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  1. M

    D&D 5E (2014) D&D podcast!

    I've met plenty of people on this board that constantly trot out some stripe of "that's not realistic" / "that's too magical" / "that breaks the simulation" time and time again whenever a non-magical class does something extraordinary, be it morale-based "healing," maneuvers that force enemies...
  2. M

    D&D 5E (2014) D&D podcast!

    There are more people than just the two of us on the forum, and there are vastly more threads about Fighters and Warlords and martial-types in general than just this one. Some themes keep coming up time after time, though, which leads me to believe some folks will never be happy with anything...
  3. M

    D&D 5E (2014) D&D podcast!

    No, while you were the only poster I quoted to start out with my post, I do understand. In general, I'm of a sympathetic mind-set of big-tent classes and sub-classes than DNDNext is turning out. It really depends on how much people are willing to extend the Fighter class. Some people are...
  4. M

    D&D 5E (2014) D&D podcast!

    If we're looking at the 4th Edition PHB playing a Warlord felt like playing a Cleric, without the Divine Magic thing hanging around your neck - oh, and you get to use a Shield. You played nothing like a Fighter - who was designed for a completely different battlefield role and couldn't do jack...
  5. M

    D&D 5E (2014) D&D podcast!

    THIS Every edition before 4E had the Fighter (and all non-casting classes, actually) stuck with a simple script: hit monsters and sponge damage (if the DM feels magnanimous enough to attack you instead of walking by and pounding the Characters That Matter [IE - "casters"]). Late 3.5 introduced...
  6. M

    D&D 5E (2014) D&D podcast!

    The three key descriptors of the Warlord are as follows: 1. Warrior 2. Leader 3. Tactician Of those 3, only #1 overlaps with the Fighter's bailiwick. Further, each one associates with different attributes. Warriors are based around Strength or Dexterity with Constitution to back them up...
  7. M

    D&D 5E (2014) D&D podcast!

    What does the Fighter do that makes anyone else around him better? Outside of the Protect maneuver, nothing. That's why he's no substitute for a Warlord. He's not a Tactician, a Marshall, or anything like them. He's an elegant brute, but a brute none the less. I know some players would like to...
  8. M

    D&D 5E (2014) Should WotC launch a new Living Campaign with D&D Next?

    I can't find sufficient superlatives to describe how much I like this idea. - Marty Lund
  9. M

    D&D 5E (2014) 2/18/13 L&L column

    Um, no. Definitely not. Adding a Cleric to the party should add exactly as much adventuring-day to the group as adding a Wizard or a Thief or a Fighter. No class does more in terms of how much you can achieve in a day. They each simply do it differently. There are always ways in which healing...
  10. M

    D&D 5E (2014) 2/18/13 L&L column

    [/B] See, I'll disagree here. I think in an ideal design a party of 4 should be inclined to cover, say 4 level-appropriate encounters in a day. If the party has a Fighter, Rogue, Wizard, and Cleric it's functional rate should be 4 encounters. If the party has 2 Fighters and 2 Wizards it's...
  11. M

    D&D 5E (2014) 2/18/13 L&L column

    Indisputably ontological truth. What really at issue for some is whether that is special enough for their taste. - Marty Lund
  12. M

    D&D 5E (2014) 2/18/13 L&L column

    Actually, I think this will work just fine - other than the fact that the idea that there is no non-magical healing is a complete lie. They aren't going to publish a game that doesn't reset Hit Points by day / session / adventurer or some metric. That said, if the only mid-stream "healing" (by...
  13. M

    D&D 5E (2014) Q&A February 14th: Lines, Finding Spells & Fighter Identity

    The Fighter needs two things: 1 - A knack for action-movie stunts (helps improvised combat, exploration, and non-social interaction) 2 - The ability to "walk off" various hindering conditions by spending those Hit Points he's been hording The Fighter is a tough nut to crack, and it isn't a...
  14. M

    D&D 5E (2014) How many is too many? [Skills n' stuff]

    Based on historical experience in games much more reliant on Talent/Skill systems than D&D has: Yes. Let me amend that: Very yes. - Marty Lund
  15. M

    D&D 5E (2014) How many is too many? [Skills n' stuff]

    I still think they need to run with their idea of not calling these things "skills" anymore and making a break towards the more open-ended space of something akin to "talents." The Standard game gives you some germane Talents from your Class and a set from your Background and when you do...
  16. M

    D&D 5E (2014) Why Don't Barbarians or Fighters Get Bonus Skills?

    They really need to bite the bullet and trade out "Skills" in their exclusive little silos for "Talents" that can overlap and function more like the Profession skills in 3.X did. Then the Fighter could have "Man of Action," where he gets his skill die for action-hero-type stunts, while the...
  17. M

    D&D 5E (2014) Human racial abilty modifiers

    I think the race entry for humans should just say that your average human isn't as hardy as a Dwarf or graceful as an Elf, but as a race of nearly limitless potential, exceptional humans (adventurers among them) can reach further than anyone. Heck, I'd even name the feature "A Cut Above," and...
  18. M

    D&D 5E (2014) Should WotC launch a new Living Campaign with D&D Next?

    If they go with a Living Game again, I'd like to see something outside of the Realms. Realmslore sells quite enough on its own, has obnoxious NPCs, and is set in its ways (even its Realms-shattered-changes). I'd much rather see a setting that can be brought to life by the players than something...
  19. M

    D&D 5E (2014) "But Wizards Can Fly, Teleport and Turn People Into Frogs!"

    It's way easier to convert the other way, though. By that I mean create luck-based defensive effects that cost hit points. Don't want to have Conan or the Elder Red Dragon be completely nullified in a fight thanks to one bad saving throw against Dominate Person / Monster? At the end of the...
  20. M

    Wizards advertising for new D&D Senior Business Manager

    1. Networking 2. Internships 3. Apply Anyway Larger companies need junior-level hires. They hope to have enough of a buyer's market that they can still put an experienced applicant into that slot, but it doesn't always play out that way. Apply anyway. Smaller companies often times need...
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