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  1. TaranTheWanderer

    (OOC) The Dog Days of Doom

    FYI, I’m out of town for the weekend and don’t have access to my maps. I’ll post tomorrow
  2. TaranTheWanderer

    (OOC) The Dog Days of Doom

    Max, Benny's familiar, is scouting ahead, see my post. I assumed you'd wait until you got information before you went North.
  3. TaranTheWanderer

    (IC) Dog Days of Doom!

    Stratus advances to the coffin but it's sealed and there doesn't seem to be any sounds of movement inside. Max flutters ahead, scouting the area. The corridor opens up to a large chamber with the look of a chapel. Its arched ceiling rises to a height of thirty feet, and magical light shines...
  4. room8.png

    room8.png

  5. TaranTheWanderer

    (OOC) The Dog Days of Doom

    Does this look about right? I'll have Max's view in a second.
  6. advance.jpg

    advance.jpg

  7. west wing.jpg

    west wing.jpg

  8. TaranTheWanderer

    (IC) Dog Days of Doom!

    Anson's final psychic blast seems to have an effect on the creature as it drops its weapon and clutches its head and falls to the ground. Whatever had possessed the Saint of Pelor and turned it into a mockery of its former self has been destroyed. The Chest has 4 golden stoppered vials of holy...
  9. TaranTheWanderer

    (5.24 PBP) Vault of the Dracolich (IC) Redux

    Merrick stepped off the path but as the gravel gave way he grabbed a jagged piece of rock in the cave wall Dex save: 2D20.HIGH(1)+2 = [1, 14]+2 = 16 Edit: Barbarians get advantage on Dex saves to avoid traps and damage
  10. TaranTheWanderer

    (5.24 PBP) Vault of the Dracolich (IC) Redux

    Merrick also follows closely. “So no safe places to rest and eat?” im not trying to push the issue but I’m not sure if you missed my question earlier: is there a place we can rest a moment to bandage our wounds from the last combat? Also: I got a 9 perception.
  11. TaranTheWanderer

    (OOC) The Dog Days of Doom

    This was actually a very dangerous encounter but I rolled crap. If the thing is close to dead in the next round, I’ll add in your damage. Assuming it doesn’t die
  12. TaranTheWanderer

    (OOC) The Dog Days of Doom

    Oh, sorry, Yeah, when combat started, I moved your character north....I thought you were away for a while and wanted me to puppet your character. The Sarcophagus has been pushed open - presumably by a zombie you found on the ground that has a spear-shaped hole its face. Nothing is in the coffin.
  13. TaranTheWanderer

    (5.24 PBP) Vault of the Dracolich (IC) Redux

    Merrick also waits to see what the Kobold will say. Is he stalling? He thinks suspiciously.
  14. TaranTheWanderer

    (IC) Dog Days of Doom!

    Anson stands at the door next to Havoc and psychic daggers shoot at the Priest but he resists it. ROUND 2 From the corner Benny directs Max to attack the mummy and while it is distracted to fly 5ft up to clear the path for the others. The attacks do horrible burning damage to the Priest. He...
  15. TaranTheWanderer

    D&D 5E (2024) Pact Of Chain Warlock is really powerful now.

    So, I'm now running a game with a Pact of Chain Warlock and he has one of those sphinxes. Holy, it's destroying everything. 1d4+2d6 radiant damage every round. It does more than the greatsword wielding barbarian. It has 24hp They are 3rd level now and the character never goes into combat...
  16. TaranTheWanderer

    (IC) Dog Days of Doom!

    Stratus pulls the lever and the portcullis slides up, leaving it open for Anson to go in, if he wishes.
  17. TaranTheWanderer

    (IC) Dog Days of Doom!

    Not your turn yet. We are still on round one. Just waiting on Stratus and Anson
  18. TaranTheWanderer

    (IC) Dog Days of Doom!

    NOTE: it is an action to pull the lever to open the door. (Edit) NOTE 2: Attacks made past or through Deidre and Max provide the mummy half cover.
  19. Crypt combat rm 3.jpg

    Crypt combat rm 3.jpg

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