Search results

  1. H

    So, what makes 1e adventures so great?

    My group still goes back and plays FirstQuest from time to time. We revamped FirstQuest into 3.0 when it came out, we've played it again since then, and will probably play it several more times in the future. There is just nothing like recapturing those first moments of gaming.
  2. H

    Diplomacy and Bartering?

    I like the idea of using d6+2 to add chaos to the buying/selling of the world. I quit using diplomacy to effect selling because my players would be upset with the result and declare that they weren't selling to this merchant and wanted to try another one. After several failed attempts at...
  3. H

    Quick question on the Ninja

    The Ninja's Ghost Step (gained at 2nd) ability makes himinvisible for one round, but doesn't actually reference the invisibility spell, leading me to believe that he remains invisible even if he attacks. Assuming this is true, it lasts until his next action. The Ninja's Ki Dodge (gained at...
  4. H

    Too Beautiful

    My group fits the stereotype. They've often declared such things as "group minimum 12 cha" or the like. Of course, they are more than willing to soak the occasional 8 cha if it results in more power. My group is pretty hack.
  5. H

    Heal skill instead of Cure spells

    I've always been fond of this little formula: HP returned = [(result - 10) / 2] I require a healing salve (5 gp) to be used in conjunction with the check so as to put some cost into the equation. Then I allow unlimited to be used each day. It provides for fairly effective healing without...
  6. H

    Do you trust the people you game with?

    I have a player that almost always adds 1 to all rolls. I have another player who probably cheats, but not that much. That said, if a die roll is off by one from time to time or a miss becomes a hit, it doesn't really impact the game all that much. It would do a lot more harm to call out a...
  7. H

    THIS is why I roll in the open...

    I roll behind a screen not because I desire to cheat, but because sometimes I make mistakes. I don't have the time to stat out everything, sometimes stats change, sometimes I forget player ACs (and I don't like asking every round)... so I may be off by 1 from time to time. It isn't that this...
  8. H

    Help me template a new house rule.

    I am wondering if you are aware that running does indeed improve your armor class against missile weapons. You gain a +2 bonus against them (but lose any dexterity bonus unless you have the Run feat).
  9. H

    Rambling about the nature of campaigns and magic

    I'll have to back the other posters. High magic games require that everyone with power/money be decked out in magic items. I enjoy games where someone riding a griffon is still fantastic, not only because of the griffon but because they are flying. Of course, all that said, I do like low...
  10. H

    Is it fun being an adult?

    I have the great blessing of at least believing that each day is better than the last. Whether or not that is true remains to be seen, but at this point I don't really care.
  11. H

    Defeated by puzzle - campaign over: Here is the offending puzzle!

    2 million years? Attrition is out then...
  12. H

    Advantages to single PC games

    The highlights of my gaming career were in solo-campaigns. The level of immersion is so much higher for RP and every session is so much more meaningful because all of it furthers your goals.
  13. H

    Beauty in D&D

    I like tying charisma directly to appearence. I am actually confused why anyone wouldn't at least _link_ the two together. Considering all of the threads about how Charisma needs to be made more important and considering how vane most people are about how their character looks... tying Cha to...
  14. H

    Defeated by puzzle - campaign over: Here is the offending puzzle!

    Romnipotent- What program did you make that puzzle with? Had the puzzle been presented in this fashion I would have had no qualms with it. Players could have messed with it away from the table and (assuming some sort of result occured when the solution was found) attrition could be used to...
  15. H

    an army of spiritual weapons?

    All that aside, Spiritual Weapon is pretty powerful in my opinion. With medium range it is the cleric's missile weapon. While everyone else opens with the first round of arrows, you open with Spiritual Weapon and reap the benefits for 1 round/level.
  16. H

    Feat: No armor expertise; input needed

    I really like those feats but I think it runs into the same problem as all other non-armored fighter paths: it costs feats. Three feats to gain a +8 armor bonus (and then only at 16th level) just isn't worth it. At that same point the fighter is going to be wearing some seriously magical...
  17. H

    The Awl Pike

    Hmm... there are a lot of great suggestions in there. I think it is important to detail out the vision you have for the Awl Pike. From where I am sitting I'd like to see it as a weapon that is used in formations by militia, which excludes Exotic Weapon Prof. Here would be my suggestion...
  18. H

    A new type of magic

    Well, systems such as these that require heavily on DM adjucation often are disliked because... they require heavily on DM adjucation. It isn't a system so much as an idea. If it works for your group then that is awesome, but certainly you'd agree that this EXACT same system used by another DM...
  19. H

    Wound points

    did you remove the ability to return stat damage via magic?
  20. H

    Special Abilities for High-Level Fighters

    I like the abilities. some are pretty strong, others are pretty flavorful. That said, I doubt even 3 extra abilities from 11-19 will improve the fighter. I would be more inclined to see you offer these abilities as fighter only abilities. Don't offer them any more feats, just allow them to...
Top