Search results

  1. N

    D&D Wargaming: Good OOC

    I'm just waiting for Fieari to decide what's going on here before I post again IC. If the dragon wanted to terrorize and kill a bunch of commoners, he can still only kill one a round, since he can only move and make one attack. If he killed even one before dropping into the ground, then that is...
  2. N

    D&D Wargaming: Good OOC

    I can Wall of Force at will, but it's close ranged, so I'd have to be right next to it anyways. Plus, if he has perfect maneuverability (which he seems to), he can just go around it. I still believe that it wouldn't have been able to escape me before it went underground the first time. I only...
  3. N

    D&D Wargaming: Good OOC

    I'm really wondering if the ghost dragon is being run properly. I don't know what the Ghost Dragon template (I assume that's what it is) does, but most dragons don't have the maneuverability to turn around on a dime and go in the opposite direction. Most incorporeal creatures have perfect...
  4. N

    Good vs Evil: D&D Wargaming

    Did he disappear before my action? I still want to carry out my plan as soon as possible, and I can see invisible if it becomes ethereal.
  5. N

    D&D 3.x [3.5] Good 8th Level Wizard Spells?

    Maze is simply amazing. There's no save, and any creature with less than 10 intelligence is automatically trapped for 10 minutes. If you get maze, I don't think you'll regret it. Also, Sunburst is pretty good. It has an enormous area (80 foot radius burst), does non-elemental damage to get...
  6. N

    D&D Wargaming: Good OOC

    Most of my troops can't teleport, I have about 200 mooks that have been sitting at home twiddling their thumbs. And the cost to improve a 7 space fortress to teleport is really disgusting. 50,000 gp per space will cost 350,000 gp. There is a piece of wondroud architecture that can let anybody...
  7. N

    Mordenkainen's Disjunction revision

    Simpler is good, but this version is still simpler than the normal version in play. Normally, all the magic items have to make saving throws, which is a lot of die rolling. With this, only 2d4 (which might be all, but is likely to just be some) need to save, but it will probably be 2d4 important...
  8. N

    Mordenkainen's Disjunction revision

    Disjunction is one of the most problematic spells in high level D&D, this is well established. I'm throwing around a house rule on it to make it still nasty as hell, but not permanently crippling. What do you guys think? ---------------------------------- Mordenkainen's Disjunction Level...
  9. N

    D&D Wargaming: Good OOC

    If we stop their teleportation magic, then the Skylance brings the fight to them in a way that they can't prevent. If there are any living members of the army, they can only march for 8-12 hours a day, which will be 24-36 miles, depending on the fatigue and subdual damage they're willing to...
  10. N

    Monster PrC -- Eye of Raelor

    That's why I say the granularity could be toned down. Giving a 3 HD Lantern Archon all the class abilities of this PrC in one level would only increase its combat effectiveness by maybe 2 CR points. It's a lot more fun to design classes than templates, of course. But either way works pretty...
  11. N

    Monster PrC -- Eye of Raelor

    I like the concept, but I think it is a little too slow in advancement. By 13 hit dice, this lantern archon would be no match for the other outsiders out there. Look at the basic stats of an Outsider hit die... +1 BAB, all good saves, and 8+int skills per level. If I were designing this class...
  12. N

    Good vs Evil: D&D Wargaming

    Hoping that his plan is a sound one, Axorius channels all of the healing positive energy that he can, knowing that it is anathema to abominable undead. [ooc: Lay on Hands for 117 points and hold the charge]. He then teleports above the dragon 450' (or to the roof of the cavern, if it isn't that...
  13. N

    D&D Wargaming *ARMIES OF GOOD*

    It is interesting, it is just hard to add class levels to something like a Lantern Archon. I'll save my xp to do something later if you want, but I'd rather not give class levels (though hit die progression isn't out of the question) to my nonhumanoid troops. EDIT: I should make it clearer... I...
  14. N

    DMs: Do you let your players do over the top things?

    I agree with RangerWickett. If the players want to have a flashy description for an action that they could accomplish in a mundane way, just let them do it the flashy way. The rogue jumping and tumbling might look cool, but it doesn't really grant him any benefit, so why penalize him for trying...
  15. N

    Pretrifcation

    2600 kg/m^3 roughly translates to 2.6 g/cm^3, unless I'm mistaken (from measurements I've taken before, that sounds right). That's about 2.6 times as dense as water, and the human body is pretty close in density to water, close enough to fudge it, at any rate. If you multiply his weight by 2.5...
  16. N

    D&D Wargaming *ARMIES OF GOOD*

    If those numbers are right, then here's what I'd like to do with my surviving 44 Archons: 0.3 CR to add Protective Aura (as Angels) (normal cost 0.5, - 0.2 for already having Magic Circle against Evil) 0.175 CR to raise caster level of previous spell-like abilities to 10th from 3rd 0.05 CR to...
  17. N

    D&D Wargaming *ARMIES OF GOOD*

    I guess it would be good to ask here, what do non-classed characters do with their xp? My Lantern Archons each got 900, I don't know what to do with it. I don't really want to give them class levels, I'd much rather advance them as Outsiders and improve their abilities/etc. I'd especially like...
  18. N

    D&D Wargaming: Good OOC

    I've taken undead into consideration. Armies of undead mooks will get wiped out by Holy Word without a roll at all. My clerics all have the Sun domain, which destroys undead instead of turning them. I gave one of my artillery wizards an item that Sunbursts 1/day (killing light-sensitive undead...
  19. N

    D&D Wargaming *ARMIES OF GOOD*

    I, at least, appreciate that. Using U_K's system, it would be insanely easy to make incredibly munchkin stuff. I don't have too much of a problem with most abilities that monsters can have, it's just getting them for too cheap that bugs me. Keep ad hoc'ing the CR up and you'll hear no complaints...
  20. N

    Good vs Evil: D&D Wargaming

    (telepathically, to Dan and Zan) "I suspect this is the dragon you killed, and it's looking for its hoard. If we don't take permanent measures, it will likely rejuvenate after we destroy it. I believe I can stop it if I discharge all of my positive energy at once. Can you make a distraction, and...
Top