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  1. TaranTheWanderer

    D&D General 6E But A + Thread

    40k rpg did it and I loved it. The down side was there was so much cool stuff to buy and you couldn’t get it all. It would work well for spells. Spell slots could cost x * level and uses/day could be another cost. Then you could choose to have lots of lower level spells or many uses of a...
  2. TaranTheWanderer

    D&D General 6E But A + Thread

    I’d still have levels. Abilities would be locked behind levels. For example take all Druid rogue and ranger 1st level abilities and put them in a list. You can buy them as you please. When you spend 1000xp, you unlock 2nd level abilities, get your extra hit dice and all the other goodies...
  3. TaranTheWanderer

    D&D General 6E But A + Thread

    I think an xp cost for abilities would give more options. Basic classes and each class has a pool (or buffet) of abilities to choose from that you can buy with earned xp. For items it’s always harder to determine. A dm being too generous can break the math of the game. Another option items...
  4. TaranTheWanderer

    D&D General 6E But A + Thread

    Do we have enough ideas to make a new edition yet? The other thing I’d like to see is fewer classes but more options to have those classes branch out into more unique specialties.
  5. TaranTheWanderer

    (IC) Dog Days of Doom!

    8:30 The party gathers around the lever with the fighters having weapons out and ready. Anson pulls the lever and, immediately, both door rise up, simultaneously. The southern most door is a large, cavernous and dark room. The northern door is pitch black and cobwebs hang heavy over the...
  6. spiders.png

    spiders.png

  7. TaranTheWanderer

    D&D General 6E But A + Thread

    I agree. My point was, as is, every character pretty much has an attribute + proficiency to hit or to skills etc…. At a certain level, everyone maxes out those attributes so everyone is, for example +8 to hit. Instead of making this illusory choice, they may as well just said, “ At first...
  8. TaranTheWanderer

    D&D General 6E But A + Thread

    this thread has exploded so I haven’t kept up but my wishes: - No proficiency system. In 3.5, I liked that fighters were better at melee than rogues. Proficiency just made every class exactly the same. Everyone is equally good at everything as long as you max your stat. - Separate spells...
  9. TaranTheWanderer

    (OOC) The Dog Days of Doom

    No worries. Also, fyi, I’m not ignoring people. I’m at my cottage again and will be home tonight to make a post.
  10. TaranTheWanderer

    (OOC) The Dog Days of Doom

    This is exactly correct
  11. TaranTheWanderer

    (IC) Dog Days of Doom!

    8:30 Stratus and Deidre walk back the way they came to the lever and the two doors. Despite the noise, nothing seems to have changed. Anson turns the key again. There’s another loud noise of stone sliding on stone followed by a booming sound of stone landing on stone. It seems to come...
  12. TaranTheWanderer

    D&D General In 2025 FR D&D should PCs any longer be wary of the 'evil' humanoids?

    I personally dislike the proliferation of the multitudes of species. When I DM and am making NPCs, they tend to be human. If there are other species, I’d rather there be a story behind why they’re there and I’d rather them be alien and rare. Otherwise it loses its wonder. Having a whole...
  13. TaranTheWanderer

    (5.24 PBP) Vault of the Dracolich (IC) Redux

    [/td] [/TR] [/TABLE] [/spoiler] Merrick perks up for a second and says to Shamal, “Hey, Shamal! I think now would be a good time to send a message to the other groups to let them know how it’s going and to see how they are doing. Hopefully, as swimmingly as it’s gone for us!” Merrick is...
  14. TaranTheWanderer

    (5.24 PBP) Vault Redux (OOC) Fitz's Refresher

    I’m at 18 of 53 hp and 1 rage left so a short rest would be a huge boon. That said, it puts us way off the time of everyone else. It seems we are about 20mins ahead in time from the other groups.
  15. TaranTheWanderer

    (IC) Dog Days of Doom!

    The key does not come out. It seems built into the mechanism and the statue.
  16. TaranTheWanderer

    (5.24 PBP) Vault Redux (OOC) Fitz's Refresher

    @Kobold Stew @Snarf Zagyg @MetaVoid are we short resting? it's an hour to do so?
  17. TaranTheWanderer

    (IC) Dog Days of Doom!

    Havoc touches the stone and 'feels' a vibration of something moving: water. He looks up at the hole above. It seems like a part of the ceiling has given way due to water damage. There are a few stones on the ground to corroborate these findings. The broken stones are jagged and sharp.1 It's...
  18. TaranTheWanderer

    (IC) Dog Days of Doom!

    The key mechanism leads up to the scales inside the statue. You don’t notice any traps.
  19. TaranTheWanderer

    (IC) Dog Days of Doom!

    Benny takes a sad moment, thinking of his lost friend and gloomily goes to the statue to look at the mechanism. He hears a chipper voice in his head, Wait for me! Looking behind him, Benny sees Max flying down from the rafters. That was a close one! They proceed to the statue and, after...
  20. TaranTheWanderer

    (OOC) The Dog Days of Doom

    Okay, having the day to think on it and listening to opinions, I think it's fine for it to be done as a single action. But I do have an issue with it being a single, automatic, action in combat. I feel there needs to be a bit of prep - specifically because the spell still requires the 10gp...
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