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    D&D General Discuss: Combat as War in D&D

    I asked one of my gaming groups to plan out the Villains attack on my other gaming group. They didn't have infinite resources or perfect knowledge, just what the Big Bad had. But they had to plan it with the intent of, as is being discussed, "combat as war". Don't be fair or sporting, with what...
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    In search of monster goals during combat other than attacking the PCs.

    Eating the treasure and/or magic items.
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    D&D General Discuss: Combat as War in D&D

    "The claim is that monsters always act a specific way. This claim is completely, and utterly false." I agree! No one has made that claim.
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    D&D General Discuss: Combat as War in D&D

    I wasn't disputing your thesis Frogreaver; I agree with it. I was clarifying it for doctorbadwolf.
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    D&D General Discuss: Combat as War in D&D

    "This comes down to DM fiat though. Nothing about the game dictates monster behavior and attitude." There is no situation in which the behaviour of the monsters is not DM fiat. The monsters aren't actually, y'know. Real. What was your point?
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    D&D General Discuss: Combat as War in D&D

    The monsters aren't trying to win as hard as the PCs would in their place. In a "combat as war" mindset, the players plan their attacks in a way that gives the enemy as little chance to do anything at all as possible. If you can destroy the enemy before they even take an action - or better yet...
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    Players establishing facts about the world impromptu during play

    Just because a character, and their player, BELIEVE something is true does not mean it actually has to be. Player (in character): "My people are descended from an ancient god who lies buried in the Sunder Mountains." DM (OOC): "Cool! Let me make a note of that. 'The People of the Peaks believe...
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    D&D 5E (2014) How to defeat creatures with legendary actions?

    Have the spellcaster take the ready action to run away from the bad guy if he moves towards them. (If they can get a spell off at the start of the combat that they can continue as a bonus action, or have a bonus action spell to cast, that would be a...bonus). One player giving up their...
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    D&D General [+] Ravenloft, horror, & safety tools...

    I wonder how much disagreement is caused by a fundamental disconnect between the starting states of "We want to play with these pre-selected people, therefore the table elements should be specifically accommodated to them." and "We want to play a game with these table elements, and therefore...
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    D&D General Southpaws in D&D

    The Tarrasque. You can tell from it's handwriting.
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    D&D General [+] Ravenloft, horror, & safety tools...

    From what is described, it seems like Lines can be used as compatibility filters as much as safety tools. Which sounds super handy. If you have your heart set on running a game with clowns, and you discover one of your potential participants has a fear of clowns that would make the game unfun...
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    D&D General Leaning into the tropes

    Those differences wouldn't be trivial!
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    D&D General Leaning into the tropes

    The 13th Trope of D&D No matter what the cultural inspiration or level of technology, there must always be a bewildering array of trivially different Polearms.
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    D&D General [+] Ravenloft, horror, & safety tools...

    So it's more "This will ruin my night." rather than "This is not my preference." That is clearer. Thank you for the explanation Umbran.
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    D&D General [+] Ravenloft, horror, & safety tools...

    I'm not sure I understand where the distinction is between "Having this in the game is emotionally harmful" to me and "I just don't care for that". when it comes to lines. Or maybe there is no distinction? I dislike halflings in games. (No really, I do!) They spoil my enjoyment of the game by...
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    D&D General Kobayashi Maru: Should the fate of the character always be in the player's hands? POLL

    The players must believe at all times that they had at least a chance to prevail. It doesn't have to be TRUE of course. But ya gotta spin it that way!
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    D&D 5E (2014) From Phandalin to Tomb of Horrors (a challenge!)

    The best way to run TOH is to trap the characters in a Groundhog Day time loop that they can only break by getting to the end and defeating Acererak. (Foreshadow, but don't actually tell them they are in a loop before the first run through. Write the opening narration down on a note card, seal...
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    D&D 5E (2014) When Failure Isn't an Option in 5e

    I tend to find the problem isn't "The players fail, and now they have nowhere to go." It's "The players fail, and there are potential other ways to go, but they assume failure means it's pointless to continue and go do something else entirely." Example: The Rogue fails to pick the lock, but...
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    D&D 5E (2014) When Failure Isn't an Option in 5e

    But if the story DOESN'T go on, do you end that nights session and send the players home?
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