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  1. Zardnaar

    D&D 5E (2014) How do you run a game in Ravnica?

    That's Ravnica. Rakdos, Irzhov and Dimir are villains morally but you can play them.
  2. Zardnaar

    D&D General Dark Sun as a Hopepunk Setting

    I would tweak the bit about the SKs conquering Athas. 1. Im not sure they did. 2. That knowledge shouldn't be public. A little knowledge.
  3. Zardnaar

    D&D General 6E But A + Thread

    I wouldn't mind prestige classes getting a 2.0. Even if you limit them to 1 only.
  4. Zardnaar

    Dungeons & Dragons Releases New Unearthed Arcana Subclasses, Strongly Hinting at Dark Sun

    I'm not to worried at this point. I pay very little attention to playtest material. Its on Beyond now do it excludes me in any event. I'll wait for final product. If it meets my expectations I'll buy it. If not it can stay on the shelf like Dragonlance, Spelljammer and Planescape.
  5. Zardnaar

    D&D 5E (2024) Mind Blast. Aberrant Mind Sorcerer Build Theory Craft.

    Its about int targeting spell. Fits my criteria but your right they're not any better at it. Vs other sorcerers. Well turns out there's around 9 spelks targeting intelligence and several are high level. Mindsliver, tashas mindwhip Synaptic static are the ones to pick. Charisma and wisdom...
  6. Zardnaar

    Dungeons & Dragons Releases New Unearthed Arcana Subclasses, Strongly Hinting at Dark Sun

    Well defiling plants should be there. What its effects are bit more open imho. Change to much its not a good version of Dark Sun. And it will get Spelljammered.
  7. Zardnaar

    Dungeons & Dragons Releases New Unearthed Arcana Subclasses, Strongly Hinting at Dark Sun

    Pukunui is a yank he just doesn't live there;). He is doubly cursed from my PoV American and living in Auckland. Its not 2019 though. WotC has done a 180 on no to Darksun. There's nothing in DS original printing that wasn't in BG3 or worse. WotC likes money. On book scan there newer stuff...
  8. Zardnaar

    D&D 5E (2024) Mind Blast. Aberrant Mind Sorcerer Build Theory Craft.

    You only need a handful due to upcasting. Twinned Tashas Mindwhip. And take a handful of the best wisdom target spells.
  9. Zardnaar

    D&D 5E (2024) Mind Blast. Aberrant Mind Sorcerer Build Theory Craft.

    So I have covered the Dragon Sorcerer and Chromatic Orb abuse a bit. I like it as a hybrid controller/striker hybrid. My players have been using spells that target wisdom a lot. Hold spells, command, sleep, Hypnotic pattern, tasha laughter etc. There's heaps of them. Zards tastes lean...
  10. Zardnaar

    D&D 5E (2024) Thoughts on Infinite Staircase?

    When I was reading i was thinking Golden Vault. Then you mentioned it. Given the lackluster quality of post Tashas stuff GV and this were highlights. I like Lost City at least as far as dungeon hacks go.
  11. Zardnaar

    D&D 5E (2024) 5e GMs: Do/Have/Would You Start Above 1st Level? (Note: Cannot change your vote.)

    Similar for me maybe 3 sessions 4 if players drag it out or session 0/1 are same.
  12. Zardnaar

    D&D 5E (2024) Fireball Vs Chromatic Orb Late Tier 2 Thoughts.

    Not super common for multiples but a question was asked about why use CO. Its a reason. I don't include it in damage calculations. They're thriving around hold spells. One encounter I had was bhaslist assassins 7 of them CT2. 5 and 8 iirc. All 7 got paralyzed 2 were free crits and I think...
  13. Zardnaar

    D&D 5E (2024) Fireball Vs Chromatic Orb Late Tier 2 Thoughts.

    Probably none or 2014 artificer. Unknown DM unknown end date probably wizard.
  14. Zardnaar

    D&D 5E (2024) Fireball Vs Chromatic Orb Late Tier 2 Thoughts.

    I wouldn't play Barbarian, Ranger, Rogue, Wizard 1-20 in 5.5.
  15. Zardnaar

    D&D 5E (2024) 5e GMs: Do/Have/Would You Start Above 1st Level? (Note: Cannot change your vote.)

    We generally start at 3. This one we did 1 and we stress tested at 12 in 5.5. Voted yes. Start levels somewhat negotiable. Start at 19 if you want. Don't expect to hit 20. Slight exaggeration.
  16. Zardnaar

    D&D General Tucker's Kobolds: worth using in 5e?

    If you over tune an encounter using non CR methods extra xp or items seems appropriate.
  17. Zardnaar

    D&D General 6E But A + Thread

    Not at 1-10. There were sone pre nerf high level CME white room theory craft builds. Assuming good builds using great weapons or dual wielding.
  18. Zardnaar

    D&D 5E (2024) Fireball Vs Chromatic Orb Late Tier 2 Thoughts.

    Think we gave similar views. Battlemasterbpeaks early level 10 champion probably beats it. You're also at peak rogue it falls off from here on out. Warlocks just good front loaded as well.ni rate it over wizard until 10ish (DM dependent though). Glamour is obviously S tier. Ours is run...
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