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    D&D 5E (2014) 5e Hobgoblin stat block

    I wish you were right, but Ruzak pointed out above that they felt a need to specify that the ally of the hobgoblin can't be incapacitated, which is an even more common sense restriction than that the enemy of the hobgoblin would need to be aware of the hobgoblin's ally. It doesn't make sense to...
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    Spell interruption rules in AD&D (and evasion/pursuit rules)

    It was awesome but a meatgrinder--three out of six PCs died. One fell through a trapdoor into a crypt with a wight and was level-drained to 0. He sacrificed himself holding off the wight so the other party member that fell through could escape...after learning that when you're drained to 0 you...
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    Spell interruption rules in AD&D (and evasion/pursuit rules)

    I ran AD&D for 6 hours yesterday (the old Dungeon adventure "Falcon's Peak"--a nice SWAT mission-style 'realistic' dungeon). I implemented the change to spellcasting initiative and I like the randomness it adds to spell vs. spell and charge vs. spell. The 1e initiative system is really not...
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    Good Sandbox Products?

    The city of Ophir from Nod is a great sandbox city. It is excellent. Love that room with the beholderkin and the libram of gainful conjuration.
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    Spell interruption rules in AD&D (and evasion/pursuit rules)

    I've been using the ADDICT system, but after reading this thread I had another look at the combat chapter and I think I've figured it out! The rule on p 65 is used when the combatant attacking the caster does not have a weapon. The rule on p 67 is used instead when they do. Spellcasters do NOT...
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    DMing philosophy, from Lewis Pulsipher

    This is a bit exaggerated but not entirely unfair. I think it's important that planning helps but never totally eliminates risk. Or else planning incurs its own risk (e.g. more wandering monster rolls for taking too long). It's a bit of a tricky balance because it depends on the players and...
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    DMing philosophy, from Lewis Pulsipher

    I'm thinking of consumable magic items, like potions of climbing, flying, gaseous form, invisibility or invulnerability. I sometimes call items like this that function offensively rather than simply letting the PCs escape "grenades". That would be more like a potion of heroism or...
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    D&D 5E (2014) I'm so excited (and I just can't hide it)

    I'm not sure I do. With this amount of time in development I'm sure 5e out of the gate will be a basically solid, fully-cooked game. It seems to me that post-release errata will be largely tweaks to character abilities to remove loopholes and broken synergies, most of which will not yet have...
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    Are megadungeon still a viable play experience?

    The model of a megadungeon where the PCs make forays from a little nearby village leaves me cold. It's not so much the repetitiveness of the dungeoncrawling but the repetitiveness of the above-ground stuff that bothers me (go to the same old inn to rest, and to the same old market to buy some...
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    DMing philosophy, from Lewis Pulsipher

    I agree that this change is taking place, but I don't think it's because today's generation is more entitled, I think it's because whenever a form of entertainment becomes more economically sophisticated the highs and lows get levelled off and it starts catering to the lowest common denominator...
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    DMing philosophy, from Lewis Pulsipher

    It's cool that lewpuls showed up in this thread :) This describes my approach to DMing really well. I'm just recently beginning to move beyond it in realizing that how appropriate it is for the DM to make something up on the spot slides up or down based on how close it is to affecting the...
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    D&D 5E (2014) I'm so excited (and I just can't hide it)

    A few things are preventing me from getting excited: - are they planning edition 5.5 already? I hate half editions. - is this digital toolset thing going to discourage homebrew content, even a little bit? - how is this community marketplace thing going to work? it would be awesome if...
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    What fun thing have you done this year with D&D?

    Token-ized 1e so it can be played with full resource management rules without tracking anything with pencil and paper.
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    Monster Manual Cover Art

    It's OK. Better than most Monster Manual covers. Not as cool as the later 3.5 MM covers.
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    D&D 5E (2014) Art in 5e...?

    No, Superman's spine curves forward there. The girl on the PHB is curving backward. It's much closer to Wonder Woman's hovering pose: Also her outfit has a skirt for no practical reason. Now I don't believe that a comic/fantasy image is bad just because it fails the Hawkeye test. The Hawkeye...
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    D&D 5E (2014) Art in 5e...?

    Yeah that's a bit weird. That pose is different. The classic Hawkeye test-failing pose is all about twisting and tilting to show the butt and chest to the viewer at the same time. No, definitely not. I don't have the skill to do it myself but if you inserted Regdar into the picture in that...
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    D&D 5E (2014) Art in 5e...?

    I don't think she's any more or less sexualized than usual. The image would definitely still fail the Hawkeye test.
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    D&D 5E (2014) Art in 5e...?

    I like the layout and fonts but am not thrilled by the art. There are too many modern fantasy art tropes here that I'm not into. All over the top action, no treasure, exploration, mystery or suspense All monsters have their mouths open at all times Adventurer fighting a 100 ton dragon on the...
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    D&D 5E (2014) Simulation vs Game - Where should D&D 5e aim?

    Regarding DM fiat how about: the degree to which it is acceptable for the DM to decree things by fiat is proportional to how remote (stochastically) the thing to be determined is from affecting what matters in the game. So it will be more or less acceptable to use DM fiat in different...
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    D&D 5E (2014) Simulation vs Game - Where should D&D 5e aim?

    Oh yeah, definitely. IMO an important sign of a good D&D game is you have a strong sense of the "butterfly effect" of various things that happened and how differently the game might have gone. I really like the randomness provided by rules like reaction, morale and item saving throws. Yes I...
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