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  1. Inchoroi

    WOTC is hiring a new Game Designer for D&D

    Nor me. I only just started writing stuff for games and having some of it published, and they're not even wholly my projects... A man can dream, though... A man can dream. EDIT: Huh. It says "...three product credits;" I wonder if that means that just having my name in a book of stuff would...
  2. Inchoroi

    Unearthed Arcana Unearthed Arcana: Magic Items of Eberron

    Yeah, I'm a little disappointed, too. Eberron is not my thing, personally, but I did end up getting Wayfinders just to see what was in it after seeing some of my friends talk about it. It was interesting, and I liked Warforged...but putting stuff up on UA that people paid for is a bit much.
  3. Inchoroi

    Pathfinder APs in 5E

    Hey! I'm going to be converting Skull & Shackles, too (unless I find a better Pirate AP in the meantime, which I think is unlikely)!
  4. Inchoroi

    Pathfinder APs in 5E

    I ran the last two and a half parts of Rise of the Runelords in 5e, which was fun and much less of a headache than PF or 4e. I'm an overpreparing DM, though, so I converted literally everything. I've been tempted to run it again, since I have a new group now, and then run Shattered Star and the...
  5. Inchoroi

    D&D 5E (2014) What DM flaw has caused you to actually leave a game?

    I had to reread that last line four times.
  6. Inchoroi

    D&D 5E (2014) What DM flaw has caused you to actually leave a game?

    Oh, lord. My head hurts already just thinking about dealing with inventory like that (although I'd love a 12+ hour session). I've gotten a little bit of my content in three books now, and judging from the little bit of money I've made from it, its definitely not something one could ever live...
  7. Inchoroi

    D&D 5E (2014) What DM flaw has caused you to actually leave a game?

    I do own both of those, actually! However, its not a step by step; like most guides I've bought, its general advice that, while useful, doesn't teach you the nitty-gritty details you learn from, for example, taking apart a full campaign, like I did for one of my old games. I learned more about...
  8. Inchoroi

    D&D 5E (2014) What DM flaw has caused you to actually leave a game?

    With respect, I have to say I'd disagree with @iserith and his way of doing things, but probably not enough to quit a game over; it would take me a while, but I'm a fairly proactive sort of player (depending on character, however; I get very into character and if the character is dumb, well, I'm...
  9. Inchoroi

    D&D 5E (2014) What DM flaw has caused you to actually leave a game?

    I'd love a book that describes how to build a campaign (long campaign, that is) and world from scratch. Making short adventures or one-shots is pretty easy, but I've always had trouble with the long game. I usually manage to bungle through somehow, but its always by the seat of my pants, which I...
  10. Inchoroi

    D&D 5E (2014) What DM flaw has caused you to actually leave a game?

    I have a few house rules, but they were all made prior to the beginning of a game. I might houserule something that no player has actually taken yet, once I poll the group on their opinions of it, but once a player takes it, even if its OP as :):):):), they get to keep it for the campaign (I'm...
  11. Inchoroi

    D&D 5E (2014) What DM flaw has caused you to actually leave a game?

    This sums up my objections nicely. Well put.
  12. Inchoroi

    D&D 5E (2014) What DM flaw has caused you to actually leave a game?

    Well, I haven't spoken to the guy for more than a few minutes in the year since the events took place, so I don't think he took it well. It was a litany of things, most of which have been mentioned at various times throughout the thread! * An enormous railroad: we had no say in the game, in the...
  13. Inchoroi

    D&D 5E (2014) What DM flaw has caused you to actually leave a game?

    I disagree, with respect! I do it because I have a very wide breadth of experience in my group, and prompting basic checks sets the expectation that there are clues for the characters to locate. My players know that they are under no requirement to actually make said checks, however; if they...
  14. Inchoroi

    D&D 5E (2014) What DM flaw has caused you to actually leave a game?

    Er. Well. I've been DMing for over a decade, and I call for checks all the time; not because I'm trying to dictate the character's actions, but because they need information in order to make decisions to take said actions. On the flipside, I will almost never refuse you a roll if you ask for...
  15. Inchoroi

    D&D 5E (2014) What DM flaw has caused you to actually leave a game?

    We didn't walk out, but the group did unanimously vote to end the DMs game in favor of starting mine well before I was actually ready to run it. That was...interesting. Also a little annoying, but also it needed to be done, because the DM was so bad that in a month or two it would have torn the...
  16. Inchoroi

    Burning Questions: What's the Worst Thing a DM Can Do?

    My biggest pet peeve is this: when the DM forgets that we're not playing his video game. It drives me insane.
  17. Inchoroi

    New D&D Monsters and More in Guildmasters’ Guide to Ravnica

    Yeah, I can say that I am officially underwhelmed. But, a tie-in product was inevitable, really.
  18. Inchoroi

    New Survey

    I filled it out. Hopefully, we'll get good longer adventures and adventure paths, as well as shorter adventures that are of better quality than the ones in Adventurer's League. I also would like more player content, but don't see much need for anything new beyond the Artificer and Psion class...
  19. Inchoroi

    WotC Wants You To Help Shape D&D

    I filled it out. Hopefully, we'll get good longer adventures and adventure paths, as well as shorter adventures that are of better quality than the ones in Adventurer's League. I also would like more player content, but don't see much need for anything new beyond the Artificer and Psion class...
  20. Inchoroi

    Preserving the Fear Inherent in 1st Level

    Oh, god. Level drain. Plsno. However, in my campaigns, I've never felt that at any point my players have felt safe; in fact, my players know that I play everything straight, and prepare the world as it would make sense. This means that, if they're level 5 in a dungeon and it makes narrative...
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