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  1. Archade

    Death and Dying: Annoying new subsystem reduces fun.

    Well, my two cents ... I don't mind getting rid of the 0 hp condition - they're right there, it's a razor-edge condition that should go away. However, I disagree with the negative-half-total-hit-point threshhold. If hit points represent luck and skill at high levels more than physical...
  2. Archade

    Death & Dying - a better (and simple!) system.

    I'm trying for the same effect as you, but less extreme. Instead of a stabilization roll, I have a DC20 Fortitude save, so a little harder for 1st level non-fighters to stabilize, but it gets easier as they go up in level. If they make the save, no hp loss and stabilized. If they fail, they...
  3. Archade

    Power Material Components in Dragon?

    Hey all, I know there is an article for power components in Unearthed Arcana, but I recall a Dragon Magazine article some time in the last couple of years taking a stab at this, and it addressed harvesting monster bits, gold piece cost of the components, etc. Does anyone know which Dragon...
  4. Archade

    Falling Damage - Anyone else hopes falling hurts just a little bit more?

    There was an old AD&D Dragon Magazine article that had a great variant on falling damage. Basically, it had a long-winded scientific explanation for acceleration of a falling body, but it boiled down to: 1d6 for the first 10 ft, 2d6 for the next 10 ft (total 3d6), 3d6 for the next 10 ft (total...
  5. Archade

    Turning Undead Again

    Hi all, A while back, I posted the following idea for turning undead: First, turning should keep the creature at bay. So a cleric making a turn attempt creates a Sanctuary effect for 1 minute against undead only. They have to make a Will Save (DC 10 + 1/2 cleric level + Wis mod) to negate the...
  6. Archade

    WotBS Adapting WOTBS for the Forgotten Realms

    Wow ... personal service! Thanks RW! Rotating the map sounds good. The other countries could be Damara, Vaasa, Thesk, and Rashemen. Can I use the Wizard's Reach (supported by Mulhorand) for Shalasa? I've been using the Thay/Wizards Reach area for my campaign for years now, so my torch would...
  7. Archade

    WotBS Adapting WOTBS for the Forgotten Realms

    Hi all, I've read over the campaign overview, and I am considering running this campaign for my group, but adapting it to the Forgotten Realms. I'd appreciate some advice from those who have actually played the campaign. 1) I am thinking of setting the campaign in Thay, as the replacement for...
  8. Archade

    Using Heal skill to actually cure wounds without rest.

    I tried to make the DC sliding, so that at low and high levels, the use of the Heal skill to restore hit points is relevant. At 1st level, if the character is down 6 hp, the DC is 16, and that's an acheivable number for someone invested in Heal. 4 Ranks, Wis 16, a healer's kit and Skill Focus...
  9. Archade

    Using Heal skill to actually cure wounds without rest.

    I'm using a house rule based on the SWSRPG ... you can use the Heal skill for 'surgery' with a healing kit. A heal check of DC 10 + total hp lost takes 1 hour - if you succeed, the character regains 1d6 hp. If the check fails by 5 or more, the character loses 1d6 hp. This way, nicks and...
  10. Archade

    The Best of 3rd Edition

    Sure! Here are mine ... http://www.enworld.org/showthread.php?t=212949
  11. Archade

    SR as a reduction in caster level

    OK ... currently, a drow gets SR 5 + class level, so a CR 3 drow has a SR of 8. That means a party of under level 8 can't effect them? That's no fun. I could see house ruling a feat "Persistent Spell Penetration" or the like that says instead of making a SR check, the spell is cast at...
  12. Archade

    Half-breed feats

    Not a bad idea! However, some of those feats are unbalanced compared to existing feats. However, it would explain a halfling with elf blood or the like. Elf Blood - I'd change this to +1 bonus on search, spot and listen, and a +2 bonus to save vs sleep effects, and elf blood. Human Blood...
  13. Archade

    D&D 4E Playing parts of 4e today: Second Wind

    I give out Action Points like hen's teeth (2 per level, and they are bankable), but I allow a second wind function for spending an action point that heals 1d6 x your HD in hp.
  14. Archade

    Alternate Fear Rules

    Hi guys, Heroes of Horror has some interesting ideas about fear effects, such as dread, weariness, and shock. However, it's DM's discretion. I was thinking a random effect for fear might be better than running away all the time, so here's what I've come up with -- please critique and tell me...
  15. Archade

    D&D 4E 4e Heal info in new Confessions article

    I've incorporated a version of the SE Star Wars Healing check, allowing a chance for Revivify (like the spell, stabilize at -9 hp and alive if a Heal DC 30 check is made) if the character is approached within 1 round. As well, I allow Heal users to perform surgery (1 minute per check) at DC...
  16. Archade

    Archade's 3.75 Rules

    Okay, I've been working on a OCR version of the PHB and editing in my house rules, and I've made a few. 1) Stabilization is now a DC 20 Fortitude save, and if you fail by 5 or more, you lose 2 hit points. 2) Action points - you can use an action point to regain consciousness, or use 2 action...
  17. Archade

    Archade's 3.75 Rules - Weapon Skill Tricks

    Hey guys, I like the 4th edition idea that fighters are more closely tied to their weapon forms. However, since I'm not going to 4th ed, I was thinking I could duplicate the same thing with skill tricks. So, with weapon skill tricks for each weapon, with a prerequisite of the feat Weapon...
  18. Archade

    House Rulling Skills

    Hey all, I'm looking to stay with 3.5 with a minimum of change, but I am looking at the skill list as it stands, and some skills (Spellcraft) are far more useful than others. With that in mind, rather than dropping skills, I'm thinking of making some skills more useful. For example, Appraise...
  19. Archade

    Archade's 3.75 Rules

    Another idea -- half-orcs are less optimal than other races. Would adding a simple +2 racial bonus to Intimidate and Handle Animal make them more viable? Of course, those bonuses should be given to full orcs to be consistent ...
  20. Archade

    combat fatigue

    Here's a simpler mechanic. At the end of every round, have all combattants take 2 hp of nonlethal damage. Introduce a 'rest' move action that restores 1 hp of nonlethal damage. So a character can 'rest' twice on their turn, and gain back the 2 hp.
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