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  1. K

    D&D General New Interview with Rob Heinsoo About 4E

    I could say the same thing about the absolutely preposterous takes I read here about 3e. But I try to address the specific point when possible I don't post that "people get angry". The reason I started to post directly here was exactly because a lot of statements were made which I considered...
  2. K

    D&D General New Interview with Rob Heinsoo About 4E

    While I enjoyed our direct discussion about wotc, the tone of other indirect posts, toward me or other I don't know, could be interpreted as passive-aggressive and hampering the discussion, quite frankly. And I also don't think that dismissing Dissociated mechanics or attempting to call...
  3. K

    D&D General New Interview with Rob Heinsoo About 4E

    Look, I understand that you want to see dissociated mechanics everywhere because it's annoying to read it about 4e, but then again, this is not the case. In-universe, you spend different resources, as an example, to write a scroll of level 1 compared to level 6. The difference exists there even...
  4. K

    D&D General New Interview with Rob Heinsoo About 4E

    The fact that they resisted changes doesn't directly mean "it must be the best class" - this is misconstructing things, sorry. EDIT: reading the other comments on "people getting angry" or "plausible deniability" I am compelled to question if a certain fandom of a certain edition, in fact, has...
  5. K

    D&D General New Interview with Rob Heinsoo About 4E

    If it makes you feel better go for it. But doesn't remotely describe the reality. As an example, people that missed 3e magic also missed magic "problems" like dead or impeded or wild magic. It added to diversity and charme even if it decreased the power of the spellcasters.
  6. K

    D&D General New Interview with Rob Heinsoo About 4E

    I don't know man, this sounds more like an excuse and that could also be used to explain 4e in the same way - the collective whining led to 4e or something. To me is more appropriate to describe the issues with a simple failure to sit down and appropriately design stuff on part of the people...
  7. K

    D&D 5E (2024) Check Out D&D's New Gold Dragon Redesign

    I think the work Todd Lockwood did is still unparalleled, on top of THAT 3e Draconomicon cover. Said this, this new art is technically excellent and they managed to make the dragons look imposing, with those wicked chromatic (I love the casting Green one! It was time to see it) and this piece...
  8. K

    D&D General New Interview with Rob Heinsoo About 4E

    The second fish comment is more on the fact that many consider Vancian essential. So it is a wotc problem, not a democracy/userbase one? Not trying to put words in your mouth, just to understand this passage. The only thing that the 5e one has above the 3e one is the in-built more explicit...
  9. K

    D&D General New Interview with Rob Heinsoo About 4E

    Isn't this more cowardice on wotc part? If you (wotc) believe in it, make a splat about it like you did for 3.0, 3.5 and 4th. 3.5 had two of them, 4th at least one I am sure.
  10. K

    D&D General New Interview with Rob Heinsoo About 4E

    I think I already addressed that in the previous posts. Trial and compromises are needed but this is not an excuse for bad writing. Because most of the time is just bad rule writing. See above, importing a 5e mechanic kept the magic of wands but solved the "we will just heal of combat we have...
  11. K

    D&D General New Interview with Rob Heinsoo About 4E

    We have humans because a fish was bored and/or needed to find a land spot because competition and predation were less harsh than in the water, but we came a long way since that.
  12. K

    D&D General New Interview with Rob Heinsoo About 4E

    My apologies for the multiple posts but many people answered me. I will stop if required. I have myself re-discovered a lot of 3.0 which I prefer over 3.5 in certain corners, the outsider spell likes is one of them. On the other hand, their HD-to-CR improved consistently in the 3.0-3.5-PF1e...
  13. K

    D&D General New Interview with Rob Heinsoo About 4E

    Sometimes is a matter of finding the sweet spot. As an example I find 5e wands brilliant (I literally imported them in my 3.PF homebrew) while the new Concentration is too harsh for my taste. The fact that finding this sweet spot is difficult doesn't mean that most of the criticism is in bad...
  14. K

    D&D General New Interview with Rob Heinsoo About 4E

    Sorry for being so direct but this sounds like cope of some sort. 5e saved D&D miraculously after 4e and the reasons why are not related to 4ed design, let alone in some case even 5e design. 4e almost destroyed D&D.
  15. K

    D&D General New Interview with Rob Heinsoo About 4E

    Which is possible if the spells themselves are better written, point that you keep ignoring. Sometimes 5e went backwards. Compare 3ed Hut vs 5e Hut. That sounds like a convenient strawman tho.
  16. K

    D&D General New Interview with Rob Heinsoo About 4E

    There was a significant change of Spell-likes in high-level outsiders between 3.0 and 3.5, too - in fact, I think that the 3.0 outsiders were close to 2e in Spell likes (which from my point of view is good) but had obsolete and too few HDs - too close, and this time was not a good thing, to the...
  17. K

    D&D 5E (2014) Convince me that the Ranger is a necessary Class.

    Do you think Rangers (and Paladins) having that spell progression is a 3e thing? In AD&D spellcasting for Rangers started at level 8th. 3ed lowered in fact the level for spell acquisition - an high-stats ranger could have at least 1 spell by level 4th, and every ranger (non-spellcasting ACF...
  18. K

    D&D General New Interview with Rob Heinsoo About 4E

    Sorry but we are going back to condescension here. (1) Not everything that some considered a bug, or at least an unworkable issue, was actually one. (2) the designers inability to address issues within a certain framework does not justify the change of the entire framework. If a specific spell...
  19. K

    D&D General New Interview with Rob Heinsoo About 4E

    None calls "that" levels in the game universe, but the increase in resilience and vitality is measurable in-universe, from the ability to resist or avoid physical blows to the resistance to spells to much more. I mean, BECMI brought this to its extreme, because after 36 of these increases you...
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