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  1. Jack Simth

    Rules for a track race?

    There's rules for that, although they are rather thin. Dex for short chases (agility around obstacles and such), Con for long chases (endurance). Yes it is. However, unless you're very good with narrative, you've got a problem: Simple or non-boring. Of course, to make things more dependent...
  2. Jack Simth

    Does anyone 'ready' much?

    Glad to help. It is kinda buried.
  3. Jack Simth

    Does anyone 'ready' much?

    Ready an Action: There you go.
  4. Jack Simth

    D&D 3.x [3.5] What if all X's had a level of Warlock?

    He can't anymore, although he did write something similar to this.
  5. Jack Simth

    Multiple poisons?

    Not normally spelled out. In general, most people will assume that both apply. The person you need to ask is the DM.
  6. Jack Simth

    Help me make "CoDzilla"? :)

    The answer doesn't change. See, Bracers of Armor +8 and a Monk's Belt (on a Wildshaped Druid) will give you better AC than +5 Wild Dragonhide Fullplate, will apply to Incorporeal Touch attacks, and is only marginally more expensive (77k vs. 67k) - however, the fullplate usually costs you a feat...
  7. Jack Simth

    Help me make "CoDzilla"? :)

    Not Core, no. Outside of Core, there's Wilding Clasps, but that doesn't much matter. If you refuse to go the route of undressing before Wildshaping, then yes. Otherwise, not so much. For the most part, if you want your purchases to be effective, you'll need to do much of that anyway pre-Epic...
  8. Jack Simth

    Help me make "CoDzilla"? :)

    Then skip the shambling mound - you don't gain the immunities, as you retain your own type. You want to look for things that have lots of natural attacks, lots of Strength/Dex, lots of natural armor, and/or special abilities that are hard to get (like Pounce); try the Dire Tiger and Belker on...
  9. Jack Simth

    Help me make "CoDzilla"? :)

    Yes. See, you use your own BAB and your own hit dice. Oh, and incidentally: Are you using the Wildshape Errata (which changes the base from Polymorph to Alternate Form), or not? Makes a big difference.
  10. Jack Simth

    unbalanced magic items

    Well, there's some spells which, if limited per-day, aren't a problem due to the action cost - but if made at-will and have the action cost negated, are very much a problem (True Strike being one of them - seriously, put use-activated True Strike on a two-hander with Power Attack, and it's...
  11. Jack Simth

    Summon Monster and reserve feats?

    Check the Complete Mage Reserve feat header. You don't get the primary benefit for spells that only take on a descriptor when they're cast (so Fiery Burst doesn't work off of Summon Monster VI), but when you're casting them, the secondary benefit does apply (so if you've got Fiery Burst, you've...
  12. Jack Simth

    Treasure Generator / Loot Generator by Monster Advancer released

    If you set the minimum value to the 'right' range (about 560,000 or so), armors have a chance of returning no results. The higher you set it, the greater the chance of no results. While not fundamentally a bad thing, Core-only will put some people off.
  13. Jack Simth

    D&D 3.x D&D 3.5 Charm and other spells question

    *Blinks* Oh, hey - that lets Dominate Person act as Telepathic Bond, to a goodly degree. Nifty.
  14. Jack Simth

    "Good" Necromancy

    Counterargument: Per the undead type: That is, if you apply the spell directly to the active undead, the undead becomes a living critter again (per the Undead type). If you don't, the undead critter must first be destroyed (Per the Resurrection and True Resurrection spells). While there's not...
  15. Jack Simth

    "Good" Necromancy

    Undead aren't always inherently evil, no. For the Core one, see the Ghost, which has Alignment: Any (and is the only such in Core). However: 1) Animate Dead, Create Undead, and Create Greater Undead are [Evil] 2) Animate Dead, Create Undead, and Create Greater Undead produce creatures who are...
  16. Jack Simth

    "Good" Necromancy

    Not really. Any question of 'why' something is evil must also touch on the question of how it's done. When the 'how' is completely undefined, the 'why' is almost impossible to define cleanly. So if a DM is posed the question of why all the undead-creation spells are evil, he first must define...
  17. Jack Simth

    "Good" Necromancy

    Why does True Resurrection fail if the corpse is walking around elsewhere? The 'how it works' and 'why it's bad' did not make the spell descriptions in the vast majority of cases. But considering how Raise Dead, Resurrection, and True Resurrection fail outright if the corpse is animate and...
  18. Jack Simth

    "Good" Necromancy

    There's only a relative handful of necromancy spells that actually have the [Evil] tag. With a small handful of exceptions, about the only Necromancy spells that have the [Evil] descriptor are the ones that actually create Undead. Now, there's very few necromancy spells that are beneficial...
  19. Jack Simth

    Sorcerer + Wizard uses of Permanency Spell

    Well, there's that pesky failure chance when using a scroll that has a higher caster level than you do....
  20. Jack Simth

    Sorcerer + Wizard uses of Permanency Spell

    Dandu answered in a very succinct manner, but I like being verbose. Basically, if you take Permanancy as a spell known, as a Sorcerer, you've got a problem: There's a sharply limited number of spells it applies to, and you're not going to use it often at all, because there's a very sharply...
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