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  1. Archade

    Feats from my Campaign Giuide

    VASHNI MEDITATION In the ancient eastern traditions, you have practiced the meditation of focusing your ki. While you are not able to manifest your spirit in the focused manner of a monk, you are able to perform rudimentary actions: • You gain 1 ki point. If you have other ki points, it is...
  2. Archade

    Feats from my Campaign Giuide

    THELDANE RUNEMARK Prerequisite: Human (Theldane) As a member of the Theldane, you are closely and mystically tied to your clan’s sacred runemarks, which are scarred upon your body. Depending on your clan, you gain the following benefit: • If you are of the Ekiri-Mar (Hawk Clan), you gain...
  3. Archade

    Feats from my Campaign Giuide

    SILVER WARIOR ADEPT Prerequisite: Monk class You have studied the ways of the silver warriors of the gith, and have learned the rudimentary secrets of the silver sword. You gain the following benefits: • You gain proficiency in greatswords, and it is considered a monk weapon for you. • If...
  4. Archade

    Feats from my Campaign Giuide

    MALACISTI HERETIC Prerequisite: Human (Malacisti) You have thrown off the religion of your people, and hold divine magic in contempt. You either believe some heretical philosophy, or you fail to believe in the power of the gods themselves. You gain advantage on saving throws against...
  5. Archade

    Feats from my Campaign Giuide

    FORTUNE OF THE VADANI Prerequisite: Human (Vadani) Whether by wit, luck or charm the Vadani people always seem to make the best of a bad situation. You gain the following benefits: • Increase your Charisma score by 1, to a maximum of 20. • You may add your Charisma modifier to any d20...
  6. Archade

    Feats from my Campaign Giuide

    HAZARD MAGIC Prerequisite: The ability to cast at least one spell. Following the traditions of Hazard Magic, practiced by the Archmages of Galivesh, your spells can go beyond several normal limitations. You gain the following benefits. Whenever you cast a spell, you may choose to...
  7. Archade

    Feats from my Campaign Giuide

    FEYBLOODED Your fey heritage is stronger that one might suspect. Whether you are a member of the descendant races of the Elven Court (elf, gnome, etc) or another mortal race, you gain the following benefits: • Your type becomes fey, rather than humanoid. • You gain Darkvision up to 60 feet. •...
  8. Archade

    Feats from my Campaign Giuide

    BLACK ICE SURVIVOR You have thrived in the land of the Black Ice of Kozehk, and the cold does not impede you at all. You gain the following benefits: • Increase your Consitution score vby 1, to a maximum of 20. • You gain advantage on Constitution checks and saving throws against cold. • You...
  9. Archade

    Feats from my Campaign Giuide

    Puttering at converting my house Campaign Guide from Pathfinder to 5e ... here are some of my feats. Constructive feedback, witty quips, or snide remarks are always welcome. ACADAMAE SUMMONER Prerequisite: The ability to cast at least one conjuration spell. You have passed the grueling...
  10. Archade

    D&D 5E (2014) D&D 5th Edition DM SCreen

    Well done! However, isn't the DC for concentration for taking damage half the damage taken, not 8 + damage?
  11. Archade

    D&D 5E (2014) Proficiency levels; Optional rule

    Ask, and you shall receive! JOURNEYMAN You have gained increased skill with a craft or a skill, and can use it to great effect. You gain the following benefits: • Choose a skill or set of tools. You gain proficiency with the chosen skill or tool, as well as expertise, granting double your...
  12. Archade

    D&D 5E (2014) Proficiency levels; Optional rule

    Not bad! It's not quite how I'd handle it, but it inspired me to create a Journeyman and Master feats for my game.
  13. Archade

    D&D 5E (2014) Find Familiar Questions

    Um, with 1 hp and no ability attack, what good would a spider familiar be without the option for scouting? I think that's the whole point ...
  14. Archade

    Coverting N1 - Against The Reptile God to 5E

    And Abramo, and I'm going to bed! I'm about 2/3 through the way converting N1, although I still have to do the wilderness and the dungeon. Abramo has the ever present magic chainmail, so I replaced it with half-plate. Abramo Medium humanoid (human), neutral evil human cleric of trickery 7...
  15. Archade

    Coverting N1 - Against The Reptile God to 5E

    Here's Misha Devi, a 3rd level cleric. Again, with the too-much-magic. I took away her ring of protection (because its a rare item on a 3rd level NPC), and replaced it with an elemental gem. Misha Devi Medium humanoid (human), neutral evil human cleric of trickery 3...
  16. Archade

    Coverting N1 - Against The Reptile God to 5E

    Next, the cuddly and lovable Derek Desleigh the assassin. Defensive CR would be 1/8, moved to 1/4 for Cunning Action and the effective AC of 16. Average damage should be 17/14/14 or 15 for CR 2, modified to CR 3. That averages to CR 2. Derek Desleigh Medium humanoid (human),neutral evil...
  17. Archade

    Coverting N1 - Against The Reptile God to 5E

    And Snigrot Dogroot! I originally started a thread trying to figure out CR calculations with him in mind, but now I have a better idea how this works. His defensive CR would be based on 17 hp (CR 1/8), unmodified by AC, but +2 to effective AC due to Cunning Action to bring it to 1/4...
  18. Archade

    Coverting N1 - Against The Reptile God to 5E

    And the moment we've been waiting for, Ramne the wizard! I made him a diviner, and tried to give him skills and spells that will make him durable and self-sufficient in his little cottage. So, to calculate CR, his base defensive CR is based on his 36 hp would be 1/4, adjusted by his AC of 10...
  19. Archade

    Coverting N1 - Against The Reptile God to 5E

    And Marieke. Again, trying to vary things up with the endless reams of longswords. She gets a spear, so I made her a great weapon fighter, and gave her a magic +1 spear. Base defensive CR for 27 hp plus half of the second wind making it 32 hp is CR 1/8, AC of 18 brings it to 1/2. Offensive...
  20. Archade

    Coverting N1 - Against The Reptile God to 5E

    So here's Alan Clayborn, the 4th level ranger. Defensive CR is 1/8, moved up to 1/2 because of the 17 AC. Average damage works out to 15 per round, and 19 if you count in hunter's mark, so CR 2, with +6 to hit moving it to CR3. Average works out to CR 2. Hey, these NPCs would be of use to...
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