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  1. S

    Alternatives to map-and-key

    It's going to get pretty tiresome if you just keep posting 'I don't like this playstyle' again and again.
  2. S

    Alternatives to map-and-key

    Obviously. The 'you' includes the players.
  3. S

    Alternatives to map-and-key

    Maybe don't use a lot of skill challenges then.
  4. S

    Alternatives to map-and-key

    No I have shown that I decided, not 'the fiction' or 'the simulated world'. A man kicks a ball. It's a goal! A man kicks a ball. It isn't a goal.
  5. S

    Alternatives to map-and-key

    The GM isn't expected to quantum cook some new obstacles to keep things going. The SC structure is transparent. It's a pacing tool. If players are describing big SC-ending actions when they have three successes left to go, or describe nothingburger actions when one more failure means disaster...
  6. S

    Alternatives to map-and-key

    You still have normal one-off skill rolls. Skill challenges don't become mandatory. You just described the TSR editions. You can do this in a SC too.
  7. S

    Alternatives to map-and-key

    A man kicks a ball. The ball doesn't move. A hat appears and turns into a pigeon. I have broken the laws of causality!
  8. S

    Alternatives to map-and-key

    I'm not sure all these investigation rolls should be a part of the SC. I'm not sure players should make five barely related checks (at things they are apparently also bad at) in a three-failure skill challenge. That says to me that the players either want to lose or simply don't understand the...
  9. S

    Alternatives to map-and-key

    This is absolutely not true. 'The fiction' is our shared idea of what is happening. It isn't real. It can't 'evolve causally'. What can happen is either a) participants decide that a particular thing happens next or b) the mechanics determine what happens next.
  10. S

    Pineapple Express: Someone Is Wrong on the Internet?

    'Autotext gave me incorrect medical advice'
  11. S

    Alternatives to map-and-key

    The guard patrol changes shift, make another stealth roll. The ground here is more gravelly, make another stealth roll. You're near the inner palace now, make another stealth roll. You're climbing now? Make another stealth roll. There are no specific rules in D&D for 'infiltrating a compound'...
  12. S

    Alternatives to map-and-key

    Fictional state as assessed by you. That's a decision. The only two resolution methods available are 'the rules say' or 'a participant decides'.
  13. S

    Alternatives to map-and-key

    There is a point at which the success of the venture has not yet been determined. There is a point at which a further success or failure happens and then you decide the outcome of the overall venture. This is you 'deciding when the venture has succeeded based on the number of successes'. It...
  14. S

    Pineapple Express: Someone Is Wrong on the Internet?

    Don't remember that bit of the bible!
  15. S

    Alternatives to map-and-key

    Does this apply to combat? I know that my first attack against the monster is very unlikely to be fatal. Quite likely it would be impossible for me to kill them in one round, or even two rounds. Likewise, I know that the monster is also incredibly unlikely to be able to kill me in the first turn...
  16. S

    Alternatives to map-and-key

    You keep conflating the resolution of the skill rolls with the resolution of the overall conflict. The choice is between 'the GM decides when enough individual successes have been accrued to win the overall conflict' and 'three individual successes before three failures is what wins the overall...
  17. S

    Alternatives to map-and-key

    Well, again, if it's a single roll, then don't use a skill challenge. The point of a skill challenge is to incorporate all these back and forth attempts from all the characters into one resolution process. If you are allowing other players to maybe also have a go if they reveal new information...
  18. S

    Alternatives to map-and-key

    I would, but a first-up failure of a stealth check can't then be 'the alarm is raised'. It has to be something like 'the guards heard something but they're not sure what it was, maybe they're slightly more alert now or maybe they send old Jim out to do an extra patrol'. (So your minor failure...
  19. S

    Alternatives to map-and-key

    If a failure on the very first roll means a failure on the whole thing, then it shouldn't have been an SC in the first place. The point is that they help resolve multi-pronged complex situations that aren't simply one pass or fail check. Something I've seen before is when there's an NPC who...
  20. S

    Alternatives to map-and-key

    An analogy might be combat. We can use the basic to-hit rules to throw a solitary punch at someone, or fire an arrow at a target. In principle you could run a whole combat like this, using to-hit and damage rules to resolve individual attacks with everything else like who goes first and who...
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