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    Players: it's your responsibility to carry a story.

    I presume that what you mean is that (A) you objected and (B) the other players agreed with you and (C) the DM insisted that was the only way to hire a group of men at arms and (D) you chose to go along with that. If you neglected (A), or if (B) was false, then I am not astounded.
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    How many households owned a RPG in 1981-1983?

    The figure for B2 is from 1979 to 1999 -- two decades! Most of that time is after the period in question. It is unlikely that sales were constant over those 20 years, but it is interesting that a general estimate on per-title module sales has them falling to about 1/10 in the 1990s. (That is...
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    Players: it's your responsibility to carry a story.

    Players, it is your responsibility to communicate productively with the GM to make the game more fun at the time -- not just to complain after the fact to strangers on the Internet. I'm betting it was you who decided how you spent that time, with 479 chances not to spend another minute the same...
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    Space 1889

    Shane Lacy Hensley's Fields of Honor Victorian miniatures rules set remains a favorite of mine. I bought the first edition of his Savage Worlds off the marked-down shelf at the FLGS, but was thoroughly put off in my first reading. Frank Chadwick's Space: 1889 is altogether a splendid package...
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    Learning from GMs at GenCon - Respond to Roleplaying

    Does "searching the hidden altar" give a Perception check for finding something behind a tapestry at the opposite end of the chapel from the hidden altar? Or does that require "Magic Language"? A chance of accidentally noticing something is fine. However, I do not see the appeal of making PLAN...
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    Learning from GMs at GenCon - Respond to Roleplaying

    Suit yourself. I'm not seeing there what we normally mean by "RPG", though. I'm seeing the stories I used to make up with my friends about our games of Black Box or Gin Rummy. From beginning to end, it is the rules of the abstract game that apply -- not the rules of the story. Anyhow, the...
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    Learning from GMs at GenCon - Respond to Roleplaying

    I see a pretty clear synergy between what the adopters were already doing and what the new game was designed to facilitate. That, from what I have seen, was pretty much how it went with 2e and 3e as well.
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    Learning from GMs at GenCon - Respond to Roleplaying

    Is "I parry his attack and jab him in the chin with my sword-pommel" functionally different from "I attack"? If not, then it's not what I call role-playing. It's what I call narration, and in most of my experience the DM does that without being accused of "role-playing" the players'...
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    How many households owned a RPG in 1981-1983?

    Probably not a lot of help, but here's an Acaeum page: Print Run
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    Always with the killing

    Games in which the obstacles cannot be removed by stabbing or shooting tend to feature activities other than stabbing or shooting. Ignorance, for instance, tends to call for less twitchy methods. Detective Mystery: There has been a stabbing or shooting, and the objective is to figure out who...
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    Always with the killing

    I for one do not believe that "role play" happens only in activities other than combat. However, if you do not believe that making lots of combat a quick end to a character's career tends to lead to less combat, then either (A) you are basically calling those of us who speak from experience...
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    Metamorphosis Alpha 1e 'House on the Hill'

    Leadership Potential is also potentially good for, you know, leading. Followers are as helpful as henchmen in D&D, and besides your limit of fellow humans you can have as many mutants as you can befriend. Reading the brief at the EN World/RPGNow store, I was put in mind of Judges Guild's...
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    Players: it's your responsibility to carry a story.

    That's your tradition, Doug.
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    Players: it's your responsibility to carry a story.

    That much is true. In the "clanless barbarians in Jakalla" scenario, you will be dependent on employment by Tsolyani patrons to get out of the Foreigners' Quarter. As to the rest, not only does The Man With No Name manage to find his way into plenty of adventures in parts of the Spaghetti West...
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    Save or Die: Yea or Nay?

    I will recommend again dropping that paragraph out of the 3.5 gaze rules and thus bringing the gaze back closer to the original D&D model. That should put an absolute cap (typically 1 per round, I think) on how many player-characters it can petrify or whatever. Otherwise, you leave open the...
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    Always with the killing

    King Arthur Pendragon (Chaosium and others) came to offer more roles, but from the start was primarily a game about knights: people bred and raised, along with the horses that formed the other half of the medieval armored fighting system, to be efficient killers. Their class actually urged them...
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    Save or Die: Yea or Nay?

    No, actually. and The basilisk is CR 5. O0o (based on U.S. Army FM 23-30) The Medusa is CR 7. (I have not found a post in which Hussar put it, literally, as "safe". I may simply have missed it, though.)
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    Players: it's your responsibility to carry a story.

    Maybe pemerton was thinking something like this?
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    Players: it's your responsibility to carry a story.

    That's flat out backwards. It presumes less than an approach in which the character is presumed to be already familiar with the locale. This is precisely why many people prefer to start players new to Tekumel in the "just off the boat" situation presented in the original Empire of the Petal Throne.
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    Players: it's your responsibility to carry a story.

    It occurs to me that, so far from their being radically different, a grasp of the Western in its various forms might be a big head start to understanding old D&D and similar games.
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