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  1. Maxperson

    D&D General The Player's Quantum Ogre: Warlock Pacts

    Probably because at its heart is don't be a jerk, which applies to the DM and his using the patron as some sort of punishing force. If the DM is acting in good faith, then the social contract doesn't go any farther than that and it's just the rules, patron and pact being a part of the game. I...
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  3. Maxperson

    D&D General I'm a Fighter, not a Lover: Why the 1e Fighter was so Awesome

    You basically just repeated what you quoted me saying. Holy Avengers = LG unless paladins of Horus are there, in which case they might make CG versions. ;)
  4. Maxperson

    D&D General I'm a Fighter, not a Lover: Why the 1e Fighter was so Awesome

    If we're talking 1e/2e, getting a henchman, hireling, other NPC cleric to join was fairly easy. Let the DM be the healbot. ;)
  5. Maxperson

    D&D General I'm a Fighter, not a Lover: Why the 1e Fighter was so Awesome

    Agreed. And I had one DM who was like that as well, though he tended more towards uber weapons. With him I saw -1 to -5 fairly often. -6 to -10 were still fairly rare. His weapons, though, were off the charts. He had a special chart that included all the god weapons from the Deities and...
  6. Maxperson

    D&D General I'm a Fighter, not a Lover: Why the 1e Fighter was so Awesome

    2e has the same requirement. I looked last night. You have to go to the aligned weapons portion of the magic item section on page 187. "Any weapon with intelligence will have an alignment. Note that holy avenger, swords have alignment restrictions. All cursed weapons are absolutely neutral."...
  7. Maxperson

    D&D General I'm a Fighter, not a Lover: Why the 1e Fighter was so Awesome

    Yeah. My experience was that rings, bracers, etc. were commonly found in modules and because the DMs put them out there. However, they were bracers AC 7 to 4, or rings of protection +1 and +2, maaaaaybe +3. I never saw -7 unless it was a fighter who got lucky with magic plate and shield, and...
  8. Maxperson

    D&D General The Player's Quantum Ogre: Warlock Pacts

    My immortals set has clerics attached to specific immortals and benefits that those clerics get. Different immortals offer different bonuses to their clerics. Clerics of Diamond get +2 to turn undead rolls, while clerics of Faunus get the mystical ability to speak with animals. Clerics of the...
  9. Maxperson

    D&D General The Player's Quantum Ogre: Warlock Pacts

    This doesn't really disagree with @Scribe. Whether it's in their blood and bones because of exposure, like Spiderman and his spider bite, or because they were born with it like Cyclops, it's still in their blood and bones.
  10. Maxperson

    D&D General The Player's Quantum Ogre: Warlock Pacts

    This is the case with warlocks, paladins and clerics. This is already the case with 5e. No one is required to play a cleric, paladin or warlock.
  11. Maxperson

    Pineapple Express: Someone Is Wrong on the Internet?

    A rapid unplanned disassembly. :P
  12. Maxperson

    D&D General I'm a Fighter, not a Lover: Why the 1e Fighter was so Awesome

    See, I've never agreed with that part. Use potions. Hire an NPC healer to adventure with you. Something else. A cleric's role isn't to just healbot. I view all of that as completely unnecessary. The huge number of gods, probably a majority, had the healing sphere. If you want to be the...
  13. Maxperson

    Pineapple Express: Someone Is Wrong on the Internet?

    I believe they call those a rapid unplanned disassembly.
  14. Maxperson

    D&D General The Player's Quantum Ogre: Warlock Pacts

    That's not true unless you are forced to play classes with obligations. You can choose not to play them, so there is ZERO punishment happening. And since everyone who plays them has the obligation(unless the DM agrees otherwise), it's fair. Fair = everyone has the same thing. No I'm saying...
  15. Maxperson

    D&D General The Player's Quantum Ogre: Warlock Pacts

    I would love(but it is absolutely not required) for a warlock's player to sit down with me and the two of us come up with and write down a pact based on the PC and the specific patron. That would both rock and give the player something more solid to go on like the cleric's tenets of his god and...
  16. Maxperson

    D&D General The Player's Quantum Ogre: Warlock Pacts

    Not just that. The 5e lore says under Divine Agent(big clue there)... "When a cleric takes up an adventuring life, it is usually because his or her god demands it. Pursuing the goals of the gods often involves braving dangers beyond the walls of civilization, smiting evil or seeking holy...
  17. Maxperson

    D&D General The Player's Quantum Ogre: Warlock Pacts

    Yeah. There's more to the concepts than he mentioned.
  18. Maxperson

    D&D General The Player's Quantum Ogre: Warlock Pacts

    First, a warlock isn't seeking someone to teach them. They are seeking someone to give them part of its power to use. Second, duh! One is beholden because he needed to find an entity to give him power and the other didn't. If you don't want to be beholden, pick sorcerer. And this is wrong...
  19. Maxperson

    D&D General The Player's Quantum Ogre: Warlock Pacts

    Explain to me what arcane spells the paladin gets. Or what ki abilities the barbarian has. Why does the ranger get a favored enemy, but the wizard doesn't? Every class is different. It has different abilities, and different fictional lore. If you want a favored enemy, don't pick a monk. If...
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