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    D&D 5E (2014) What Makes a Good Urban Adventure?

    To me the most natural logical structure for urban adventures is node-based, where each node is a "scene" that connects to or unlocks other scenes. Unlike in a dungeon, where as long as you survive you can eventually explore the whole thing (putting aside for the moment the notion of secret...
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    D&D 5E (2014) the dex warrior - why make a strength based one?

    I tend to think the goal was to appeal to women, who stereotypically prefer lithe dexterous archers over strong melee brutes. It's a kind of hypercorrection to the old rule where female characters had a lower strength cap than males.
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    D&D 5E (2014) Adventure seeds that are not quests

    Good point. There's no reason a map has to have the same level of detail everywhere. *nods* I like it. While I think there are differences among groups and players in this respect, I think much of the time players just don't have enough information. I think a common DMing instinct ( I suffer...
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    D&D 5E (2014) Adventure seeds that are not quests

    What are some things for PCs to do that don't involve an NPC telling or asking them to do something? Searching for magic items Searching for new spells Searching for treasure for its own sake or for XP Killing monsters for its own sake or for XP Spell research Saving to buy high quality...
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    Players building v players exploring a campaign

    Is it an activity, or a method? Tool and method seem semantically equivalent here. Is the collaborative world building an end in itself or a means to kickstart a "successful game"? To the extent that it's the latter, which you seemed to imply in your first post, the fact that you have used this...
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    Players building v players exploring a campaign

    Poor reasoning there--a great surgeon might be able to remove an appendix with a razor blade, but that doesn't make it a good tool for the job.
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    Consequence and Reward in RPGs

    Interesting that you mention Gloomhaven--apparently this is critically acclaimed and selling like hotcakes right now. Reading the description it sounds extremely similar to classic sandbox D&D.
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    Gamers vs. Reality: Who Wins?

    I wouldn't know; I'm Canadian and unmarried :lol:. I was referring to the fact that here child benefits payments are very generous for low income earners. A couple making minimum wage can double their income by having six children. If I married someone with a similar income we'd receive almost...
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    Consequence and Reward in RPGs

    Totally is possible to run AD&D btb.
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    Consequence and Reward in RPGs

    I remember that thread. It's this one right? Quite an interesting discussion there; I recommend a perusal to anyone still following this thread. I basically agree with your analysis of the differences between APing and the classic style of play but I don't think I'm as concerned as you are about...
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    D&D 5E (2014) What would you miss about 5E if you were playing AD&D?

    Huh? I love AD&D and play it often. It's my favorite edition (specifically 1e)
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    Gamers vs. Reality: Who Wins?

    Well not everyone's grandparents had dirt floors. Mine, an RCMP officer and a nurse, were able to buy a giant house in their mid 20s and raise six children in a middle class lifestyle. They later became rich by selling their house for ~100x their purchase price. I can't do those things despite...
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    Gamers vs. Reality: Who Wins?

    I do think the pendulum has swung a little too far in the direction of ignoring traditional applicants and encouraging non-traditional applicants. Despite getting excellent grades in math in high school and winning math competitions in junior high (high school math competitions were phased out...
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    D&D 5E (2014) Help me grok mega-dungeons

    Agreed, unfortunately the 5e DMG advises against this, arguing that the traditional dungeon model (clear boundaries between levels, monsters get more difficult the deeper you descend) is likely to feel like a "grind"
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    Consequence and Reward in RPGs

    I can agree with that. But I think you were exaggerating earlier as to the gulf between the classic D&D style and typical contemporary D&D play. There's tons of dungeoncrawling in the WotC APs and my sense is most groups play to "beat" them in a basically gamist way.
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    Consequence and Reward in RPGs

    You (and shidaku and prosfilaes) were in several posts pursuing the claim that classic gamist D&D doesn't exist as an internally consistent and functional way to play. As I said earlier classic D&D has many interesting analogies with the game of poker, which I hope you agree has a significant...
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    How do you get involved in your character ?

    I like to know the surface details, like what they look and sound and dress like, their mannerisms, etc. I don't usually want to know much about their values and motivations. Even better if they're a bit inscrutable. Many seem to think that you need PCs with well-developed inner lives to have a...
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    Do you prefer TTRPG combat as war or as sport?

    I think you're making the same mistake many people made in interpreting Daztur's War vs Sport thread. The metaphor is not about the consequences for losing (death vs temporary defeat), but the scope the players have for pre-battle strategy. It's closely related to sandbox vs. scene framing. With...
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    Consequence and Reward in RPGs

    This is a pretty odd comment. Firstly, there's no connection between liking competitive games and being a jerk. If anything, jerks tend to dislike and react poorly to (fair) competition. Secondly, competition is a separate issue from the topic of this thread. Thirdly, lewpuls doesn't actually...
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