Search results

  1. F

    Chill Touch Spell

    Looks like is doesn't discharge. Your DM could house rule it so that it disappates at, say, a rate of 1 touch per hour so that after 5 hours the spell is gone.
  2. F

    Born with no arms?

    I'd have to agree with most of the others. The character would likely never make it to the high levels required to permanently fly, cast mage hand and have lots of feats and skills. Either that or he'd be very very old by the time he had that much experience. Anyways, as a finished character...
  3. F

    Shooting into melee

    So, one ought to follow the 3.0 cover rules. Thanks. To determine if there's cover I assume we'd do it like the mini game -- draw the line from a corner as Thanee described. Maybe once you're past the "45 degree" mark there's no cover (or it's less)? It seems this changes in 3.5? In 3.5...
  4. F

    Shooting into melee

    I've got a question or two about shooting into melee. Our DM originally had a chance to hit friendlies if you shot into melee. Then, after we played D&D Miniatures, we questioned if there were ANY chance to hit friendlies in melee as there is no chance of that in the Miniatures game...
  5. F

    3.0 Fighter Combos

    I'm looking for some party friendly (no frenzied berserkers) fighter builds using 3.0 rules plus the 5 or so prestige class splat books. I'm looking for a melee monster mostly unless someone can convince me the Deepwood Sniper/Order of the Bow Initiate/(Arcane Archer?) is really good. Of...
  6. F

    Arcane Trickster (3e) any good?

    Again, since I'm playing 3.0 and, again, since Decipher Script is an exclusive skill to Rogues (and Bards) my Wizard levels do not count towards my max ranks. It right there in the 3.0 PH on page 56. The WotC FAQ for the Tomb and Blood splat book even mentions this. In 3.5 I agree that you...
  7. F

    Arcane Trickster (3e) any good?

    Felix, Decipher Script is an exclusive skill for Rogues. I can only use my Rogue levels to determine max ranks (3.0PH pg56). BlackSilver, it's not the double points I'm worried about. And my DM has dicided not to houserule this change for me.
  8. F

    Arcane Trickster (3e) any good?

    Thanks, Thanee. It's true that I don't regret the one level of Rogue that I've taken. It has given me some nice skills (move silently, hide, disable device and some search) and the ability to use a short bow. Investing 3 more levels doesn't seem worth it though (although evasion and uncanny...
  9. F

    Arcane Trickster (3e) any good?

    I guess I also envisioned this character as being the arcane caster for the party. Needing to be a 5/4 Wiz/Rog will cut into that a bit too much I think. A 5/3/1 Wiz/Rog/Loremaster might be ok but it's too late for me to become a Loremaster. I guess, if I had drawn out this character from the...
  10. F

    Arcane Trickster (3e) any good?

    Thanks for the suggestions, guys. It looks like the AT is more of a super-Rogue than an arcane caster with some nice support abilities. Right now I'm THE party arcane caster. At lower levels, it was nice to take the Rogue level as it gave me a little combat power and some skills the party...
  11. F

    Arcane Trickster (3e) any good?

    I'm a Halfling 5/1 Wizard/Rogue and am considering taking my next 2 levels in Rogue so as to qualify to be an Arcane Trickster Prestige class (from the Tomb of Blood supplement). Does anyone think the Arcance Trickster is decent? The rest of the party is 2/4 Fighter/Cleric, 6 Fighter, 6 Ranger...
  12. F

    Dire Straits -- Help needed!!!!

    I thought I'd post an update for all those (2?) interested. I used prestidigitation to make the party look dead and hid in the room. The ogres and gnolls broke in, saw the party killed by ghouls/ghasts. Their dwarf commander came in and told the ogres to put all the dead bodies in the...
  13. F

    War as "necessary evil"

    I'm sorry, but whatever excuse the enemy uses to invade is not the fault of the one being invaded. If a heretofore peaceful horde that was content to live in the desert suddenly sweeps in, the correct action of a free country is to defend itself. Let's break that down further. If your...
  14. F

    Dire Straits -- Help needed!!!!

    Terraism, he's yanking your chain a little bit. Everything he's said here is fairly 'tongue-in-cheek'. We did indeed supposedly get ourselves in the situation but the "situation" was one where "if there is a noise made the guard gets the entire dungeon level to surround and destroy the party"...
  15. F

    Dire Straits -- Help needed!!!!

    It seems my DM may be out for blood. Any more nifty ideas?
  16. F

    Dire Straits -- Help needed!!!!

    double post
  17. F

    Dire Straits -- Help needed!!!!

    Great suggestions so far. Please keep them coming.
  18. F

    Dire Straits -- Help needed!!!!

    The party I'm adventuring with is in very dire straits and I'd welcome any suggestions on how to escape our situation. We're in the Temple of Elemental Evil (please don't post any spoilers!!!!!!) on the first level. We have just fought off a group of ghouls and ghasts that has left the party...
  19. F

    Rolling damage for area effect spells.

    Been playing since.....well, forever. We've always just rolled once. Never had any problems. If it's a dud, then it's a dud for all of them. If it's a mighty blast then it should burn them all equally well.
  20. F

    Half-orc fighter help plz

    I'm fairly new to 3ed but have played AD&D since '80 or so. My character is only level 2 but I'd like to know what feats and skills I should get. So far I have Improved Initiative, Power Attack and Weapon Focus: Great Sword. I have 19 strength with my other stats pretty average...
Top