Search results

  1. robberbaron

    What do you do for... Sorcerers?

    Ah, PrCs. I don't use them. I wanted to continue the flavour of my 1e campaign and thought that the players would be capable of expressing their individuality and imagination without PrCs. Seems to have worked so far. They keep turning up and being imaginiative, anyway. Edit: If I did use...
  2. robberbaron

    Waves of Exhaustion

    Certainly a barbarian can rage when exhausted. He just shouts rather than jump around.
  3. robberbaron

    Hydra - snake body or dinosaur body?

    Ditto. 15-headed half-black dragon. Imagine the players' surprise when it breathed. :D
  4. robberbaron

    Selling loot for half price - why?

    I don't always use 50% as the markdown - it depends on the circumstances. Non-magical items - generally 50-75%, less if old or particularly common. Magical items - 75-90%, depending upon demand and quantity. Unusual items - 50-150%, depending upon how unusual. Also, PCs will get better deals...
  5. robberbaron

    Player Enablement

    I would like to think that I am a 'Consider' DM. If a player wants to do something wacky with his character I consider it and make a decision. Sometimes yes, sometimes no. If he wants a feat/class/feature/spell/whatever from a twinkbook then the answer would normally be a considered no (not...
  6. robberbaron

    Limits of morality in the game?

    1. I wouldn't have it work like that (I would have punished the paladin if he had slaughtered the gobbos) but the other two are 'reasonable' examples of fantasy/medieval discrimination. I see nothing wrong with morally grey ideas, I AM running a game for an evil party, after all, but not at the...
  7. robberbaron

    Spell Radius and Large+ Creatures

    If a medium-sized speller casts a magic circle on himself from where does it originate? 1. From the centre of his square, making the size 1½ squares away from the edge of his square in all directions? 2. 10' in all directions from the edge of his square? 3. 10' in all directions from a...
  8. robberbaron

    Running and being carried

    Concentration check?
  9. robberbaron

    What do you do for... Sorcerers?

    They get Eschew Materials as a freebie. Not completely sure about UMD as a class skill but doubt it would make much difference in practice so I'm OK with it (that means you can have it, Plane Sailing). Less sure about the metamagic casting time thing. Seems to me that taking longer to cast a MM...
  10. robberbaron

    My Take on D&D a la Saga...

    How about going the Modern route and having Strong characters (fighter), Charismatic (noble/bard), Wise (ranger - OK, not so sure about this one), Smart (spellchucker)and Dextrous (rogue). Leaves a hole for Tough (barbarian?). Just a thought. Flame away.
  11. robberbaron

    Super duper wand of wonder

    Wand of Wonder - now there was a fun device. I had a dwarf cleric who used one on a giant toad (as a last resort), turning it into an enormous toad that ate me. Next round I tried again, opening a gate through which stepped a Pit Fiend. Turned a difficult fight into a difficult run away. Good...
  12. robberbaron

    "Battle Dice" Odds?

    That's the way I have rolled d20s for the last 30 years. It's the way we had to in 'the old days' before they made dice with 1 to 20 on for people who can't add up. And I always use the same d10 for the roll (the first one I ever bought). Don't use random number generators; I'd much rather roll...
  13. robberbaron

    What is a Paladin?

    IMC a Paladin is a Holy Warrier: the living embodiment of his God's will. Otherwise, a Paladin is what the DM says it is.
  14. robberbaron

    Old PCs as NPCs

    Not directly (previous parties were basically Good and the current one is basically Evil) but some of them are in high positions in 'the World' and may become known to the players. It is a very nice idea and one I may well broaden later in the campaign - when I've worked out how to get them in...
  15. robberbaron

    Has complexity every worked for you as a DM?

    I try not to make stuff too complicated, for two reasons: 1. I'm likely to muck it up and confuse the players more than they already are. 2. Whatever I do, the players make it much more complicated by roleplaying (or being dumba**es. Or both.) or ignore it completely. I do like a good puzzle...
  16. robberbaron

    What makes a game/group good?

    Pretty much what I was trying to say but, obviously, you said it better.
  17. robberbaron

    Describing Trap Searches

    Yeah, I know what you mean. One of our DMs made players roleplay diplomacy, not just for flavour either. Fail to make a good enough argument and it didn't matter what you rolled. When I DM I shoot for something in the middle. I'd try to make each trap a little different and even interesting but...
  18. robberbaron

    Variant Deck of Many things-- made to be more appealing

    I love the DoMT and used it a few weeks ago. Worked out OK, I think. One character gained 4 levels another was voided. Good balance. I like your alternatives, though they don't feel "artifacty" to me. I like my artifacts to be Epic. Many if the original cards are draw and get a big boost or...
  19. robberbaron

    Beholder's Ray Attacks

    If you don't want save or die, how about save or blow a leg off?
  20. robberbaron

    What makes a game/group good?

    I think I agree with pretty much everything you've said, but it is very difficult to DM for everyone all the time. I can't invest the time necessary to create adventures (let alone story arcs) that include bits tailored to each of the players and their desires, though I try to play to their...
Top