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  1. M

    D&D 5E (2014) New Paladin Oaths

    More accurately, silvan elves are normally Chaotic because they live in loose-knit tribal societies and eschew urban lifestyles, governance, and bureaucracy. They often come and go as they please, rather than on orders from anyone higher up in society. There are other sorts of elves, like the...
  2. M

    D&D 5E (2014) New Paladin Oaths

    Usually the alignment-thread thread-crapping isn't nearly this funny. :D
  3. M

    D&D 5E (2014) Feats

    Ah, I see. Well, that still works pretty well. Rule 42 Stunt: Costs your action Feat Stunt: Adds the appropriate Stunt onto your attack at no cost. Class Feature: Can give Advantage or Bonus Die to the appropriate check whether you have the Feat or not. This creates a nice discretionary space...
  4. M

    D&D 5E (2014) New Paladin Oaths

    They're talking about a charismatic, photogenic, mass-murdering Argentinian Marxist Revolutionary who helped install the current dictatorship over Cuba in the name of "Liberation" - Che Guevera. Ironically, they sell T-Shirts with his face on them in capitalist markets and kids wear them around...
  5. M

    D&D 5E (2014) New D&D Next Packet Is Available

    The real point is that a martial stunt should not be defined by a Feat - the Feat should just make it more viable. Stunt X (exists independently of Feats and Classes) Tier 1 - Improvised Stunt: Do Stunt X as your action, but you have Disadvantage. Best to use with high reward for the high risk...
  6. M

    D&D 5E (2014) Feats

    Yeah, I already broke this down on the main playtest packet thread, but I'll reiterate it here: Using Feats as a way to avoid overlapping rules is bad in this case. @"DEFCON 1" is right on the money in terms of concept in both regards: Tiers of Ability and using the Advantage mechanics...
  7. M

    D&D 5E (2014) New D&D Next Packet Is Available

    The real problem with bonus / package feats is they are being implemented like functions in code. Instead of "hard coding" the skills into the Rogue or the combat abilities into the Fighter they just put the feature into a Feat and then the Character Class just references the Feat. This works...
  8. M

    D&D 5E (2014) New D&D Next Packet Is Available

    I think I can piece together a fun little Wizard-hating Dwarf Warrior build by level 7 now. The Fighter and Feats really aren't bad for the first 10 levels, anyway. S18 C16 D13 I10 W12 C8 (Heroic Array +1S/+1C from Level 4) HP: 68 Damage: 1d12+4 (Maul) Deadly Strike: Roll Twice Expertise: 3d6...
  9. M

    D&D 5E (2014) New D&D Next Packet Is Available

    Yeah, I'm not super-thrilled about the Feat composition, but I think I get the idea here: that you don't have to be a Fighter or Rogue to learn many basic Fighting Techniques - you just acquire them more easily. They'll need a bunch more work there, though. Also, I'm still hating the size...
  10. M

    D&D 5E (2014) How Important is it that Warlords be Healers?

    Warlords don't necessarily have to be able to heal. They do have to be able to stop damage. I'd be happy with a Warlord that can't restore Hit Points post facto, but can use an Interrupt to prevent / reduce damage and some sort of Action or rider-effect on his action to grant Temporary Hit...
  11. M

    D&D 5E (2014) L&L: New Packet Hits This Wednesday

    Actually, they never talked about Expertise Dice in relation to Damage. Martial Damage Dice are a thing. Expertise Dice look to be something else that can: "gain a bonus to AC or attack rolls, along with other specific abilities" - which is something Martial Damage Dice don't do. They've removed...
  12. M

    D&D 5E (2014) D&D podcast!

    And this is why Robin Laws is a frigging genius, re: Feng Shui. He had a very simple and awesome mechanical incentive for getting players to contribute to the role-playing by describing combat stunts. Stunts are awesome the first time. If you try to spam the same stunt/description rather than...
  13. M

    D&D 5E (2014) D&D podcast!

    There are different ways of handling things when they get remarked upon, though. You can make the logical argument and point out that the logic being used to take exception is, in fact, fundamentally flawed and internally inconsistent and explain a consistent rules set that allows everyone to...
  14. M

    D&D 5E (2014) D&D podcast!

    I hate the term "supernatural" because it can be used two different ways: 1.) possible within the natural order of the Real World, 2.) possible without the use of Magic in the Game World. At any rate, there's no magic involved in the Warlord granting those opportunities. It's a function of...
  15. M

    D&D 5E (2014) D&D podcast!

    That's not a bad framework, but I think the distinction drawn between many class features is based on a subjective level of comfort hand-waving how vague details are. People seem really comfortable with waiving away the causality and details of meta-physical actions (spells), but take a...
  16. M

    D&D 5E (2014) D&D podcast!

    I'm a little confused by the injection of "meta-game mechanics" into the discussion. Someone please come out and clearly define this in relation to Next and the Warlord.
  17. M

    D&D 5E (2014) D&D podcast!

    Sorry, but no matter how many layers of rationalization you bolt onto a position of "go stand in traffic," it's still ultimately a suggestion rooted in hostility. This boils down to a position of putting the Warlord (and his play-style, to revisit a previous tact of argument) out in front of a...
  18. M

    D&D 5E (2014) D&D podcast!

    Agreed. It's ultimately an internally inconsistent argument built out of a ton of hand-me-down rationalizations. It seems like if you're looking for an excuse to kill the Warlord off, you turn a blind eye to the inconsistencies of having a Monk, Barbarian, Paladin, and Ranger sitting right there...
  19. M

    D&D 5E (2014) D&D podcast!

    1.) You omitted the command auras. 2.) You also neglected the fact that "Parry" is not a maneuver. 3.) Fighters get Combat Surges too. Sure, if you ignore everything in the class other than Combat Expertise and Weapon/Armor Proficiency, it's just the same thing with a new coat of paint - just...
  20. M

    D&D 5E (2014) D&D podcast!

    Exactly. The Fearless Leader is often not the most dangerous or unstoppable man with a weapon. He's battle-tested to be sure, but he's not usually of the caliber of a Fighter (unless he's an Uber-Protagonist character - the kind you don't get to build in D&D because it's a shared-spotlight game...
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