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  1. M

    D&D 5E (2014) New playtest packet available.

    You have it backwards. Martial Damage Dice "reset" at the start of each turn - yours, mine, and each monster's. There is no "saving" martial damage dice. The only resource you are actually conserving is your Reaction - do I want to Parry -this- attack, the next one, or maybe hold out to make an...
  2. M

    D&D 5E (2014) New playtest packet available.

    They do for humans. Taking the Extremis Array example in the rules you could do this: Strength: 18 (15 Base + 2 Human + 1 Barbarian) Constitution: 16 (15 Base + 1 Human) Dexterity: 16 (15 Base + 1 Human) Intelligence: 9 (8 Base + 1 Human) Wisdom: 9 (8 Base + 1 Human) Charisma: 9 (8 Base + 1...
  3. M

    D&D 5E (2014) Why (IMO) fighter maneuvers have gotten worse each packet.

    No, not really. It works just fine as written. Parry is a Reaction. Opportunity Attack is a Reaction. You only get one Reaction per round. So once per round, when it is not your turn, you can make an attack and use your Martial Damage Dice to hit harder or Parry and use your Martial Damage...
  4. M

    D&D 5E (2014) 11/1/13 google hangout with

    Have taunt (if you win the contest) give the enemy Disadvantage on his next attack that doesn't include you as a target until the end of his next turn. If the enemy is a melee-type, he'll run you down. If he's a ranged type he'll target you. No Wizards running into melee necessary. It still has...
  5. M

    D&D 5E (2014) Money in D&D Next?

    I agree, but for drawing the line at "adventuring equipment." I think the line is probably more between things that can be replaced by "mundane" means (even things like minor potions, as you mentioned) and those that are so much more difficult to obtain. The trick with the rare items so...
  6. M

    D&D 5E (2014) Money in D&D Next?

    Labor and time are part of economics. Much of the cost involved in a castle isn't the price of the stones and the timbers - it's the cost of transport, masonry, and carpentry. I think it is less ignored and more left up to the table. If the players and DM want to go into depth, they certainly...
  7. M

    D&D 5E (2014) Money in D&D Next?

    While the aesthetics are nice, the real issue is one of mechanical viability. Mike opened up quite a can of worms when he threw back towards AD&D's strongholds and followers system as a model for high-level play mechanics. Instead of a strict linear progression of personal dungeon-crashing...
  8. M

    D&D 5E (2014) Money in D&D Next?

    I think one of the subtle problems is the inflated value of everyday adventuring gear in terms of gold pieces. Everything in the current play-test marked at Gold Pieces should be marked at Silver Pieces as a standard. Gold is supposed to represent significant wealth. The silly sort of inflation...
  9. M

    D&D 5E (2014) L&L - D&D Next Goals, Part One

    I wonder if they'll seriously consider a 1-book solution for their Core product like many other RPGs do. As for as boxed product, something that came with the Core Rules Book, Campaign Supplement, and a Dice Set that features 4d6 and percentile dice would probably do the trick. The real trick...
  10. M

    D&D 5E (2014) Stealth, Spot, and Listen

    Sometimes simplicity and precision are competing interests. Having itemized skill lists and putting each task under exactly 1 silo of skill use is a precise way of measuring skills. It's also complicated and leads to various conflicts that have results that are anything but intuitive...
  11. M

    D&D 5E (2014) Damage in this Packet is Totally Out of Control

    No. Someone used the example of a player enamored of the iconic movie-poster image from Conan the Barbarian making the Greatsword their character's signature weapon. Meanwhile the actual Howard story depictions of Conan are also a great depiction of why a Fighter should be still be...
  12. M

    D&D 5E (2014) Damage in this Packet is Totally Out of Control

    The problem is without the weapon's damage bonus keeping up relevance as a percentage the shield's persistent contribution (+1 AC vs. Flat Math) makes all the two-handed melee weapons a trap-choice for character's with shield proficiency at higher levels right now. I can't find a single part...
  13. M

    D&D 5E (2014) Damage in this Packet is Totally Out of Control

    I like them too, barring the peculiarity of 3.X's item crafting feats. I'm partial to making the conversion or creation of particularly important magical items like primary implements / weapons into a very brief side-quest or having certain arms and armor "awaken" further powers as their...
  14. M

    D&D 5E (2014) Damage in this Packet is Totally Out of Control

    The issue is the same. Two character builds. One can use Weapon A optimally. The other can use Weapon B optimally. A good game makes it so that they can obtain and use their proper equipment with some manner of parity. It doesn't matter that it makes more logical sense for there to be many more...
  15. M

    D&D 5E (2014) Damage in this Packet is Totally Out of Control

    I don't see the differences or the "can't use all loot as effectively" as a problem. Wizards can't use magical long swords, so it's no surprise that sometimes there's a magic wand in the loot or some means of converting the 178th magical long sword into something the Rogue, Cleric, or Wizard...
  16. M

    D&D 5E (2014) Damage in this Packet is Totally Out of Control

    This is conflating "different" and "better." As long as they are equal in objective worth you can treat two different things as if they are fungible from a balance perspective. No. I'm directly opposing your wishes of having weapons matter to everyone. If you want one particular weapon to...
  17. M

    D&D 5E (2014) Damage in this Packet is Totally Out of Control

    Actually, Indy seldom fells any foes outside of a punch to the jaw. The one time they tried to make a spectacular melee combat scene for Indy, Harrison Ford did a brilliant ad lib to draw a gun and shoot the big bad swordsman and the stunt-man sold it beautifully. But more to the point, the...
  18. M

    D&D 5E (2014) Paring the skill list

    Actually, I think the play test blog posts along with the completely new skill die mechanic indicate that they are definitely open to revamping the skill system. There's never been a skill die before. There weren't non-thief skills (those were percentile based) in AD&D prior to the Dungeoneer's...
  19. M

    D&D 5E (2014) Paring the skill list

    I'm still in favor of abandoning the narrow, capped, and rigid skill list concept entirely. It isn't like there were a finite list of skills in 3rd Edition either. There were an unbounded number of Profession, Perform, and Knowledge skills available to invest in. I'd prefer more descriptive...
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