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  1. QuentinGeorge

    D&D General The Alexandrian’s Insights In a Nutshell [+]

    It's not a plot, unless doing anything as a DM for prep is a plot? The PCs can go "not interested" and go on to the next town. There's no agency removed from the PCs. "Prepping plot" is where you have a whole sequence of events set up that can only occur if the PCs go and rescue the girl. Not...
  2. QuentinGeorge

    D&D General The Alexandrian’s Insights In a Nutshell [+]

    If they don't get involved, it doesn't materially affect the existence of the clues.
  3. QuentinGeorge

    D&D General The Alexandrian’s Insights In a Nutshell [+]

    A plot is this: The adventurers come to the town, they decide to investigate a missing child, they find the kidnapper, the kidnapper monologues and runs away. End of adventure. What you should be preparing is the following: In this town, a girl has been kidnapped by (kidnapper name). (Notice...
  4. QuentinGeorge

    D&D General The Alexandrian’s Insights In a Nutshell [+]

    Basically "clues" refer to players working out the state of the world (ie, who killed the king, who stole the pies, etc) rather than what you want them to do (investigate the murder of the king, investigate the theft of the pies).
  5. QuentinGeorge

    D&D General The Alexandrian’s Insights In a Nutshell [+]

    They refer to completely different things.
  6. QuentinGeorge

    D&D General Who “owns” a PC after the player stops using them?

    I run an ongoing campaign world, it's been going for decades. When a PC retires at the end of a campaign they usually have attained a position of power and importance in the game. I find it mindboggling that if Bob the Fighter becomes King Bob that the best option is to have him never appear in...
  7. QuentinGeorge

    D&D General Who “owns” a PC after the player stops using them?

    Not only do I use ex-players PCs as NPCs in my world, I even let new players reuse characters abandoned by previous players. Never had any issues with it.
  8. QuentinGeorge

    D&D General Who “owns” a PC after the player stops using them?

    "couldn't use the character". Mate, they killed him off, the characters encountered the body and had a whole episode of how sad it was that he died. (All after the player had left). Meanwhile the original player claims his character teleported away, so in this case it looks like Mercer took the...
  9. QuentinGeorge

    D&D General Joe Manganiello: Compares Early 5E to BG 3 . How Important is Lore?

    There's a big difference. It's about empowering players and DMs, as opposed giving carte-blanche to the publishers to put in every piece of rubbish. So a player asks "can i play a tabaxi" and the answer is "maybe, let's see how we can fulfill your desire in a way that makes sense" as opposed...
  10. QuentinGeorge

    D&D General Joe Manganiello: Compares Early 5E to BG 3 . How Important is Lore?

    That's not the credo. The credo is "If it exists in D&D, there's a place for it in Eberron". There's a difference. Have a look at some of Keith Baker's blog posts, particularly where he talks about tabaxi PCs. It's clear that he doesn't think Tabaxi should suddenly exist as a widespread race on...
  11. QuentinGeorge

    WotC Vecna Eve of Ruin: Everything You Need To Know

    For most of published history Mordenkainen really didn't concern himself with much beyond Oerth. It wasn't until 5E and the era of random name-drops did he suddenly become all concerned about things like the Blood War etc.
  12. QuentinGeorge

    WotC Vecna Eve of Ruin: Everything You Need To Know

    Yes, so one wonders why it was put in at all.
  13. QuentinGeorge

    WotC Vecna Eve of Ruin: Everything You Need To Know

    Time is so irrelevant in Curse of Strahd that Chris Perkins decided to give us a specific calendar date for the adventure despite it contradicting everything written before about that adventure, stuffing up several characters' personal timelines yet being utterly pointless in the context of the...
  14. QuentinGeorge

    D&D 5E (2014) Vecna: Eve of Ruin Coming May 21st!

    He's only an archmage in Dragonlance post-War of the Lance, which WoTC won't acknowledge for fear of soiling itself.
  15. QuentinGeorge

    WotC Vecna Eve of Ruin: Everything You Need To Know

    He was already 88 in the last published 3.X adventure but looked a lot younger. 5E has really screwed with the timeline's of everything non-FR, though, so it's impossible to gage if the 5E Mordenkainen is younger or older than the one in 3.X. Mordenkainen appears in CoS, which is explictly set...
  16. QuentinGeorge

    D&D General Forgotten Realms geographic changes.

    It would certainly work better with Amn being sort of Spanish. In that case, swapping Zakhara and Chult's positions would be aesthetically more pleasing.
  17. QuentinGeorge

    WotC Vecna Eve of Ruin: Everything You Need To Know

    Yeah, and probably the fact the character was marketable was also a factor? I mean, it can be both.
  18. QuentinGeorge

    D&D General Forgotten Realms geographic changes.

    It's certainly much better located, in that it interacts with the outside world.
  19. QuentinGeorge

    D&D General Forgotten Realms geographic changes.

    Don't forget how much Kara Tur shrunk between Oriental Adventures and Kara-Tur: The Eastern Realms. Basically it had to be resized to connect to Faerun. The biggest issue for me is how huge and cut-off Zakhara is. If you're going to have a fantasy-Arabia it needs to be heavily tied in to your...
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