Search results

  1. LucasC

    Playtest Feedback (1/6)

    The thing I think will cause me heartache is the spread. If I put in a critter with a fair shot at hitting the half of the party with 22-24 DEFENSE, the other half, who float in the 14-16 range, are going to be sure hits. The reverse is also true, a critter that has only a decent shot at a 15...
  2. LucasC

    Playtest Feedback (1/6)

    Here's how the higher numbers were arrived at: AGI 3d6 + END 2d6 + ACROBATICS 1d6 + PERCEPTION 2d6 + HARDY 1d6 = 9d6 * 3 = 27 +5 star knight DEFENSE bonus = 32 The 24s it went like this: AGI 4d6 + END 3d6 + ACROBATICS 1d6 = 8d6 * 3 = 24 AGI 2d6 + END 4d6 = 6d6 * 3 = 18 -2 size large =...
  3. LucasC

    Playtest Feedback (1/6)

    Yep.
  4. LucasC

    Playtest Feedback (1/6)

    There were 8 players in this game. We are using the August playtest doc with the following exceptions: Dice Pools are limited to # of Career levels (in our case 6) Defense is calculated as (AGI dice + END dice) *3 or (WIL dice + INT dice) *3 Given the changes that have been made since our...
  5. woin_board.jpg

    woin_board.jpg

  6. LucasC

    CITY OF BRASS: A New RPG Electronic Tool Suite Is Glimpsed On The Horizon!

    Here's a short video that should help illustrate character creation with a template vs. generic ruleset. http://youtu.be/j6scZcSOwjs In regards to user customization, that's certainly a viable future enhancement, and was a point of discussion when we first approached character sheets. We...
  7. LucasC

    CITY OF BRASS: A New RPG Electronic Tool Suite Is Glimpsed On The Horizon!

    No, those games are supported. They simply do not have a customized sheet, which means you'll use the Generic sheet for them until we create a character sheet template. One of our design philosophies is that the system is open and flexible enough to support as many games as possible without...
  8. LucasC

    CITY OF BRASS: A New RPG Electronic Tool Suite Is Glimpsed On The Horizon!

    The Character Sheet templates are created by us. As of this post, we have a template in place for 5e, Pathfinder, W.O.I.N., and a Generic ruleset for everything else. Next up is a Fate Core template and then probably a 1e/2e sheet, but I'm not certain yet. Some of the advantage of a specific...
  9. LucasC

    CITY OF BRASS: A New RPG Electronic Tool Suite Is Glimpsed On The Horizon!

    I have also recorded a few videos showing World Builder. If your interested, you can find them here: 1- Creating your world 2- Adding an Atlas Entry and modifying the menu 3- Adding child records (and some stock art)
  10. LucasC

    CITY OF BRASS: A New RPG Electronic Tool Suite Is Glimpsed On The Horizon!

    Feats, Spells, Items, and (soon) Characteristics are all data elements that you are likely to re-use on different characters and/or creatures. Rather than having to enter them every time, you need enter them only once, then after you've done that, you can add them to any character. One cool...
  11. LucasC

    Countdown Averages

    thanks!
  12. LucasC

    CITY OF BRASS: A New RPG Electronic Tool Suite Is Glimpsed On The Horizon!

    Our pricing model is the same regardless of how you use the system. Your subscription gets you access to all the tools in The City of Brass and our stock art library.
  13. LucasC

    CITY OF BRASS: A New RPG Electronic Tool Suite Is Glimpsed On The Horizon!

    That's correct, modifiers are added manually. That's because not all games handle modifiers the same, and we're not programming for a specific game system. It is likely that we'll look at automating the modifiers for some popular games at some point, but for now our focus continues to be...
  14. LucasC

    Countdown Averages

    It seems like, an old version of the rulebook, gave me an idea of roughly how long a (slow) countdown would last based on the pool size. Do you have any similar guides for the medium and fast countdowns? Basically, if I have a countdown of say 6 dice, how long should I expect it will take to...
  15. LucasC

    CITY OF BRASS: A New RPG Electronic Tool Suite Is Glimpsed On The Horizon!

    We do not have rules pre-loaded in The City of Brass, so things like powers, feats, equipment, or spells you need to enter. However, after you enter them once, they stay with your account and become available for future characters. To give you an idea of how it all works, I recorded a quick...
  16. LucasC

    CITY OF BRASS: A New RPG Electronic Tool Suite Is Glimpsed On The Horizon!

    You've got a couple of options for holding back information. Pages inside The City of Brass are built with sections. We have a section visible only to the owner of the record. When anyone besides yourself looks at the page, they'll see only the public information. When you look at it, you'll...
  17. LucasC

    CITY OF BRASS: A New RPG Electronic Tool Suite Is Glimpsed On The Horizon!

    Thanks Ferghis, that's good feedback and I appreciate it. Would it, in your opinion, satisfy the need if we added one additional level of permission, maybe something like: Private Assigned (only those users you have invited to view the page) Affiliates Residents Global
  18. LucasC

    CITY OF BRASS: A New RPG Electronic Tool Suite Is Glimpsed On The Horizon!

    Our intention is to use a Kickstarter to cover the costs associated with beta. Our supporters will be given access to the beta. The direct answer to your question is no. At present, permissions work like this: Private (just you and anyone you've declared as a contributor which gives them...
  19. LucasC

    CITY OF BRASS: A New RPG Electronic Tool Suite Is Glimpsed On The Horizon!

    We want to maintain a clean, crisp look to the site, keep things as simple as possible, and ensure as consistent a user experience as possible. To do all of this comes at a the cost of limited customization of the look and feel. Page backgrounds, for example, are not supported presently...
  20. LucasC

    CITY OF BRASS: A New RPG Electronic Tool Suite Is Glimpsed On The Horizon!

    Early in 2015 for beta and mid-to-late 2015 for full production. Our testing so far has been with a group of about 15 people and we'd like to see it with a couple hundred before launch. Hopefully beta will give us that opportunity. If the beta is smooth, we'll be ready to go midyear. If it's...
Top