100%. TSR could have been profitable if it was smarter about its releases (basically like D&D under pre-Hasbro WOTC) but I can't imagine it would've satisfied Hasbro.
And…?
Did I say it was the entire D&D fan base? Nope, at the 1E peak there was hardly any lore really.
No, they’re the grognards complaining about how anemic those releases are. The market for 5E settings mostly weren’t born in the TSR days.
Remember how there was a big fanbase of people who bought D&D stuff for the lore and settings in earlier editions? Where do you think they went. They buy Golarion stuff now.
Start being angry and violent and you'll transform into a big muscled "super-predator" that according to collective internet wisdom represents Afro-Americans?
It's really only the "to-hit" and "AC" numbers that need to stay in sync in 5E, due to big hp totals, you can feel relaxed about letting PCs that have weapons that do extra damage (and of different types).
What 5th edition should have done was change a +1 weapon to +1 to damage only. That way we could have still had longsword +5, but it wouldn't break the math of the attack advancement. (Armor is a different matter. I'm of the opinion that there should be no +X bonuses to armor class in 5E at all...
Frazetta did awesome but highly inaccurate art for Conan and as a result everyone's perception of the character became forever skewed. This art is at least an attempt to get it right
Neither Momoa nor Schwarzenegger are good Conan. Conan is a Cimmerian, which is basically an ancient Celt, who is lean (not massively built) with grey eyes. Aidan Turner is a better choice, to be honest.
18/00 strength should have been super-rare, since you had to roll 3 6s , followed by a 00 result on percentiles.
Despite this in my years of playing 2nd edition I saw it all the time! In fact, 18/00 seemed to be more common than any other 18/percentile amount.
But sure, they were all...
There was a marked difference in 5E's approach to pre-5E D&D pre (Sword Coast, Eberron, Saltmarsh) and post Mearls ("Ravenloft", Spelljammer, Dragonlance).
A lot of that is Crawford's D&D philosophy which is "D&D is D&D" (sic). Basically none of the settings are allowed to veer too much from the core game or feel. (Shades of "you can have any flavour of vanilla you like).