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    CURSE OF STRAHD Is Out Today (In Some Stores)

    Have you (or anyone else) ever played one of their adventures preloaded into Fantasy Grounds? I wonder how much easier it is to run them with that program.
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    D&D 5E (2014) Hexcrawls/wilderness adventures

    I tried running overland exploration with satellite maps and it didn't work very well, so I'm making more traditional maps with Hexographer. Does this look like it would be fun to explore? It looks pretty empty, but they're only 1 mile hexes. DMG says a half dozen monster lairs across 50 miles...
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    D&D 5E (2014) Hexcrawls/wilderness adventures

    I think for it to have a game-y feel you'd have to go for that aesthetic by giving each region its own encounter table, only one type of terrain, announcing the name of the region when the players enter it, playing different music for each region, etc. Just having levelled zones of monsters...
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    D&D 5E (2014) Hexcrawls/wilderness adventures

    Feel free to dump ideas for your campaign here! I like the idea of a new world hexcrawl a lot. You should watch Aguirre, the Wrath of God if you haven't seen it. It's a great film about conquistadors. Made me think of a D&D party where the PCs have too many hirelings and poor Charisma. I love to...
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    D&D 5E (2014) 6-8 encounters/day - how common is this?

    Yes, you're right. When I said a short rest whenever I was thinking whenever the players like, which will be after almost every encounter when your adventure model is 3-4 deadly+. The important variable for balancing short and long rest classes is the ratio between short and long rests...
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    D&D 5E (2014) 6-8 encounters/day - how common is this?

    Yes, 1-2 encounter days are undesirable. I'm thinking about 6-8 with 2 short rests vs 3-4 with a short rest whenever. They both have the same balance between rests. I think the latter is actually the designers' expectation for a typical day. The DMG presents 6-8 encounters as something to keep...
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    D&D 5E (2014) How do your roleplay?

    I think it's just @Jeff Albertson doing that. He seems to think this is Reddit with XP being the upvote button and Laugh the downvote button. It's quite annoying.
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    D&D 5E (2014) 6-8 encounters/day - how common is this?

    It doesn't actually say in the DMG that most adventures should have 6-8 fights per long rest. It says that a party can typically get through that many medium-hard encounters before they need to rest. If this is accurate, it would be cutting it pretty close to the bone to have most "adventuring...
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    D&D 5E (2014) Why Has D&D, and 5e in Particular, Gone Down the Road of Ubiquitous Magic?

    How about these house rules for a (slightly) lower magic game: * Paladins and Rangers select their spells permanently, like cantrips * Replace the Druid cantrips Produce Flame and Thorn Whip with Dancing Lights and Blade Ward * Replace the Cleric cantrip Sacred Flame with True Strike
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    D&D 5E (2014) Test of High Level 5E: Design 4 or 5 lvl 13 PCs for 6 to 8 encounter adventuring day

    :lol: That cracked me up. I thought for a second you were all playing lithe yet voluptuous blondes on purpose.
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    D&D 5E (2014) Why Has D&D, and 5e in Particular, Gone Down the Road of Ubiquitous Magic?

    It's the part where you choose which abilities to take with you each day that makes them feel like tools rather than part of who you are.
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    D&D 5E (2014) Hexcrawls/wilderness adventures

    After much cogitation I have achieved greater clarity regarding wilderness adventure. The reason it hasn't worked for me is because the model I was working with was that you have level-appropriate, attritive dungeons surrounded by high variance screaming wilderness. The humans are hiding in...
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    D&D 5E (2014) Why (and when) did "Adventure Paths" replace modules?

    I'm experienced with this particular campaign model where you stitch together modules into a sandbox. :) I believe the "lazy DM" skills I've developed will aid me in the future running more complex campaigns. I have an Aristotelian approach to D&D: one should build their skills (and the sort...
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    D&D 5E (2014) Why (and when) did "Adventure Paths" replace modules?

    :lol: I've run modules with almost no prep before. Maybe a 10 minute skim. Works fine if you're just using it for a pre-made dungeon.
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    D&D 5E (2014) Why (and when) did "Adventure Paths" replace modules?

    I think OotA is best described as what Justin Alexander would call a node-based funnel adventure. The players have some agency, but less than it appears. The DM definitely has to read ahead because right from the beginning you have NPCs in the party who are all from different areas of the...
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    D&D 5E (2014) Why (and when) did "Adventure Paths" replace modules?

    On the face of it this is a peculiar assertion. RPG adventures have become larger and more complex because today's youth have limited attention spans? I don't like long, complex adventures because the prep is punishing. Prep to play time approaches 1 : 1, whereas when I run a module-based...
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    D&D 5E (2014) dragon voices

    I don't think I've ever voiced a white dragon, but I wouldn't risk a comedic effect by playing up its stupidity in that way. Off the top of my head, I'd have it sound like the scientist who gets possessed by the alien in Independence Day. "What would you have us do?" "Dieeee"
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    D&D 5E (2014) Hexcrawls/wilderness adventures

    Yeah I think this is the way to go. When I think of a hex crawl designed as a dungeon, I'm thinking of not just a willingness to include gonzo content but: - map provokes interesting navigational choices - restricted rests - encounters might snowball into others. I will need some simple rules...
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    D&D 5E (2014) D&D Magic: Does it Feel Magical to You?

    Magic has definitely always been a technology in D&D. I like that it's a technology but the science behind it has been lost. Gives a post-apocalyptic feel to it. What's dangerous and unpredictable in this scenario is not the magic itself, but what people are willing to do to acquire it. Of...
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