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  1. circadianwolf

    Yuan-ti PC Race

    A bonus to grab is situational in that not all players playing a race will make a melee Str-based character; however, since you're building this for a particular player, it's not an issue. In the same vein, grabbing as a move action is very powerful in certain niche builds (brawler fighters)...
  2. circadianwolf

    Primordial heritage

    The problem with vulnerability to Radiant or Divine attacks is that while yes, they are very common on PC attacks, almost no monsters have them (especially Divine, which as a power source keyword only shows up on classed NPCs).
  3. circadianwolf

    Permanent stealth hybrid rogue/warlock

    Instead of paragon hybriding, you can multiclass assassin and take the Cursed Shadow feat (D385). Gets you your paragon path back for 2 feats. :)
  4. circadianwolf

    Primordial heritage

    I like the idea a lot, especially for genasi. That number of resists for one feat is overpowered. I would suggest making it choose one and take out the radiant vulnerability. (What does radiant have to do with primordials? Usually the domain of undead, isn't it?) I'd also add cold to the list...
  5. circadianwolf

    Full Discipline Classes

    a. I never said I agreed with assassin as a separate class. b. I think it's pretty clear that "assassin" has been extremely genericized from its racialized roots, to the point where most people don't know the word's origin (or think it's cool b/c they learned about it from Assassin's Creed)...
  6. circadianwolf

    Full Discipline Classes

    *sigh* You realize that making a samurai a separate class is simply exoticism/Orientalism at its most obvious? (Granted, the entire "Oriental Adventures", not to mention Al-Qadim, was that as well, but . . . it was for that very reason horrible.) Ignoring that, full disciplines are a great...
  7. circadianwolf

    Some PC designs bouncing in my head...

    Actually, as a warforged he could embed an implement so he wouldn't have to draw it to use it, so no problems there. If you want to just use your fists rather than actually grab people, it's better and easier to just reflavor something else than to actually be a brawler. (Even my brawler...
  8. circadianwolf

    The Non Combatant Prince(ss) or How to Abuse a Warlord

    It's not in any way optimal, but: Warlord|Shaman/Everflame Guardian/[Epic Destiny], Level 30 Relevant Feats Divine Secretkeeper (Invoker Multiclass) Novice Power Adept Power Reserve Maneuver (Swap out the PP's encounter attack 11 for a lower-level power from the next list.) Powers...
  9. circadianwolf

    The Non Combatant Prince(ss) or How to Abuse a Warlord

    A hybrid warlord|shaman can actually get close to never making an attack roll. (It's referred to as the "lazy warlord".)
  10. circadianwolf

    "Four Arms" Ideas

    For what it's worth, the official thri-kreen (4-armed race from Dark Sun) racial traits (from D&D XP 2010) include drawing/stowing an item as a free action 1/turn and an encounter melee attack against 3 targets.
  11. circadianwolf

    Meet the DANCER, a unique arcane controller.

    You've come a long way since your earlier classes. Bravo. :) As such, I'm not going to go over everything, just offer two broad suggestions: 1. I would second the suggestion that dancers simply get a +2 to AC in cloth feature as avengers and monks do. Can't dancers be fast? I would also...
  12. circadianwolf

    More Interesting "Wizard" Critical Hits

    There aren't feats, AFAIK, but there are items. It's actually a really good idea IMO, at least in general (increase AOE on crit wouldn't work since you roll separately for each creature)--it would at least start to solve the issue that it's much easier for non-controllers to add controller...
  13. circadianwolf

    The Dreamer

    If unconsciousness still allows coup de graces, you're in for trouble. Really interesting idea, though. I would actually suggest creating a "dreaming" condition separate from unconsciousness so that you can exactly control what the class can and can't do. I imagine you wouldn't want the class...
  14. circadianwolf

    FENRI--Adaptation of a classic favorite.

    The traits are in general too circumstantial. Very little in 4E is dependent on specific terrain, for example, as Moonwild and Foreststrider are, for the reason that such traits end up depending on the campaign either overpowered or useless. Natural Weapons and Predator's Eye (which: if you have...
  15. circadianwolf

    What did you do with your playable Goblin race?

    There's a discussion of making goblins more PC-palatable here. There's a version that changes the power to an encounter (mine, actually), as well as one that just adds a few traits. In general, Goblin Tactics isn't too powerful of an ability, especially if you use the MM write-up and thus don't...
  16. circadianwolf

    Help me stat out Tharizdun

    I love Tharizdun and look forward to seeing what this produces. (Although I keep his morality in question, with a cult viewing him as a gnostic figure and the other gods filling in for the Demiurge.) I don't think inducing madness has to equal daze, stun, or other action-denying conditions. In...
  17. circadianwolf

    Goblins as a PC Race

    I think both of those are great features. Goblin Vigor is flavorful and not too mechanically powerful, and Devious Scamper is useful for anyone (melee characters trying to charge in, ranged characters trying to get away). Echoes of one of the battlemind's class features (Speed of Thought).
  18. circadianwolf

    Bullywugs

    I agree about the second skill bonus. Perhaps Endurance or Acrobatics? I'd also add the aquatic keyword/benefit, just because the bullywug monsters have it, it doesn't really add much mechanical benefit, and as is they feel a little featureless (though they have more features than shifters and...
  19. circadianwolf

    ELEMANCER (Spell Sphere Wizard)

    First, since you're using wizard powers and wizard traits, why not just make this a build of the wizard? E.g. Beyond this, it's an interesting concept, obviously with strong connections to older editions and something that I imagine many players would still be interested in. (Though I'm not sure...
  20. circadianwolf

    Homebrew Firearms

    That actually made perfect sense to me. It's a lot easier to fire a pistol with two hands than with one. Better accuracy, more damage.
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