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    D&D 5E (2014) Hexcrawls/wilderness adventures

    Oh you mean the One Page wilderness system. You're welcome! That's cool...I've just been using surprise. That might be worth the extra roll. I'll try it out.
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    D&D 5E (2014) 6-8 encounters/day - how common is this?

    The more I think about it, the more I think you're on to an important point here, pemerton. I believe that explains part of my distaste for this type of scenario also. @Hemlock and @S'mon upthread mentioned that their primary problem is that it doesn't feel realistic or plausible, but that...
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    D&D 5E (2014) alternate coinage, ie "non decimal gold"

    Depends how often you will actually be making conversions. If you keep gp (or whatever equivalent) as standard, and basically never deal with sp and cp after level 2 or 3, then make it as complex as you like. If you use a silver standard and will be dealing with multiple denominations throughout...
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    D&D 5E (2014) Negative feedback to spike damage

    Just tossing out an idea on how to make "solo" encounters tougher. It seems odd that Legendary Resistance protects against failed saving throws but not pure spike damage. What if Legendary Resistance also included a negative feedback mechanism for damage. E.g. after 30 points of damage, the...
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    D&D 5E (2014) Hexcrawls/wilderness adventures

    Ran another session today. It's going to need some tweaking. I'm having difficulty handling movement on the wilderness map when the party's visibility is less than their hourly movement rate. I don't like to move them past what they can see in one go, which desynchronizes movement with the...
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    D&D 5E (2014) Hexcrawls/wilderness adventures

    Does seem really short. I was thinking more like 500 yards in open terrain.
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    D&D 5E (2014) Let's talk power words!

    I don't mind telling them when their foe is under the HP limit.
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    D&D 5E (2014) 6-8 encounters/day - how common is this?

    Not really; a typical dungeon level might have what...12-18 turns, for 2-3 expected random encounters? Feels right to me. I think even if I wanted a very empty megadungeon feel I would stick with 1 per turn and just reduce the proportion of rooms with monsters in them. Yep, that's pretty much...
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    D&D 5E (2014) Hexcrawls/wilderness adventures

    Regarding encounter distance...I can't find this anywhere in the rulebooks. I've heard that it's on the DM Screen? Does anyone have access to that? Considering how simple and punchy the rest of the rules for travel and exploration are, I can't imagine it has the traditional slightly different...
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    D&D 5E (2014) Hexcrawls/wilderness adventures

    The 1e wilderness survival guide is such a crazy book :heh: This is what I'll use as the basis for visibility: Visibility is 2 miles for lowland terrain, 10 miles for sites/treetops, 20 miles for hills, 30 miles for mountains and 40 miles for snowcapped mountains. This is the distance one can...
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    D&D 5E (2014) Evil Campaign?

    I'm not into grimdark evil but I do appreciate some ironic amoralism. E.g. make a reaction roll for every NPC the PCs meet: 2d6 2: Very Hostile 3-5: Hostile 6-8: Neutral 9-11: Friendly 12: Very Friendly Very Hostile NPCs want to murder the PCs Hostiles seem friendly, but will swindle or...
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    D&D 5E (2014) 6-8 encounters/day - how common is this?

    The creator of OSRIC once told me (a bit snootily) that it's 1 per 3 turns in 1e, when I said I check every turn. I've never seen a reason to check less often. In fact that's what defines an exploration turn for me: what you can do between encounter checks.
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    D&D 5E (2014) 6-8 encounters/day - how common is this?

    I've been thinking about what rubs me the wrong way about the gauntlet style of adventure discussed here. The 'statistical power' for detecting good play is too low. If you complete it, you haven't done anything special: you've done what the designers expect a typical party to do. If you fail...
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    D&D 5E (2014) Hexcrawls/wilderness adventures

    Levitation basically makes you a mobile watchtower which is awesome, yeah. I'm trying not to anticipate the effects of spells too much, so the players can have fun breaking things with them. The two I thought were a little cheesy are Create and Destroy Water, and how Goodberry nourishes you for...
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    D&D 5E (2014) Hexcrawls/wilderness adventures

    I've been doing some research. The distance to the horizon can be calculated from altitude, but visibility depends more on terrain and atmospheric conditions. You never notice something for the first time just as it pops over the horizon; it's more about the visual acuity of the person looking...
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    D&D 5E (2014) Hexcrawls/wilderness adventures

    Fog of war isn't satisfying for my purposes because terrain that affords greater visibility should also be visible from farther away. A mountain that lets you see for 40 miles should be visible from about 40 miles away. It's tough to make this gameable. I'd reallllly like to avoid counting a...
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    D&D 5E (2014) Hexcrawls/wilderness adventures

    I was going to let them just start exploring if they wanted to, but I had a thing in mind if they wanted to ask around for rumors first: miners are getting mutilated so the foreman wants the party to find out who or what is doing it. No time limit or anything, just an excuse to get the party in...
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    D&D 5E (2014) Hexcrawls/wilderness adventures

    A tip: to describe things in 6 directions, use 2, 4, 6, 8, 10, 12 o'clock. This just came to me recently; I wish I'd thought of it when I was running dungeons with diagonal passages.
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    D&D 5E (2014) Hexcrawls/wilderness adventures

    I chose the 1 mile hex because its the gritty option in the 5e rules--1 mile hexes and hourly turns. I'm using the rules pretty much as written; there are a few spots where they need to be expanded/rationalized but they're a good base. At first I thought that was too many turns per day, but now...
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    D&D 5E (2014) Hexcrawls/wilderness adventures

    I ran this last night, it was fun :D We played for 3 hours and they gathered rumors in exchange for jokes, interviewed several miners, travelled 25 miles over 2 days, had 3 fights with goblins and wildmen, tried to track goblins but lost the trail, forded two rivers, discovered an ancient wose...
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