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  1. M

    How Many Actual Sessions Do Your Campaigns Last?

    I don't know about most of the campaigns that I've been involved in, but for the last two that I've run, I have kept session logs. The campaign previous to the current one ended after 73 sessions. Characters has just reached level 10. A couple of 'story arcs' had been completed, but several...
  2. M

    D&D General Setting Idea: Arcane Dyson Sphere

    In the Spelljammer campaign setting, the Herdspace Sphere is a dyson sphere. It was probably not constructed by arcane magic. Here is some information that I found on it. It features in the Spelljammer novel, The Maelstrom's Eye.
  3. M

    D&D 5E (2014) Mearls' "Firing" tweet

    That clears things up nicely. Thanks!
  4. M

    The urban fantasy market seems awfully stagnant

    This has been my experience, as well. Even the old WoD, which was much more scattershot in its rules, was simple and intuitive enough to turn into almost anything. This was evidenced in the numberless netbooks that fans made in that era using that system for whatever their favorite setting was...
  5. M

    D&D General If you could put D&D into any other non middle ages genre, what would it be?

    Similarly the X-Crawl game that I ran some time ago. When the party engaged in adventures outside the confines of the dungeon, guns featured prominently, and required no house ruling or changes whatsoever (except deciding how machineguns worked).
  6. M

    GM DESCRIPTION: NARRATION OR CONVERSATION?

    See. And this is, to me, where jargon becomes a problem. Especially where that jargon uses a word that already applies to the thing in question. There is no doubt to a layman that when I say narration that I mean, "Describing a thing or retelling a sequence of events," and even in a roleplaying...
  7. M

    D&D General If you could put D&D into any other non middle ages genre, what would it be?

    And the d20 versions of Star Wars are very much D&D with guns... in space. It works fine for me and my group. In the session that I ran last week, the party got set upon by a troop transport full of soldiers. The cleric healing/medicine focused jedi got shot eight times in the first round of...
  8. M

    GM DESCRIPTION: NARRATION OR CONVERSATION?

    There is also some player narration in there... Player B's statements there are classic first person narration. Since there is no conflict or uncertainty to resolve in them, they require no further input from the DM, who simply continues narration descriptive dialogue assuming the new state of...
  9. M

    GM DESCRIPTION: NARRATION OR CONVERSATION?

    I would (if pressed to call it something other than 'narration') call it a descriptive dialogue (or maybe a narrative dialogue, depending on how cheeky I was feeling). Edit: dropped a ).
  10. M

    GM DESCRIPTION: NARRATION OR CONVERSATION?

    That seems pretty typical of the type of narration that I do during games.
  11. M

    What would be some good metics to evaluate RPG rules/systems?

    You could call that the inviolability scale. It would range from, "You're not the boss of me!" on the one end and, "You clicked the, 'I Agree' button." on the other... or something.
  12. M

    GM DESCRIPTION: NARRATION OR CONVERSATION?

    Except where that written and edited prose is presented in a conversational style, or is simply badly written. There is also, of course the fact that prose is typically used to mean plain or natural writing, as opposed to poetic writing. Except here, of course, where it is being used to mean...
  13. M

    GM DESCRIPTION: NARRATION OR CONVERSATION?

    So... To me, when the DM is describing things, setting the scene, relaying the results of actions, he is doing narration. Doing it in a conversational style doesn't make it not narration. In addition, the choice of using a conversational style still seems pretty deliberate. So, like in...
  14. M

    What would be some good metics to evaluate RPG rules/systems?

    So... Instead of a series of axes, perhaps a list of tags or descriptors might be easier to get to. Some of these tags might be mutually exclusive (or almost so), but many would not. So you might describe GURPS with the following tags... [Point-Buy], [Universal], [Modular], [Unified]...
  15. M

    Torture Should Not Work in Dungeons & Dragons

    I always thought it was most effective to kill them and consult their corpse via speak with dead.
  16. M

    How do you get to GURPS?

    Yeah. The way that M&M II was balanced just really couldn't handle someone being able to attack (a single dude) more than once during a round of combat. Speedsters are very tough to handle in a game with a tightly controlled action economy. Its one place where I think M&M (all versions) really...
  17. M

    D&D 5E (2014) How do you handle the "economy killing spells" in your game?

    What I typically do is to take into account the depredations of the many various and sundry types of monsters that plague the world to such an extent that professional adventurers are a requirement for a functioning society. Druids casting plant growth every year across the lands in this case...
  18. M

    Houserule: The "World" Takes 10

    Or possibly, if an NPC rolls a check, a PC gets Inspiration.
  19. M

    What are you Reading? Mentatiferous May 2019 edition

    Carrying on with my reading of H Rider Haggards works, I am currently reading Nada the Lily. This is an account of the tale of the character Umslopogaas, who was introduced in Alan Quatermain. It also features a good deal of fictional history surrounding the rise of Shaka, king of Zululand...
  20. M

    How far is too far when describing what a PC senses and feels?

    I don't draw a line at all. Real people don't control their thoughts or feelings. To me there is no difference between saying, "there is a frightening monster." and saying, "you feel frightened." It is up to the player to recognize those feelings in their character's behavior or not, as they so...
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