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  1. LucasC

    Custom Monster

    Like the look of it and definitely the concept of a power level (level range) although the overall XP value gave an idea of that previously. Will swap out to this and let you know if we run into any trouble.
  2. LucasC

    Playtest Feedback 4/9 (combat)

    Where do I find that? Not seeing it.
  3. LucasC

    Playtest Feedback 4/9 (combat)

    I think your right on this. Especially if you want 5 ranks to be the very high-end. You probably need to look at the XP cost related to advancing them too. Rank 2 = 20 XP Rank 3 = 30 XP Rank 4 = 40 XP Rank 5 = 50 XP Total cost = 140XP In the three weeks of play we've had a few...
  4. LucasC

    Playtest Feedback 4/9 (combat)

    BTW, the character with 9 AGILITY was not attempting to stack AGILITY. He wanted to be the space equivalent of a trucker. Here's how he got there: Human (4) High School Jock (+1) Navy Cadet (+1) Pilot (+1) Space Jockey (+1) Space Jockey (+1)
  5. LucasC

    Playtest Feedback 4/9 (combat)

    Keeping in mind this is only for starting characters I don't disagree. Once they start getting XP and such they can add more ranks through gameplay.
  6. LucasC

    Playtest Feedback 4/9 (combat)

    Side note, here's the dice pools of the four sheets I have : 6d6 (AGI 6 + marksman 2) <-- there are two characters like this 5d6 (AGI 9) 4d6 (AGI 5 + marksman)
  7. LucasC

    Playtest Feedback 4/9 (combat)

    I don't have all the character sheets here but I don't believe anyone has an 8-dice pool, which is not to say they couldn't. Looks like a 6-die pool is the highest of those in front of me. That's a character w/AGI 6 + 2 rank in marksman = 6d6 attacks. Looking at last week's sheets I find an...
  8. LucasC

    Oh my...

    That's a separate stretch goal based on volume of books ordered. @900 copies that book gets color softcover and @1100 hardcover color. So to get them both in hardcover color each book (O.L.D. and N.E.W.) would need to be backed at 1100 copies.
  9. LucasC

    Playtest Feedback 4/9 (combat)

    Personally I very much prefer LOW DEFENSE and believe most of my players do as well. One of them said, "It's a lot more fun to hit than miss all the time." As I note above, there's still room to tweak some of the bonuses and negatives to get things just so but, while I thought I would...
  10. LucasC

    Playtest Feedback 4/9 (combat)

    So as it turns out we inadvertently tested both an older and newer combat system. For our ship battle we were using the last DEFENSE calculation (AGI*2)+10 and for our personal combat we used the new system (AGI+1)*1.75. For this post let’s talk about them as the HIGH DEFENSE ((AGI*2)+10) and...
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  14. LucasC

    Playtest Feedback 4/9 (non-combat)

    2 issues seem top of mind - They used their LUCK when faced with a daunting challenge - so when they needed to roll quite high on all their dice, including the LUCK dice. They used their LUCK all up on a single roll. In most instances, even with the added LUCK dice they still missed. We...
  15. LucasC

    Playtest Feedback 4/9 (non-combat)

    No problem. This feedback is for you anyhow. Take your time, reply or not as you see fit and are able. Thanks!
  16. LucasC

    Optional XP system? No tiers?

    No no, we didn't use it, they only have just over 100XP at this time. They all read it though and none of them like the idea.
  17. LucasC

    Optional XP system? No tiers?

    Just FYI - this advancement was not a hit among my players. They in fact disliked it a lot (little on that topic in my feedback thread).
  18. LucasC

    Playtest Feedback 4/9 (non-combat)

    This feedback is not specific to combat. That topic is worth its own thread and I’ll post that in a bit. As an aside, if you’re interested in the play report about this game, you can read that here. General Feedback Your current defense formula is expressed as (AGI – 1) * 1.75 but when I...
  19. LucasC

    What's O.L.D. is N.E.W. Unofficial Character Sheets (Revised for 4-7-14 Update) 1

    Updated character sheet reflecting N.E.W. rules through 4-7 update.
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