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  1. Jack Simth

    can a Simulacrum craft for you?

    That'll cause some serious pain to your players when one of them manages to lose an actual level due to level drain legitimately. For most practical purposes, making such a ruling in a vacuum is arbitrarily increasing penalties. The existing rule is really only a problem when someone...
  2. Jack Simth

    can a Simulacrum craft for you?

    Well, what the following guy said: Well, depends on what level you do it with, but yes, essentially. Yes. It's very much an unintended rules interaction, commonly referred to as "cheese". I called shenanigans on it when I was explaining how it worked in the first place. But RAW can be funny...
  3. Jack Simth

    can a Simulacrum craft for you?

    Ah, sorry. Missed a detail. I must have been thinking of the regular version of Restoration.... If you're worried about it, hold the charge for a round. It's a touch spell, so you can do that. The spell casting is then fully complete before it's applied, and you apply it to yourself...
  4. Jack Simth

    can a Simulacrum craft for you?

    In the case of a level that's specifically lost, this is actually explicitly defined in RAW: (emphasis added) This actually permits some funky shenanigans, normally. If you're, say, an Evil Cleric-16 with a Commanded Wight, you can: Have your wight hit you. Voluntarily fail the save to...
  5. Jack Simth

    D&D 3.x Help Starting 3.5 Characters at Level 9 for Tomb of Horrors

    It's not specifically about thinking; it's about prediction. You have to be able to predict what the designer was thinking. In some cases, you need to do the obvious to proceed. In others, the obvious will get you killed. In a few cases with the 3.5 edition, you need to do something that's...
  6. Jack Simth

    D&D 3.x Help Starting 3.5 Characters at Level 9 for Tomb of Horrors

    That's definitely one school of thought, and works for one set of groups. Of course, with the expected fatality rate of the Tomb of Horrors, that's expected to be quite a setback for most of them. Plus, if the DM isn't particularly grand at creating adventures from whole cloth, and they can't...
  7. Jack Simth

    can a Simulacrum craft for you?

    The 3.0 wording (page 252 in the Player's Handbook) is "The simulacrum has only 51% to 60% (50%+1d10%) of the hit points, knowledge (including levels, skills, and speech), and personality of the original creature."
  8. Jack Simth

    can a Simulacrum craft for you?

    As noted, it worked in 3.0, where a Simulacrum was 50+1d10% real, and there wasn't a limit to how many times you could apply a given metamagic feat to a spell. So a Greater Rod of Metamagic Empower, + the Empower Spell Feat, let a Wizard-17 make a Wizard under his absolute control that was...
  9. Jack Simth

    can a Simulacrum craft for you?

    Only in 3.0. In 3.5, As a Shadow spell, it's potentially enhanced by the Plane of Shadow, and a couple of feats common amongst Shadow Caster builds..... of course, it's not expressed as being a % real, merely half....
  10. Jack Simth

    Touch Of Golden Ice

    Eh, English is one of those languages that sneaks up behind other languages, hits them over the head, and goes looking through their pockets for loose vocabulary....
  11. Jack Simth

    Done with the hard copy

    Wasn't their license to sell WotC 3.5 materials for download revoked when 4.0 came out? I mean, sure, they've still got 3rd party materials available for sale for 3.5....
  12. Jack Simth

    can a Simulacrum craft for you?

    That's debatable (1/2 your level when you're at an odd level puts the Simulacrum halfway between two levels - and hence, with half a level's worth of loose XP for crafting - although this is not a rock-solid interpretation). Even without such things, though, the Book of Exalted Deeds and the...
  13. Jack Simth

    Touch Of Golden Ice

    Yes, but consider: What happens if someone gets 20 doses of a particular low-toxicity substance (they swallowed 2 ml) vs. if someone gets 1 dose of the same low-toxicity substance (0.1 ml got into them through an injury). D&D abstracts a rather lot of things for relative ease of play...
  14. Jack Simth

    Touch Of Golden Ice

    Depends on what's considered a dose. When you're dealing with Human Commoner-1's or Human Expert-1's (most real-world people), you're looking at a Fort save of +0... and most people are perfectly fine with a sufficiently small dose of most toxins, beyond a pesky rash. DC 14 for a small dose -...
  15. Jack Simth

    what does "-" mean in various line entries in monster manual(s) stat blocks?

    Yes, but one is significantly more work (relatively speaking) to put into a post than is the other, and essentially everyone knows what's intended, even if the detail that it's technically incorrect is lost on them.
  16. Jack Simth

    Touch Of Golden Ice

    Well.... there's around three highly useful Exalted feats for a generic Vow of Poverty character. For specific builds, there's more. A Vow of Poverty Druid, for instance, can benefit greatly from Exalted Companion - if nothing else looks good for some odd reason, the Celestial template means...
  17. Jack Simth

    what does "-" mean in various line entries in monster manual(s) stat blocks?

    In all cases, "-" means some variation of "not applicable". Undead all have a "-" for their Con score. Mindless stuff all has a "-" for their Int score. "-" under "Level Adjustment" means "Not suitable for a player race". In that vein, "-" under "Advancement" means "do not advance this...
  18. Jack Simth

    D&D 3.x Celerity (3.5)

    That's one way to describe two wizards coming together to duel. Magic, gathering.... Edit: On the plus side, the rules make it relatively difficult to get more than one Immediate action in such a sequence... possible, though.
  19. Jack Simth

    D&D 3.x Celerity (3.5)

    Celerity has an Immediate action casting time, and you cannot take Immediate actions while flat-footed. So whoever ceases to be flat-footed first can cast it first. Hence, it comes down to initiative under most circumstances. If one of the wizards has a "never flatfooted" ability of some...
  20. Jack Simth

    Effects of aging vs youth-restoring magic

    Does this mean that Elves get experienced much more slowly than humans, and humans are rather dim compared to Kobolds?
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