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  1. Zardnaar

    D&D 5E (2024) 5.5 Fighter Best Eince 2E

    Not strictly true. They got proficiency in all saves at 14. I piloted ne to level 10 or so its not as bad as Internet believes. I did have rolled stats though abd MAD is a big problem under point buy.
  2. Zardnaar

    D&D 5E (2024) The 4 Classes I Would Not Play 1-20 In 5.5

    Seem a lot played and reading class descriptions. I had 1- 3 groups ar one point playing 5.5 main group is now level 11. Dieect experience as in piloting them myself? No. Seeing them get played yes. And seeing whats behind the DM screen in terms of monster abilities.
  3. Zardnaar

    D&D 5E (2024) 5.5 Fighter Best Eince 2E

    Its somewhere around CR 19 or 20 the table gets funky.
  4. Zardnaar

    D&D 5E (2024) The 4 Classes I Would Not Play 1-20 In 5.5

    Mostly single classed. MC all the classes have something to offer. You're probably right with Barbarian being last though.
  5. Zardnaar

    D&D 5E (2024) The 4 Classes I Would Not Play 1-20 In 5.5

    At levels that matter I would say yes. Best saves as well. Warlocks and Bards also great in different ways.
  6. Zardnaar

    D&D 5E (2024) The 4 Classes I Would Not Play 1-20 In 5.5

    Well its an improvement over 2014. There's only 4 classes i wouldn't play 1-20. Theses clases are. 1. Barbarian The Barbarian has been a bit of a one trick pony since 3.0. It has been buffed in 5.5. However its still focused on melee and it has weak defenses eg wisdom saves. At higher...
  7. Zardnaar

    D&D 5E (2024) 5.5 Fighter Best Eince 2E

    Problem being its to long to wait. And I think the 2014 monk is fine lvl 1-4. I thought the artificer was bad because ot didn't switch on until level 9 or 10.
  8. Zardnaar

    D&D General D&D 6e ala Steampunkette: Structural thoughts

    Yup. . If you cut fighters back to one attack you have to have non scaling cantrips (or cut them), and reign in danage dealing spells by a lot. Or you bloat it in other ways eg 2W, 3W etc which is kinda silly. Moot point until you decide what to do with monster HP anyway.
  9. Zardnaar

    D&D General D&D 6e ala Steampunkette: Structural thoughts

    If I did 4E again I woukd cut to 20 levels. If you're cutting to 10 levels 4E 2.0 is 15 levels top. There's just no point designing for level 21+. Hell 15+ is pushing it. Im leaning towards 10 levels myself but suspect we are stuck with 20.
  10. Zardnaar

    D&D General D&D 6e ala Steampunkette: Structural thoughts

    I wouldn't do some of them in 6E if I was in charge assuming you want to sell the game. Other things like 10 levels are a good idea theoretically but kind of requires a time machine as 1-20 is fairly ingrained by now.
  11. Zardnaar

    D&D General Why wouldn't you run a Dark Sun game?

    There's some what ifs of TSR surviving. Mist nvilve no settings, novels and a few splats. Dump the metaplot heavy railroad adventure. Depending on what you cut. No lavish boxed sets after 1992. Spelljammer and Darksun may count as lavish (Al Qadim was fine, Planescape was not)...
  12. Zardnaar

    D&D 5E (2014) Best third party campaign books - recommend me some

    I quite like the Midgard Heroes and World book from Kobold Press.
  13. Zardnaar

    D&D General I'm a Fighter, not a Lover: Why the 1e Fighter was so Awesome

    They're gard t hit but usually low damage. Blow your dspells to be a bad fighter. Ignore them hit someone else.
  14. Zardnaar

    D&D General I'm a Fighter, not a Lover: Why the 1e Fighter was so Awesome

    You dan. You also get more xp ditching them.
  15. Zardnaar

    D&D 5E (2024) 5.5 Fighter Best Eince 2E

    People have been saying fighters suck for a while. Traditionally they've made their saves 75-95% of the time at higher level. Weak saves are a major weak point. Spellcasters at least can buff or make themselves immune. Fighters probably need to be proficient in all saves a'la Monks at...
  16. Zardnaar

    D&D General D&D weapons vs reality

    Pentagon probably doesn't need to rely on drones though. Airpower focus. Troops aren't going to be very good with drones vs that airpower.
  17. Zardnaar

    D&D General I'm a Fighter, not a Lover: Why the 1e Fighter was so Awesome

    The Deadly Sea (levels 4-7 Dungeon 3) Played this adventure earlier in the year in C&C. Maybe late last year. Relevant Loot Splint Mail +2 Flail +1 Shield +1 Leather Armor +1 +1 short sword Dagger +2 Potion of Healing Ring of Protection +1 +1 shield +2 Hammer +1 Leather Potion Human control...
  18. Zardnaar

    D&D General I'm a Fighter, not a Lover: Why the 1e Fighter was so Awesome

    The Dark Conventicle Loot. From memory this one had a lot. We probably used Method V UA as dice rolling hence really high ability scores (17 or 18 dexterity). I was not the DM mates older brother was. Think we had 4 PCs (mate, one of our group players, older brothers mate, and myself maybe 1...
  19. Zardnaar

    D&D General I'm a Fighter, not a Lover: Why the 1e Fighter was so Awesome

    OK had to do some googling. These are the adventures I remember. Theres some others but I'm not sure I played them with the Druid or different game. The Dark Conventicle Ruins of Noel Daer Out of the Ashes. I remeber we went into the ToEE and played Tallows Deep but not sure what...
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