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  1. J

    Owod Expanded and rebuilt

    Biggest "change" is the VAs infiltrated both Apple and Google then somehow convinced the $yndicate into helping its plans on equipping the Sleepers with smartphones for the believability needed so their mages could openly carry/operate far more advanced gear without Paradox. Likewise the...
  2. J

    Borken Arms

    next time take20 on your Rope Use and point your GM to rope bsdm sites asto how to completely immobilize someone using a simple rope <BEG> sounds like you GM needed him to escape to further the plot, therefore its was pretty much a fait acopli regardless of what protections your group took (and...
  3. J

    Unusual Magic Weapons

    they do seem to have a preference for baloney, pnut butter and cookies/chips for some reason.
  4. J

    Publishing Single-item PDFs - Advice?

    generally speaking, artwork is a nice fluffy waste of space for the most part which the majority of which is NOT needed when a quick descriptive blurb would more than suffice to trigger the reader mental faculties into picturing your creation. ie a ring is a ring is a ring so the funds for a...
  5. J

    Applying Ghost Template

    presumably because its easier to simply mark ALL hit dice are d12 rather than noting when the template changed occurred for that rare instance when the now deceased PC somehow manages to lose prior levels and WOULD reroll hit points upon regaining those levels ?? which brings to mind the...
  6. J

    Making a spell pool

    I might be wrong, but the spellpool's description implies its a very weak mythal effect to me ... so I'd suggest their creation were an early step towards the eventual Mythral spell and therefore downscaling from the 10th level Mythanthor's Create Mythal spell to something fitting your campaign...
  7. J

    Rules change ruined the economy!

    From a national perspective, the question isn't so much asto WHY the Gods decided to ruin their economy by altering the Identify spell, but rather 1) a PR campaign mis-informing potential customers why using pearl produces better results (say a roll modifier or chance an extra property is...
  8. J

    Applying Ghost Template

    ALL your hit dice become d12's, however AFAIK adding a template does NOT reroll your prior hit points thus your existing hit points remain as-is with any future hit point rolls made using a d12.
  9. J

    some new ideas on synergies... anyone else have some?

    Um and is THAT not the entire point of the Profession(x) skill ... to provide an in-game mechanic/reason for spending valuable skill points on something which could otherwise just as easily be hand-waved in the character's descriptive background with zero in-game effect/cost??
  10. J

    IMPORTANT! Should EN World continue reporting RPG news?

    Personally eliminating the front/news page is simply be the industry's final death knell since the "only" remaining source of relevant information would be DDI .... and the chance of Hasbro/WOTC publicly announcing anything regarding competitor's products, especially favorably, would be akin to...
  11. J

    Pathfinder 1E Scrysassination in Pathfinder?

    while its possible and very likely to work vs the "common man", the typical military/nobleman whom most PCs would seek to target are just as familiar with the historical practice so have taken the standard safeguards (lead mortar/etc) to negate such attempts or at least minimize the likelihood...
  12. J

    In what ways would it actually be good for WotC to support 3pps: a brainstorm.

    Your second bullet would likely be the key point from WOTC's viewpoint ... since 4e does not have a publicly posted freely available SRD, any 3pp derivative/alternative settings would by necessity need to refer to WOTC's core/supplemental books, thereby potentially increasing their own sales by...
  13. J

    the druid who loves nature a little too much

    guessing the three trees were located randomly (hopefully within the SAME forest), thus the druid needed to not only enjoy the company of each tree within the same day ... but first locate said trees AND devise some way of reaching each within the alloted timespan ... which given the size of...
  14. J

    Searing Light

    of course very very many curious archmages will appear nearby as SOON as the bizarre points of light appear as the mirror is created/moved into place to investigate this previously unknown event and likely throw a large number of monkey-wrenches into your plan.
  15. J

    Need some class suggestions/builds, evil DM.

    They were introduced(?) in the 1980s module Isle of Dread with the Rakasta who fitted metal war-claws (1d6+1) over their natural ones (1d4) to improve their damage. Once encountered, they became a weapon-of-choice by unarmed PCs IMC. Forget whether they're Core, but a quick google shows they are...
  16. J

    Need some class suggestions/builds, evil DM.

    I stand corrected and concede the belt is the better alternative. Now, any suggestions re: enchanting the wearer's unarmed attacks since most animal-forms are incapable of using manufactured weapons? Sure bless/magic fang are obvious selections, but how might one go about adding silver/cold...
  17. J

    D&D 3.x Ashbound & Manifest Druid (3.5)

    general rule-of-thumb is whatever benefits the player the most, so increase the SNA's duration by 1 then double it.
  18. J

    Need some class suggestions/builds, evil DM.

    True, however the belt merely gives you +1ac and 1d8 unarmed damage whereas actually taking the 2 levels gets AC+Wisdom modifier which would be higher given Wisdom is your primary stat, plus the chance to evade damage in many instances on a Reflex check. More importantly, you can double-strike...
  19. J

    Need some class suggestions/builds, evil DM.

    how about Monk 2/Druid 4 ?? Postponing Wildshape and 3rd level spells for two levels, gains you flurry of blows, unarmed strike, evasion, and adds your Wisdom bonus to your natural AC; all of which should proven helpful.
  20. J

    Wall of Fire Horizontally?

    lol re-read it. I said the standard wall spells are VERTICAL, but could begin at either the ceiling, floor, or side-wall as needed to suit the caster's needs. ie: you're in a 20'h x 25'w hallway with foes rushing towards you. Extend the vertical wall 20'w from either side-wall reduces their...
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