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  1. R

    Beyond the Rerisen Tower(DM Iron Sky, Judge: renau1g)

    I'm not sure who has the greater and even the lesser orbs. I'll try to take one of each from whomever has them as I quickly run out of encounter / daily powers and could use some burst radiant capabilities. Initiative 1d20+6=9 Yishim activates a sunrod and drops it in the center of the room...
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    Beyond the Rerisen Tower(DM Iron Sky, Judge: renau1g)

    Still smarting from his fall earlier in the tunnels, Yishim is glad to find a way to help. He quickly deciphers the eldrich runes on the tunnel walls. Not the most imaginative traps I've ever seen, but certainly would have stopped us in our tracks if we hadn't noticed them. 1d20=16+12 (Skill)...
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    Beyond the Rerisen Tower(DM Iron Sky, Judge: renau1g)

    Yishim inspects the red liquid in an attempt to identify its source and impact. A slight miscalculation lands a touch of it on his robes, but he is quickly able to cut that portion off. Climbing's not my strong suit, but I don't mind trying it. He climbs with confidence and with Fredrock's...
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    Beyond the Rerisen Tower(DM Iron Sky, Judge: renau1g)

    Yishim considers Toeto's suggestion, and takes a peek over Fredrock's shoulder. Quickly recognizing the simple error he made on the first two junctions, he is able to help Fredrock improve the maps dramatically. Dungeoneering Reroll (1d20+9=23)
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    Beyond the Rerisen Tower(DM Iron Sky, Judge: renau1g)

    Yishim does his best to trace the route the party takes through the tunnels. Ultimately, his maps just double back on themselves and he throws his hands up in frustration. Dungeoneering (1d20+9=14)
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    Beyond the Rerisen Tower(DM Iron Sky, Judge: renau1g)

    Tunnels> traps>fight. But totally good with any choice if we have thievery
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    Beyond the Rerisen Tower(DM Iron Sky, Judge: renau1g)

    The treasuries of this abandoned town are certainly tempting. But can any of us easily identify and disable the traps that we'll encounter? I say we take the challenging path through the twisting passageways. It may take longer, but I think it's our best hope of making it safely.
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    Beyond the Rerisen Tower(DM Iron Sky, Judge: renau1g)

    Thanks to our erstwhile defenders, I only lost 2 HP. I'll stay as is.
  9. R

    Beyond the Rerisen Tower(DM Iron Sky, Judge: renau1g)

    Is there anything left? If so I'll post here.
  10. R

    Beyond the Rerisen Tower(DM Iron Sky, Judge: renau1g)

    Yishim moves forward and unleashes a bolt of energy which pushes the mass of worms away. Standard: Phantom Bolt on Worms in H15 Hits 18 vs. Will for 16 damage rolls I have no idea where the allies are now, but will try to push the worms to a location preferably adjacent to Hungerer2 (if...
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    Beyond the Rerisen Tower(DM Iron Sky, Judge: renau1g)

    Yishim's protection is pierced by the worms, but he still moves to a location where he has a clear shot at the creatures. Another fireball erupts, immolating both Hungerers and dropping the dead near Kaz. His new orb flashes with golden light, and as Yishim shouts Release Him!, the hungerer...
  12. R

    Beyond the Rerisen Tower(DM Iron Sky, Judge: renau1g)

    Yishim ignores the gnashing of teeth from the worms thrown at him. Stay where you are, for no escape can be found from my illusions! he screams at the Hungerer farthest away. The undead finds itself caught in a ghastly funhouse, unable to determine how to move and hampered from attacking...
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    Beyond the Rerisen Tower(DM Iron Sky, Judge: renau1g)

    Yishim moves forward, and a fireball erupts between the mob of undead. Both are set on fire. As the flames die down, the squirming tentacles also retreat into the ground. Move: E22 Standard: Enlarged Scorching Burst on H17 vs Reflex Rolls. Note that I fat fingered "Enter" before I had the...
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    Beyond the Rerisen Tower(DM Iron Sky, Judge: renau1g)

    If you're ok waiting 7 hours I will drop a Burst 2 zone to hopefully clear out the mob so you can advance and not take the aura damage.
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    Beyond the Rerisen Tower(DM Iron Sky, Judge: renau1g)

    Yishim bursts into action, and black tentacles writhe under the Hungerer, Mob and a nearby worm. Each is grabbed, and finds it difficult to move forward. Edit: Included CA in roll results and showed roll modifiers for complexity Initiative: Initiative (1d20+6=23) Surprise: Not sure if I have...
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    Beyond the Rerisen Tower(DM Iron Sky, Judge: renau1g)

    Well, this is no worthless bauble at all. My arcane powers will be magnified through this orb. Toeto, please take more than just one of the radiant orbs. They are better in your hands than many of ours. Yishim draws upon his knowledge of religious rituals and the undead to continue to guide...
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    Beyond the Rerisen Tower(DM Iron Sky, Judge: renau1g)

    I'll do the second check, using an AP. I think I get at least the +1 group and +2 from prior round. I won't apply the +2 from my Religion/Stealth check. Iron Sky, modify as necessary. Yishim whispers to the group: I've seen a map of a town like this before, while researching in the libraries...
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    Beyond the Rerisen Tower(DM Iron Sky, Judge: renau1g)

    Yishim continues communicating with the statue, which succeeds in hiding him from the ravens. Careful use of illusions work well to hide him from the undead, even as he walks near them. Religion (1d20+15=26) includes +3 from last round Arcana (1d20+17=29) includes +3 from last round and +2...
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    Beyond the Rerisen Tower(DM Iron Sky, Judge: renau1g)

    Yishim does his best to keep pace with Fredrock. Calling on his knowledge of the undead, he's able to guide the group away from the temples they might congregate. Religion (1d20+12=29) Yishim- Male Human Wizard 4 Passive Perception: 14, Passive Insight: 17 AC:19, Fort:14, Reflex:19, Will:18...
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