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    D&D 5E (2014) Sell me on Wizards

    That's fair. You're definitely behind in at-will DPR, especially if the martial character builds for it specifically. The standard array only gives a 15 max, but racial bonuses can bring this up to 16 easily enough. I think this is made up for mainly by the ability to strategically spike large...
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    D&D 5E (2014) Sell me on Wizards

    Here is why I feel the wizard is solid: At-will cantrips let you attack for 1d10 damage compared to a 15 dex archer's 1d8+2. That's only one point of damage behind, on average. With a 1d6 hit die, you're only 2 hit points per level behind a fighter with the same con. That's not too bad. If...
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    D&D 5E (2014) Can you see when you're Blinded?

    It's pretty clear that a blinded character can't see. However, the rules don't make it clear what that actually means. I would start off by assuming that the PC is a way awesomer than an average joe, due to them being a PC. So they are going to be way more on the ball about using their other...
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    D&D 5E (2014) Array v 4d6: Punishment? Or overlooked data

    I think part of the appeal of rolling for scores is that you avoid the fiddliness of point buy. The truth is that nobody has ever figured out a really good, elegant approach to point buy. IME players, both experts and newbies, spend all day juggling numbers around trying to get it perfect...
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    D&D 5E (2014) Array v 4d6: Punishment? Or overlooked data

    The reason it's punishing is that many people prefer non-random stat generation for aesthetic reasons. So it's not just a risk-reward scenario, it's a scenario where one side is made systematically inferior due to their preferred style of character generation.
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    D&D 5E (2014) Moon Circle Druid Play Report

    If the players decide to scout ahead as a natural, organic progression of the story, then that is just playing the game. If you deliberately introduce scenarios in which they need to scout ahead in order to drain the druid's resources and avoid breaking the game, then you're working around a...
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    D&D 5E (2014) Moon Circle Druid Play Report

    I think this is good advice on how to work around the problem as a DM. This works especially well if the player essentially agrees to "play ball" with the DM and use their ability in suboptimal ways to keep the game from breaking.
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    D&D 5E (2014) Moon Circle Druid Play Report

    I agree that the druid's strength is situational. There are certainly times where it is better to be a fighter than a moon circle Druid. However, I think that, at least in my games, those situations are much rarer than the situations in which the Druid makes the fighter (and everyone else in the...
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    D&D 5E (2014) Moon Circle Druid Play Report

    I think that by level 10 the moon Druid is probably just fine. There is a much bigger opportunity cost to being an animal at that point, and everyone has more powerful abilities. Even by level 5, the moon Druid is much more balanced. I'm talking specifically at level 2 though.
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    D&D 5E (2014) Moon Circle Druid Play Report

    It's more that a fighter can do x, while a Druid can do x+, y, or z, where x+ is basically what the fighter does except a little better. The fact that the Druid can use wild shape for other things besides fighting doesn't make wild shape worse, it makes it better. The Druid can always just...
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    D&D 5E (2014) Moon Circle Druid Play Report

    I'm really not theorycrafting here, I was running a session last night and this came up for the first time and blew it all to smithereens. I'm not just judging based on the numbers or anything, I'm saying that it was so obviously strong that the moon Druid player, during the session, just...
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    D&D 5E (2014) Moon Circle Druid Play Report

    A change I'm considering is allowing the moon Druid to take the form of a more powerful monster on one of its wild shape uses each day. So this: "Powerful Transformation: When you use your wild shape ability, you can take on the form of a challenge 1 creature. After using this ability, you...
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    D&D 5E (2014) Moon Circle Druid Play Report

    I think the few before mine were posted while I was composing mine, so this is true :P But I think my point still stands. Yes, if you have to change back to human form regularly, then the ability loses a lot of its power. But the game clearly assumes that the typical sort of dungeon crawl is at...
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    D&D 5E (2014) Moon Circle Druid Play Report

    Well, with the ability to cast spells a moon Druid can outdamage and outlast a fighter in combat, plus do awesome utility magic. And if they prepare just one damage spell, they can spam cast it if they really need to in a pinch. I really don't see what a fighter does at level 2 that a moon Druid...
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    D&D 5E (2014) Moon Circle Druid Play Report

    Even if you're doing it twice per long rest, that's a ton of extra hp. A TON. If you can get enemies to attack you (which shouldn't be hard seeing as you're a big bear), then you can just soak a ton of damage without worrying about it at all. You could do no damage at all and still be incredibly...
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    D&D 5E (2014) Moon Circle Druid Play Report

    Yeah, we played exactly one fight with the moon circle Druid and everyone at the table agreed it was completely broken beyond repair, and nobody should play it. Setting aside the extra damage, you get 68 free hp per short rest. At level 2, that's already absurdly overpowered.
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    D&D 5E (2014) Moon Circle Druid Play Report

    So I just ran a session at level two, and one of my players played a moon circle Druid. It seems like he's able to turn into a cr 1 brown bear twice per short rest for a free 34 hp each time, plus lots of extra damage. This makes him faster, tougher, and stronger than anyone else in the game, as...
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    D&D 5E (2014) 5.0 necromancer

    I can't tell you for sure what the devs were thinking when they came up with this, but I have a pretty good guess. My guess is that their attitude was that they felt the whole point of the necromancer was to control a horde of undead. If a DM doesn't want that style of play in their game, they...
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    D&D 5E (2014) Issues with the "NPCs" in the MM and HotDQ (SPOILERS!)

    That's fair. It would be better stated as, "if the issue is a dealbreaker for you, then you will either need to pick a different system or do a significant rewrite." I don't mean to kick anyone out of the club - I just wanted to make it clear that the issue is a very deliberate design feature...
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    D&D 5E (2014) Issues with the "NPCs" in the MM and HotDQ (SPOILERS!)

    I've always felt that the PC rules are specifically for adventurers. They are just a small slice of the diversity present in the actual world. In the world of the game there are scholarly mages who can cast very high level spells, but only as rituals, and they only have 10 hp. There are brutish...
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