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  1. K

    My support for healer classes

    In older editions, without a cleric or other source of healing, you take WEEKS to heal. With one, you take seconds. Even if you only fight one battle a day, unless you're free to take the rest of the week off you need that healer.
  2. K

    D&D 5E (2014) Should 5E have Healing Surges?

    He didn't, he just overcame them temporarily. The surges are still gone, representing the fact he's actually slightly wounded. If I shoot him twice in a row, he's a goner. If I shoot him, then he gets a chance to rest, then I shoot him again, he's not a goner. Why? Because HP are, in this...
  3. K

    D&D 5E (2014) Should 5E have Healing Surges?

    He's lost surges. That's significant. All you really have to do is slow the regain rate of surges, and all of a sudden he DOES need to go to the hospital.
  4. K

    D&D 5E (2014) Should 5E have Healing Surges?

    Except that that doesn't fit the fiction. If he hadn't had a chance to rest, another hit or two would have taken him down. After the rest he can take a whole lot more. That means his HP has come back up. Somehow. Surges+second wind explains the how. Now, this bit I can understand. But Surges...
  5. K

    Class Balance - why?

    I disagree. I think the problem is you're looking at 4e and going "if I fidget with it I'll damage the balance"; and in 3e there's no balance to damage. But even if you fiddle with 4e, the result will probably be more balanced than 3.x, so why not go ahead and fiddle? It's not a work of art...
  6. K

    Class Balance - why?

    I think you missed the third option here. Have the world end, and the game continue in the now ended world. Demons wondering around, cities are unsafe, and extraplanar spaces now try and eat you :p
  7. K

    mission imposs-optional

    This is the hardest of your three. I can't see a good way to tack it on, but I suspect if you comboed it with other changes you could. Easy enough to add on with a package. Not a good idea IMO, but easy enough to do; have the package decrease wizard spells, remove at-wills, and reduce HP at low...
  8. K

    In my wishlist: Minions

    Soloifying and elitifying can't be done just by changing numbers. Definitely not Soloifying, Solos need to actually be able to work alone, and that's a design challenge. Look up things like Boss Monsters if you want an easier way to convert things into effectively-soloesque challenges.
  9. K

    Traps: What Should Become of the Spike-Filled Pit?

    In 4e, imo, out-of-combat traps are best when they interact with the Disease subsystem. Or are treated as part of a skill challenge. Personally, I have a set of custom diseases that I really like, including, for pit traps: Cracked Leg. Progression essentially goes Fine<- -1 to speed, can't...
  10. K

    D&D 4E Discussion about a Primer on 4e terminology

    There are a few feats, paragon paths, and epic destinies that require that you have a class with a particular role. However, you can gain a role simply by multiclassing into a class with that role. Ie. if I'm a wizard, who wants to become more defendery, I can multiclass into Swordmage, and...
  11. K

    Ability Scores - Should they increase?

    As long as you can only increase a few stats at a time, and can't trade increasing an 18->19 for increasing two 14s->15s, it doesn't matter how MAD your class is, you're only going to pump up your most important stats.
  12. K

    Ability Scores - Should they increase?

    There nees to be some incentive to spread out ability score growth if there is to be ability score growth. In 4e you can't have an epic level "jack of all trades" with all ability scores being reasonably high, because you increase two ability scores by anywhere from +6 to +10 AFTER you do the...
  13. K

    Should swapping weapons cost actions? Is it worth tracking what is in your hands?

    I really like the idea of having a set of readied weapons (that you can switch to for free) and any further weapons cost a move action or similar. You have X many weapons in easy to reach sheaths, but the rest of them cost actions to switch to.
  14. K

    Lethality: I don't know what I want

    My thought: The second failed death save needs to mean something. Maybe even the first (but that would require some game modifications to work). If the second failed death saving throw puts in a condition on the player, something like a disease track thing, or even just drains an extra surge...
  15. K

    Same rules or different Rules (PC vs NPC)

    3.x ALSO has a big set of tables. It's the hit die tables. It sets the hit die for Demons, the BAB for demons, the Will Save for demons, the Fort Save for demons, and the Reflex save for demons. Also the skills available to demons. It's MUCH more restrictive than the 4e system. At least in 4e I...
  16. K

    Same rules or different Rules (PC vs NPC)

    f But they don't, and won't, have those abilities, because those abilities AREN'T IN THE PC RULES. You're arguing for NPCs to be made using the same rules as PCs, but your example is an NPC made using COMPLETELY DIFFERENT rules from the PCs. How do you do that using the rules for PCs? I...
  17. K

    Same rules or different Rules (PC vs NPC)

    This is a very strong argument for NPCs NOT using the same rules as PCs. None of those things are things that are likely to be in the PC rules.
  18. K

    Player Control, OR "How the game has changed over the years, and why I don't like it"

    I can, if necessary, flip over a bale of hay. I'm not a superstrong fantasy warrior. In fact, for my build/genetics (which are admittedly, both rather close to the standard warrior archetype) I'm a weakling. I'm a pretty standard pizza-eating, sunlight-fearing, geek. A fighter who can't flip a...
  19. K

    Walking Wounded

    1) he has to hit for the "fall prone on movement" to work. So, not likely versus monsters of much higher level. 2) They can just move a bit slower, and not fall prone. So, it's not even as bad as slowing them for the encounter. 3) it's a daily.
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