbook) but I was blown away by the artwork and layout. It is the best 3rd party presentation I have seen so far and better than a lot of...
  6. T

    Planar Handbook Review (Broad)

    Actually, it covered very few of the factions. It most definately doesn't stack up to the old Planescape stuff. The info on Sigil is sparse and fairly useless and it doesn't cover enough of the remaining factions to help that way either. The only bit that I liked was the rules on swapping out...
  7. T

    Another strategy thread.

    Honestly, I don't think you did all that badly. The ambush on the rope bridge is a classic and at low levels it is very difficult to deal with. The key as you said is group communication. ASAP you as a group need to decide to fight or flee. If you decide to flee, EVERYONE flees. If you decide to...
  8. T

    Do your party give "running cost" to spellcasters?

    The groups I play in are more egalitarian. We tend to try to make sure that everyone in the group has the supplies needed to be effective. If the fighter needs a suit of armor to be more effective and he can't afford it, the group will pay for it on the theory that a more effective fighter makes...
  9. T

    Keith Baker (creator of Eberron) Q & A thread

    Before I ask my question I must say that I love the setting. That said, do you have any idea roughly how many people or what percentage of the population actually have dragonmarks on the continent of Khorvaire? The DMG has rules to break down percentage of the population that has certain...
  10. T

    Eberron = power creep or just pushing the envelope?

    The only difference is consumables. Equipment still has to be moved to the front even for a warforged unit. Presumaly they also need equipment to be repaired too since they don't do it magically, unless one is using magic that is. Those are homonculi. They are not self-aware and are by no...
  11. T

    Eberron = power creep or just pushing the envelope?

    Modern units DO have very high logisitical needs, medieval tech level units much less so. You are assuming a very 19th-21st century level of logistics. You are really just providing food and water and experts to provide equipment replacement and maintenance. The costs of paying groups of these...
  12. T

    Anyone in US have Eberron yet?

    The B. Daltons Bookstore in the Crystal City Underground in Arlington, VA has copies. I got mine yesterday. Tzarevitch
  13. T

    Eberron = power creep or just pushing the envelope?

    I agree with the overall point you are trying to make, but remember that warforged are NOT true constructs. They actually have very few of the construct benefits and they have a number of unfortunate downsides that constructs don't have making them much weaker than any other construct out there...
  14. T

    Is eberron balanced?(for those who have read the book)

    I think you misread. The gods DO grant spells to their faithful. They just don't separate faithful from non-faithful based on alignment. SOME clerics are able to gain spells from their faith in an abstract concept such as good or evil. By the way gaining spells from following a concept is not...
  15. T

    Firearms: Yes or No

    Honestly I think a lot of people are making much ado about nothing with regard to firearms. The game adjusts just fine. I run a steampunk Planescape game with @1900s level technology and magic side-by-side. I use the following basic stats for my firearms: Derringer (double barrel) 1d6 x3 10'...
  16. T

    First Look at the Complete Divine

    If you have time, could you give a hint of how they changed the following: Shugenja Sacred Fist Hospitaler Pious Templar (I know WotC gave a bit of sneak peak of the new Pious Templar but the bit about what abilities came in on which levels was left out.) Tzarevitch
  17. T

    Shadow Conjuration and non-offensive spells

    I disagree. As I look at the 3.5 SRD, for Shadow Evocation, "Nondamaging effects have normal effects except against those who disbelieve them. Against disbelievers they have NO EFFECT." (Emphasis added.) "Objects automatically succeed on their Will saves against this spell." Igniting oil does...
  18. T

    Shadow Conjuration and non-offensive spells

    Honestly, this is why I have hated the Shadow Magic spells since even before 3e. I hate them because they are poorly thought out. The issue of --% real and belief or disbelief make no sense in cases where the spell does anything other than straight damage. I have had players in my campaign who...
  19. T

    Defense against Blasphemy?

    Greater spell immunity is what you need. That is the only really reliable defense against Blasphemy besides being evil. Spells and items that grant SR are unreliable defenses but they do work. Lastly - Spread out! If you are not bunched in the area of effect he is less likely to use it and if...
  20. T

    Defense against Blasphemy?

    Yes. The spell does not need to determine your alignment. As long as you are not Evil the spell will affect you. Tzarevitch
Top