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  1. Inchoroi

    Sorry Folks, I just can't get into 5e

    You're allowed to have your own likes and dislikes; I figure as long as you gave it the ol' college try, you're allowed to decide its not for you. Having played literally all editions of D&D, I can understand! However, if my friends and current players discovered that I wanted to run B/X or...
  2. Inchoroi

    Most frustrating quirk of 5E?

    Oh, right, I forgot one thing: Digest-sized softcover of the books. I love having my books with me, but can't lug them all to the game every week, along with everything else.
  3. Inchoroi

    Most frustrating quirk of 5E?

    Ranger. Or just a functional pet class. Or a functional summoner.
  4. Inchoroi

    Today's The Last Day Of Voting For The Most Anticipated Tabletop RPGs Of 2019!

    The only two things that I have any interest in on this specific list is the new 7th Sea book and Eclipse Phase 2e. I'll probably never get to run or play either, but I love the worldbuilding.
  5. Inchoroi

    4.33 Years in: What Now for 5E? (and have we reached "Peak Edition?")

    I think the game is doing fine; there are some holes, but for the most part its doing well. The latest two adventures, Dragon Heist and Dungeon of the Mad Mage, probably won't do as well as previous offerings, I would guess. I hope that they realize its because of the content, rather than the...
  6. Inchoroi

    D&D Basic Rules Updated

    I'm doing this for my next campaign...running from a computer is fine, and I can't sell my next campaign like I am the current one anyway!
  7. Inchoroi

    Has WotC saturated the published adventure market or are the two latest adventures not very popular?

    I have zero interest in Dungeon of the Mad Mage. There's very little that's new and interesting; and I cannot stand those maps. I will probably end up buying Dragon Heist eventually, but its a short adventure. My feeling is that Mad Mage will be a bit of a harsh sell, Dragon Heist will taper...
  8. Inchoroi

    Monster & Magic Item Cards Coming In February

    I was tempted to get the magic item cards last week, but decided not to...I tend to write a bunch of lore for my magic items, anyway, so it wouldn't really be that useful.
  9. Inchoroi

    Maybe my expectation was off - Dungeon of the mad mage doesnt use the full maps for undermountain....

    The thing that pushed me away from buying the book last week was paging through it and seeing the maps they did provide. Wth. I'm 100% fine with the levels being incomplete; I'm a halfway decent DM and writer, and can homebrew the rest if necessary, stealing from things like Rappan Athuk if...
  10. Inchoroi

    Your Favorite Character... That You Barely/Never Got to Play

    I wrote this little diddy up when coming up with the character. The game was so :):):):) the group unanimously decided that the DM wasn't right for us, so I got to DM. Probably will never get to play him the right way, as I'm a ForeverDM, but I might try to work him into a story or whenever the...
  11. Inchoroi

    D&D 5E (2014) What variant rules should I add to my new campaign?

    I'm tempted to steal this, but I also don't want to steal from a player's natural 20, so might not.
  12. Inchoroi

    D&D 5E (2014) What variant rules should I add to my new campaign?

    I've wanted to us the Facing rules, but my players voted against it. I have a few houserules, otherwise, but no real variants from the DMG.
  13. Inchoroi

    Unmasking Masks of Nyarlathotep

    I'm super curious about this...but my players would hate going through characters so quickly; that's why they won't let me run B/X or S&W. I might end up getting the PDF and stealing the plot for a D&D game, where they'll get to punch Nyarlethotep in the head.
  14. Inchoroi

    Mike Mearls: so here’s the first part of my two-weapon fighting house rule

    Wayfinder's Guide to Eberron. I'm not sure of its balance, since I only glanced at it briefly (my guess is its probably a little too good).
  15. Inchoroi

    Mike Mearls: so here’s the first part of my two-weapon fighting house rule

    I've actually got homebrew versions for both, but to date, no one's ever taken them! In general, I've always viewed any mechanic as, "If literally every character would want to take it, it's probably too good." The only exception being Tough, which my players would scream bloody murder should I...
  16. Inchoroi

    Mike Mearls: so here’s the first part of my two-weapon fighting house rule

    The only problem I've experienced with two weapon fighting is when compared to another character using the feat Great Weapon Master to get the +10; the penalty to hit doesn't really have that much of an effect (your mileage may vary, but this is my experience over the course of 4 campaigns, 2 of...
  17. Inchoroi

    Burning Questions: Why Do DMs Limit Official WOTC Material?

    I've banned a few things from my games, mostly for mechanical reasons (Alert, GWM, SS, Healing Spirit). The only thing that I can think of that got banned for thematic reasons was Dragonborn, simply because they just don't exist in the setting. Or, at least I haven't figured out a way to work...
  18. Inchoroi

    Mike Mearls: so here’s the first part of my two-weapon fighting house rule

    Uh, gotta say, not a fan in any way. 5e is about carrot, not stick. Penalties like that are to be avoided, imo.
  19. Inchoroi

    Ideas for Improving Inspiration

    I also allow Inspiration to be used for a DM hint, in case the players are stuck; I run a mystery/investigation heavy game, though, so your mileage may vary.
  20. Inchoroi

    D&D 5E (2014) Do bracers of archery benefit ranged spell attacks?

    Yeah, I'd have to say no to that. The reason being, the title of the magic item is bracers of archery. If you're not firing an archery weapon, it doesn't apply; since casting a spell isn't even an attack action, there's no argument, at least in my eyes. That being said, would I allow a player...
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