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  1. J

    Why does nobody complain about the monk?

    Not really. Look at ANY magic item, be it armor, weapon, ring, rod/staff, or wondrous item. Each lists what the device does and what spells are involved in the enchantment process along with how experienced the corresponding spell caster/scroll needs to be to properly generate those effects...
  2. J

    Why does nobody complain about the monk?

    Perhaps, but game-mechanically isnt "slapping a spell" onto an existing masterwork sword what gives it the +2 flaming wounding properties? Therefore the clearly(?) worded implication is monks should be allowed to permanently enchant their attack with the same abilities as other players such that...
  3. J

    Why does nobody complain about the monk?

    Depends how he's equipped/feated. "A monk’s unarmed strike is treated both as a manufactured weapon and a natural weapon for the purpose of spells and effects that enhance or improve either manufactured weapons or natural weapons." (SRD) meaning HE can be enchanted/use augmentation crystals...
  4. J

    Can you use Gentle Repose on an Undead?

    IMO its feasible/legal per RAW. The description for Gentle Reposes states "You preserve the remains of a dead creature so that they do not decay." with RAW defining "dead" as being when "The character’s hit points are reduced to -10, his Constitution drops to 0, or he is killed outright by a...
  5. J

    How do YOU detect evil?

    @Persiflage - true, however the "amount" of measurable/detectable alignment is negligible for most creatures (those with 10 or less hit dice) according to the Detect Evil table which is why I mentioned the effect is essentially useless in most situations. Clerics and Undead are exceptions...
  6. J

    How do YOU detect evil?

    Detect Evil is pretty much a useless effect. The SRD states “A creature’s general moral and personal attitudes are represented by its alignment” Accordingly, the results of Detect Evil should be sketchy at-best in MOST instances simply because “evil” is a subjective opinion determined by one’s...
  7. J

    Concealment miss chance applies to critical hit confirmation rolls?

    IRC the attacker rolls To Hit and if successful, then Defender rolls their miss% (if any) to essentially see if it managed to spot and dodge the pending attack. Presuming the attack is STILL successful and within the critical range then the Attacker rerolls to see if he did bonus damage by...
  8. J

    Help, players are too strong!

    Nerull is the Greater God of Darkness, Death, and Covert Activity who predates ALL life except his siblings(?) Kord, Obad-Hai, and Pelor so while your PCs may be well-above average, they’re still rather insignificant mortals from his viewpoint, barely worth the effort of favoring them with an...
  9. J

    Yet another question regarding the Wish

    I doubt your DM will allow unlimited use of any/all your natural abilities from 1 or 2 Wishes ... however it would be reasonable for a Wish to grant an additional feat, and IRC there is a feat(s) increasing the number of times a day an innate/spell-like ability can be used. Forget the source...
  10. J

    Becoming a God.

    Its your campaign so set the level of Gods as desired, but as several have pointed out, the general default presumption is most gods have 20 levels in several classes ... so a party of 18th (let alone 8th) level PCs is akin to gnats killing an elephant - its possible but the odds are soooo...
  11. J

    What would you buy?

    Is the 10,000 for the entire party or per person? Recurring damage is your biggest concern, so hire a 4th level wizard with the craft wonderous object feat to magically trap an easily carried inexpensive object to trigger Cure Moderate Wounds provided by your party's cleric when touched...
  12. J

    Free City of Zentiir - home brew...

    interesting ... and handily not only explains how/why high-level infamous NPCs exist (fleeing to Zentiir's safety between capers) but also provides wizards/etc a reasonable alternative to meeting Outsiders without the inherent risk of summoning the wrong individual, misunderstanding neighbors, etc.
  13. J

    Chi Magic

    pass thru damage/effect based on the trick of hitting the top board to break the bottom of the stack without damaging the intervening space/boards ... something like a dimension-door(fist/kick only) to attack <here> but melee damage <over there>.
  14. J

    Glitterdust: A DM's ruling

    Personally I always took it at face value ... the spell dusts everything in the targeted 10ft radius with craft-store-type glitter. As with regular glitter, the particles themselves don't generate light, but rather reflect the AVAILABLE light, so the object's resulting visibility gradually...
  15. J

    Custom Variant Avariel + Modified Winged Template

    -facepalm- never mind, forgot that was inherent to the avariel fluff/description rather than a limitation imposed by your custom feat.
  16. J

    Permanent Arcane Sight... help with rulings plz...

    Loren - agreed and what I intended on implying. You'd see a roughly humanoid shape behind/under a leafy green sheet but not whether it was a person, a statue of a person, or someone standing in front of the statue until you drop the arcane sight to remove the distracting fuzzy magical aura...
  17. J

    Roleplaying dilemma - what would you do?

    Given your setup, it seems reasonable the far more experienced Lords were NOT surprised when your character revealed his because its reasonable the better experienced/equipped Lords would have already spotted the invisible associate and recognized him as a city-resident with no known ties to the...
  18. J

    Custom Variant Avariel + Modified Winged Template

    sounds good, however wouldnt this mutation provide Drow with bat-wings while sea-elves near the surface might develop glider fins similar to flying-fish with deeper dwellers might evolve akin to manta rays boosting their swimming speed.
  19. J

    Planning Domain & Extend Spell

    I was referring to the RAW required prerequisites by feat-chain, not inventing something new so let me try wording it another way: if something provides a feat you already have (which cant be selected multiple times) then select another feat you qualify for ... with a preference for one the...
  20. J

    Planning Domain & Extend Spell

    IMC they generally regain the feat if it can be taken multiple times, otherwise taking the next one in the feat-chain. if none exist then taking any other feat they would otherwise qualify for in its place. however i also consider a case-by-case adhoc house-rule keeping the theme if it makes...
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